According to this study, the global Metaverse in Media and Entertainment market size will reach US$ million by 2028.
This report presents a comprehensive overview, market shares, and growth opportunities of Metaverse in Media and Entertainment market by product type, application, key players and key regions and countries.
Segmentation by product type:
Cryptocurrency
Digital Asset
Non-Fungible Token(NFT)
Segmentation by Application:
Film Production Companies
OTT Platforms
Television Broadcasters
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Hungama Digital Media
Qualcomm
OverActive Media
Zilliqa
Gameon
Tetavi
Scuti
AdQuire Media
Atom Universe
Aomen City
Gamefarm
Roblox
Summary:
Get latest Market Research Reports on Metaverse in Media and Entertainment. Industry analysis & Market Report on Metaverse in Media and Entertainment is a syndicated market report, published as Global Metaverse in Media and Entertainment Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Metaverse in Media and Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.