Report Detail

Consumer Goods Global PC Gaming Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

  • RnM4594521
  • |
  • 12 June, 2024
  • |
  • Global
  • |
  • 131 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global PC Gaming Accessories market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
The Global Info Research report includes an overview of the development of the PC Gaming Accessories industry chain, the market status of Distribution Channels (Headsets, Mice), Third-Party Retail Channels (Headsets, Mice), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of PC Gaming Accessories.
Regionally, the report analyzes the PC Gaming Accessories markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global PC Gaming Accessories market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the PC Gaming Accessories market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the PC Gaming Accessories industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., Headsets, Mice).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the PC Gaming Accessories market.
Regional Analysis: The report involves examining the PC Gaming Accessories market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the PC Gaming Accessories market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to PC Gaming Accessories:
Company Analysis: Report covers individual PC Gaming Accessories manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards PC Gaming Accessories This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Distribution Channels, Third-Party Retail Channels).
Technology Analysis: Report covers specific technologies relevant to PC Gaming Accessories. It assesses the current state, advancements, and potential future developments in PC Gaming Accessories areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the PC Gaming Accessories market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
PC Gaming Accessories market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
Headsets
Mice
Keyboards
Surfaces
Controllers
Market segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
Major players covered
Razer
Logitech G(ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe PC Gaming Accessories product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of PC Gaming Accessories, with price, sales, revenue and global market share of PC Gaming Accessories from 2019 to 2024.
Chapter 3, the PC Gaming Accessories competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the PC Gaming Accessories breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and PC Gaming Accessories market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of PC Gaming Accessories.
Chapter 14 and 15, to describe PC Gaming Accessories sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of PC Gaming Accessories
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global PC Gaming Accessories Consumption Value by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Headsets
    • 1.3.3 Mice
    • 1.3.4 Keyboards
    • 1.3.5 Surfaces
    • 1.3.6 Controllers
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global PC Gaming Accessories Consumption Value by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Distribution Channels
    • 1.4.3 Third-Party Retail Channels
    • 1.4.4 Direct Channels
  • 1.5 Global PC Gaming Accessories Market Size & Forecast
    • 1.5.1 Global PC Gaming Accessories Consumption Value (2019 & 2023 & 2030)
    • 1.5.2 Global PC Gaming Accessories Sales Quantity (2019-2030)
    • 1.5.3 Global PC Gaming Accessories Average Price (2019-2030)

2 Manufacturers Profiles

  • 2.1 Razer
    • 2.1.1 Razer Details
    • 2.1.2 Razer Major Business
    • 2.1.3 Razer PC Gaming Accessories Product and Services
    • 2.1.4 Razer PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Razer Recent Developments/Updates
  • 2.2 Logitech G(ASTRO)
    • 2.2.1 Logitech G(ASTRO) Details
    • 2.2.2 Logitech G(ASTRO) Major Business
    • 2.2.3 Logitech G(ASTRO) PC Gaming Accessories Product and Services
    • 2.2.4 Logitech G(ASTRO) PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Logitech G(ASTRO) Recent Developments/Updates
  • 2.3 Turtle Beach
    • 2.3.1 Turtle Beach Details
    • 2.3.2 Turtle Beach Major Business
    • 2.3.3 Turtle Beach PC Gaming Accessories Product and Services
    • 2.3.4 Turtle Beach PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Turtle Beach Recent Developments/Updates
  • 2.4 Corsair
    • 2.4.1 Corsair Details
    • 2.4.2 Corsair Major Business
    • 2.4.3 Corsair PC Gaming Accessories Product and Services
    • 2.4.4 Corsair PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Corsair Recent Developments/Updates
  • 2.5 Sennheiser
    • 2.5.1 Sennheiser Details
    • 2.5.2 Sennheiser Major Business
    • 2.5.3 Sennheiser PC Gaming Accessories Product and Services
    • 2.5.4 Sennheiser PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Sennheiser Recent Developments/Updates
  • 2.6 Plantronics
    • 2.6.1 Plantronics Details
    • 2.6.2 Plantronics Major Business
    • 2.6.3 Plantronics PC Gaming Accessories Product and Services
    • 2.6.4 Plantronics PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Plantronics Recent Developments/Updates
  • 2.7 SteelSeries
    • 2.7.1 SteelSeries Details
    • 2.7.2 SteelSeries Major Business
    • 2.7.3 SteelSeries PC Gaming Accessories Product and Services
    • 2.7.4 SteelSeries PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 SteelSeries Recent Developments/Updates
  • 2.8 Mad Catz
    • 2.8.1 Mad Catz Details
    • 2.8.2 Mad Catz Major Business
    • 2.8.3 Mad Catz PC Gaming Accessories Product and Services
    • 2.8.4 Mad Catz PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Mad Catz Recent Developments/Updates
  • 2.9 ROCCAT
    • 2.9.1 ROCCAT Details
    • 2.9.2 ROCCAT Major Business
    • 2.9.3 ROCCAT PC Gaming Accessories Product and Services
    • 2.9.4 ROCCAT PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 ROCCAT Recent Developments/Updates
  • 2.10 QPAD
    • 2.10.1 QPAD Details
    • 2.10.2 QPAD Major Business
    • 2.10.3 QPAD PC Gaming Accessories Product and Services
    • 2.10.4 QPAD PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 QPAD Recent Developments/Updates
  • 2.11 Thrustmaster
    • 2.11.1 Thrustmaster Details
    • 2.11.2 Thrustmaster Major Business
    • 2.11.3 Thrustmaster PC Gaming Accessories Product and Services
    • 2.11.4 Thrustmaster PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Thrustmaster Recent Developments/Updates
  • 2.12 HyperX
    • 2.12.1 HyperX Details
    • 2.12.2 HyperX Major Business
    • 2.12.3 HyperX PC Gaming Accessories Product and Services
    • 2.12.4 HyperX PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 HyperX Recent Developments/Updates
  • 2.13 Tt eSPORTS
    • 2.13.1 Tt eSPORTS Details
    • 2.13.2 Tt eSPORTS Major Business
    • 2.13.3 Tt eSPORTS PC Gaming Accessories Product and Services
    • 2.13.4 Tt eSPORTS PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 Tt eSPORTS Recent Developments/Updates
  • 2.14 Cooler Master
    • 2.14.1 Cooler Master Details
    • 2.14.2 Cooler Master Major Business
    • 2.14.3 Cooler Master PC Gaming Accessories Product and Services
    • 2.14.4 Cooler Master PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 Cooler Master Recent Developments/Updates
  • 2.15 ZOWIE
    • 2.15.1 ZOWIE Details
    • 2.15.2 ZOWIE Major Business
    • 2.15.3 ZOWIE PC Gaming Accessories Product and Services
    • 2.15.4 ZOWIE PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.15.5 ZOWIE Recent Developments/Updates
  • 2.16 Sharkoon
    • 2.16.1 Sharkoon Details
    • 2.16.2 Sharkoon Major Business
    • 2.16.3 Sharkoon PC Gaming Accessories Product and Services
    • 2.16.4 Sharkoon PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.16.5 Sharkoon Recent Developments/Updates
  • 2.17 Trust
    • 2.17.1 Trust Details
    • 2.17.2 Trust Major Business
    • 2.17.3 Trust PC Gaming Accessories Product and Services
    • 2.17.4 Trust PC Gaming Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.17.5 Trust Recent Developments/Updates

3 Competitive Environment: PC Gaming Accessories by Manufacturer

  • 3.1 Global PC Gaming Accessories Sales Quantity by Manufacturer (2019-2024)
  • 3.2 Global PC Gaming Accessories Revenue by Manufacturer (2019-2024)
  • 3.3 Global PC Gaming Accessories Average Price by Manufacturer (2019-2024)
  • 3.4 Market Share Analysis (2023)
    • 3.4.1 Producer Shipments of PC Gaming Accessories by Manufacturer Revenue ($MM) and Market Share (%): 2023
    • 3.4.2 Top 3 PC Gaming Accessories Manufacturer Market Share in 2023
    • 3.4.2 Top 6 PC Gaming Accessories Manufacturer Market Share in 2023
  • 3.5 PC Gaming Accessories Market: Overall Company Footprint Analysis
    • 3.5.1 PC Gaming Accessories Market: Region Footprint
    • 3.5.2 PC Gaming Accessories Market: Company Product Type Footprint
    • 3.5.3 PC Gaming Accessories Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global PC Gaming Accessories Market Size by Region
    • 4.1.1 Global PC Gaming Accessories Sales Quantity by Region (2019-2030)
    • 4.1.2 Global PC Gaming Accessories Consumption Value by Region (2019-2030)
    • 4.1.3 Global PC Gaming Accessories Average Price by Region (2019-2030)
  • 4.2 North America PC Gaming Accessories Consumption Value (2019-2030)
  • 4.3 Europe PC Gaming Accessories Consumption Value (2019-2030)
  • 4.4 Asia-Pacific PC Gaming Accessories Consumption Value (2019-2030)
  • 4.5 South America PC Gaming Accessories Consumption Value (2019-2030)
  • 4.6 Middle East and Africa PC Gaming Accessories Consumption Value (2019-2030)

5 Market Segment by Type

  • 5.1 Global PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 5.2 Global PC Gaming Accessories Consumption Value by Type (2019-2030)
  • 5.3 Global PC Gaming Accessories Average Price by Type (2019-2030)

6 Market Segment by Application

  • 6.1 Global PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 6.2 Global PC Gaming Accessories Consumption Value by Application (2019-2030)
  • 6.3 Global PC Gaming Accessories Average Price by Application (2019-2030)

7 North America

  • 7.1 North America PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 7.2 North America PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 7.3 North America PC Gaming Accessories Market Size by Country
    • 7.3.1 North America PC Gaming Accessories Sales Quantity by Country (2019-2030)
    • 7.3.2 North America PC Gaming Accessories Consumption Value by Country (2019-2030)
    • 7.3.3 United States Market Size and Forecast (2019-2030)
    • 7.3.4 Canada Market Size and Forecast (2019-2030)
    • 7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe

  • 8.1 Europe PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 8.2 Europe PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 8.3 Europe PC Gaming Accessories Market Size by Country
    • 8.3.1 Europe PC Gaming Accessories Sales Quantity by Country (2019-2030)
    • 8.3.2 Europe PC Gaming Accessories Consumption Value by Country (2019-2030)
    • 8.3.3 Germany Market Size and Forecast (2019-2030)
    • 8.3.4 France Market Size and Forecast (2019-2030)
    • 8.3.5 United Kingdom Market Size and Forecast (2019-2030)
    • 8.3.6 Russia Market Size and Forecast (2019-2030)
    • 8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific

  • 9.1 Asia-Pacific PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 9.2 Asia-Pacific PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 9.3 Asia-Pacific PC Gaming Accessories Market Size by Region
    • 9.3.1 Asia-Pacific PC Gaming Accessories Sales Quantity by Region (2019-2030)
    • 9.3.2 Asia-Pacific PC Gaming Accessories Consumption Value by Region (2019-2030)
    • 9.3.3 China Market Size and Forecast (2019-2030)
    • 9.3.4 Japan Market Size and Forecast (2019-2030)
    • 9.3.5 Korea Market Size and Forecast (2019-2030)
    • 9.3.6 India Market Size and Forecast (2019-2030)
    • 9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
    • 9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America

  • 10.1 South America PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 10.2 South America PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 10.3 South America PC Gaming Accessories Market Size by Country
    • 10.3.1 South America PC Gaming Accessories Sales Quantity by Country (2019-2030)
    • 10.3.2 South America PC Gaming Accessories Consumption Value by Country (2019-2030)
    • 10.3.3 Brazil Market Size and Forecast (2019-2030)
    • 10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa

  • 11.1 Middle East & Africa PC Gaming Accessories Sales Quantity by Type (2019-2030)
  • 11.2 Middle East & Africa PC Gaming Accessories Sales Quantity by Application (2019-2030)
  • 11.3 Middle East & Africa PC Gaming Accessories Market Size by Country
    • 11.3.1 Middle East & Africa PC Gaming Accessories Sales Quantity by Country (2019-2030)
    • 11.3.2 Middle East & Africa PC Gaming Accessories Consumption Value by Country (2019-2030)
    • 11.3.3 Turkey Market Size and Forecast (2019-2030)
    • 11.3.4 Egypt Market Size and Forecast (2019-2030)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
    • 11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics

  • 12.1 PC Gaming Accessories Market Drivers
  • 12.2 PC Gaming Accessories Market Restraints
  • 12.3 PC Gaming Accessories Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of PC Gaming Accessories and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of PC Gaming Accessories
  • 13.3 PC Gaming Accessories Production Process
  • 13.4 PC Gaming Accessories Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 PC Gaming Accessories Typical Distributors
  • 14.3 PC Gaming Accessories Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on PC Gaming Accessories. Industry analysis & Market Report on PC Gaming Accessories is a syndicated market report, published as Global PC Gaming Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of PC Gaming Accessories market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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