According to this latest study, the 2021 growth of 5G in Media and Entertainment will have significant change from previous year. By the most conservative estimates of global 5G in Media and Entertainment market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the 5G in Media and Entertainment market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.
This report presents a comprehensive overview, market shares, and growth opportunities of 5G in Media and Entertainment market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Hardware
Software
Service
Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Entertainment
Media
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Amazon
AT&T
BBC
Blacknut
Blade Group
British Telecom
China Media Group
Deutsche Telekom
DROVA
Electronic Arts
Elisa
Ericsson
Facebook
GameStream
GeForce Now
Google
Hatch
Huawei
Jump Gaming
KT
LG
Microsoft
MobiledgeX
Nokia
NTT Docomo
Paperspace
PlayKey
Rakuten
SK Telecom
Ubitus
Verizon
Vodafone
Vortex Gaming
Wiztivi
Youtube
Znipe.TV
ZTE
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global 5G in Media and Entertainment Market Size 2016-2026
2.1.2 5G in Media and Entertainment Market Size CAGR by Region 2020 VS 2021 VS 2026
2.2 5G in Media and Entertainment Segment by Type
2.2.1 Hardware
2.2.2 Hardware
2.2.3 Service
2.3 5G in Media and Entertainment Market Size by Type
2.3.1 Global 5G in Media and Entertainment Market Size CAGR by Type
2.3.2 Global 5G in Media and Entertainment Market Size Market Share by Type (2016-2021)
2.4 5G in Media and Entertainment Segment by Application
2.4.1 Entertainment
2.4.2 Media
2.5 5G in Media and Entertainment Market Size by Application
2.5.1 Global 5G in Media and Entertainment Market Size CAGR by Application
2.5.2 Global 5G in Media and Entertainment Market Size Market Share by Application (2016-2021)
3 5G in Media and Entertainment Market Size by Players
3.1 5G in Media and Entertainment Market Size Market Share by Players
3.1.1 Global 5G in Media and Entertainment Revenue by Players (2019-2021E)
3.1.2 Global 5G in Media and Entertainment Revenue Market Share by Players (2019-2021E)
3.2 Global 5G in Media and Entertainment Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 5G in Media and Entertainment by Regions
4.1 5G in Media and Entertainment Market Size by Regions (2016-2021)
4.2 Americas 5G in Media and Entertainment Market Size Growth (2016-2021)
4.3 APAC 5G in Media and Entertainment Market Size Growth (2016-2021)
4.4 Europe 5G in Media and Entertainment Market Size Growth (2016-2021)
4.5 Middle East & Africa 5G in Media and Entertainment Market Size Growth (2016-2021)
5 Americas
5.1 Americas 5G in Media and Entertainment Market Size by Country (2016-2021)
5.2 Americas 5G in Media and Entertainment Market Size by Type (2016-2021)
5.3 Americas 5G in Media and Entertainment Market Size by Application (2016-2021)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC 5G in Media and Entertainment Market Size by Region (2016-2021)
6.2 APAC 5G in Media and Entertainment Market Size by Type (2016-2021)
6.3 APAC 5G in Media and Entertainment Market Size by Application (2016-2021)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe 5G in Media and Entertainment by Country (2016-2021)
7.2 Europe 5G in Media and Entertainment Market Size by Type (2016-2021)
7.3 Europe 5G in Media and Entertainment Market Size by Application (2016-2021)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa 5G in Media and Entertainment by Region (2016-2021)
8.2 Middle East & Africa 5G in Media and Entertainment Market Size by Type (2016-2021)
8.3 Middle East & Africa 5G in Media and Entertainment Market Size by Application (2016-2021)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global 5G in Media and Entertainment Market Forecast
10.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
10.1.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
10.1.2 Americas 5G in Media and Entertainment Forecast
10.1.3 APAC 5G in Media and Entertainment Forecast
10.1.4 Europe 5G in Media and Entertainment Forecast
10.1.5 Middle East & Africa 5G in Media and Entertainment Forecast
10.2 Americas 5G in Media and Entertainment Forecast by Countries (2021-2026)
10.2.1 United States 5G in Media and Entertainment Market Forecast
10.2.2 Canada 5G in Media and Entertainment Market Forecast
10.2.3 Mexico 5G in Media and Entertainment Market Forecast
10.2.4 Brazil 5G in Media and Entertainment Market Forecast
10.3 APAC 5G in Media and Entertainment Forecast by Region (2021-2026)
10.3.1 China 5G in Media and Entertainment Market Forecast
10.3.2 Japan 5G in Media and Entertainment Market Forecast
10.3.3 Korea 5G in Media and Entertainment Market Forecast
10.3.4 Southeast Asia 5G in Media and Entertainment Market Forecast
10.3.5 India 5G in Media and Entertainment Market Forecast
10.3.6 Australia 5G in Media and Entertainment Market Forecast
10.4 Europe 5G in Media and Entertainment Forecast by Country (2021-2026)
10.4.1 Germany 5G in Media and Entertainment Market Forecast
10.4.2 France 5G in Media and Entertainment Market Forecast
10.4.3 UK 5G in Media and Entertainment Market Forecast
10.4.4 Italy 5G in Media and Entertainment Market Forecast
10.4.5 Russia 5G in Media and Entertainment Market Forecast
10.5 Middle East & Africa 5G in Media and Entertainment Forecast by Region (2021-2026)
10.5.1 Egypt 5G in Media and Entertainment Market Forecast
10.5.2 South Africa 5G in Media and Entertainment Market Forecast
10.5.3 Israel 5G in Media and Entertainment Market Forecast
10.5.4 Turkey 5G in Media and Entertainment Market Forecast
10.5.5 GCC Countries 5G in Media and Entertainment Market Forecast
10.6 Global 5G in Media and Entertainment Forecast by Type (2021-2026)
10.7 Global 5G in Media and Entertainment Forecast by Application (2021-2026)
11 Key Players Analysis
11.1 Amazon
11.1.1 Amazon Company Information
11.1.2 Amazon 5G in Media and Entertainment Product Offered
11.1.3 Amazon 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.1.4 Amazon Main Business Overview
11.1.5 Amazon Latest Developments
11.2 AT&T
11.2.1 AT&T Company Information
11.2.2 AT&T 5G in Media and Entertainment Product Offered
11.2.3 AT&T 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.2.4 AT&T Main Business Overview
11.2.5 AT&T Latest Developments
11.3 BBC
11.3.1 BBC Company Information
11.3.2 BBC 5G in Media and Entertainment Product Offered
11.3.3 BBC 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.3.4 BBC Main Business Overview
11.3.5 BBC Latest Developments
11.4 Blacknut
11.4.1 Blacknut Company Information
11.4.2 Blacknut 5G in Media and Entertainment Product Offered
11.4.3 Blacknut 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.4.4 Blacknut Main Business Overview
11.4.5 Blacknut Latest Developments
11.5 Blade Group
11.5.1 Blade Group Company Information
11.5.2 Blade Group 5G in Media and Entertainment Product Offered
11.5.3 Blade Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.5.4 Blade Group Main Business Overview
11.5.5 Blade Group Latest Developments
11.6 British Telecom
11.6.1 British Telecom Company Information
11.6.2 British Telecom 5G in Media and Entertainment Product Offered
11.6.3 British Telecom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.6.4 British Telecom Main Business Overview
11.6.5 British Telecom Latest Developments
11.7 China Media Group
11.7.1 China Media Group Company Information
11.7.2 China Media Group 5G in Media and Entertainment Product Offered
11.7.3 China Media Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.7.4 China Media Group Main Business Overview
11.7.5 China Media Group Latest Developments
11.8 Deutsche Telekom
11.8.1 Deutsche Telekom Company Information
11.8.2 Deutsche Telekom 5G in Media and Entertainment Product Offered
11.8.3 Deutsche Telekom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.8.4 Deutsche Telekom Main Business Overview
11.8.5 Deutsche Telekom Latest Developments
11.9 DROVA
11.9.1 DROVA Company Information
11.9.2 DROVA 5G in Media and Entertainment Product Offered
11.9.3 DROVA 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.9.4 DROVA Main Business Overview
11.9.5 DROVA Latest Developments
11.10 Electronic Arts
11.10.1 Electronic Arts Company Information
11.10.2 Electronic Arts 5G in Media and Entertainment Product Offered
11.10.3 Electronic Arts 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.10.4 Electronic Arts Main Business Overview
11.10.5 Electronic Arts Latest Developments
11. Elisa
11.11.1 Elisa Company Information
11.11.2 Elisa 5G in Media and Entertainment Product Offered
11.11.3 Elisa 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.11.4 Elisa Main Business Overview
11.11.5 Elisa Latest Developments
11.12 Ericsson
11.12.1 Ericsson Company Information
11.12.2 Ericsson 5G in Media and Entertainment Product Offered
11.12.3 Ericsson 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.12.4 Ericsson Main Business Overview
11.12.5 Ericsson Latest Developments
11.13 Facebook
11.13.1 Facebook Company Information
11.13.2 Facebook 5G in Media and Entertainment Product Offered
11.13.3 Facebook 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.13.4 Facebook Main Business Overview
11.13.5 Facebook Latest Developments
11.14 GameStream
11.14.1 GameStream Company Information
11.14.2 GameStream 5G in Media and Entertainment Product Offered
11.14.3 GameStream 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.14.4 GameStream Main Business Overview
11.14.5 GameStream Latest Developments
11.15 GeForce Now
11.15.1 GeForce Now Company Information
11.15.2 GeForce Now 5G in Media and Entertainment Product Offered
11.15.3 GeForce Now 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.15.4 GeForce Now Main Business Overview
11.15.5 GeForce Now Latest Developments
11.16 Google
11.16.1 Google Company Information
11.16.2 Google 5G in Media and Entertainment Product Offered
11.16.3 Google 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.16.4 Google Main Business Overview
11.16.5 Google Latest Developments
11.17 Hatch
11.17.1 Hatch Company Information
11.17.2 Hatch 5G in Media and Entertainment Product Offered
11.17.3 Hatch 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.17.4 Hatch Main Business Overview
11.17.5 Hatch Latest Developments
11.18 Huawei
11.18.1 Huawei Company Information
11.18.2 Huawei 5G in Media and Entertainment Product Offered
11.18.3 Huawei 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.18.4 Huawei Main Business Overview
11.18.5 Huawei Latest Developments
11.19 Jump Gaming
11.19.1 Jump Gaming Company Information
11.19.2 Jump Gaming 5G in Media and Entertainment Product Offered
11.19.3 Jump Gaming 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.19.4 Jump Gaming Main Business Overview
11.19.5 Jump Gaming Latest Developments
11.20 KT
11.20.1 KT Company Information
11.20.2 KT 5G in Media and Entertainment Product Offered
11.20.3 KT 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.20.4 KT Main Business Overview
11.20.5 KT Latest Developments
11.21 LG
11.21.1 LG Company Information
11.21.2 LG 5G in Media and Entertainment Product Offered
11.21.3 LG 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.21.4 LG Main Business Overview
11.21.5 LG Latest Developments
11.22 Microsoft
11.22.1 Microsoft Company Information
11.22.2 Microsoft 5G in Media and Entertainment Product Offered
11.22.3 Microsoft 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.22.4 Microsoft Main Business Overview
11.22.5 Microsoft Latest Developments
11.23 MobiledgeX
11.23.1 MobiledgeX Company Information
11.23.2 MobiledgeX 5G in Media and Entertainment Product Offered
11.23.3 MobiledgeX 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.23.4 MobiledgeX Main Business Overview
11.23.5 MobiledgeX Latest Developments
11.24 Nokia
11.24.1 Nokia Company Information
11.24.2 Nokia 5G in Media and Entertainment Product Offered
11.24.3 Nokia 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.24.4 Nokia Main Business Overview
11.24.5 Nokia Latest Developments
11.25 NTT Docomo
11.25.1 NTT Docomo Company Information
11.25.2 NTT Docomo 5G in Media and Entertainment Product Offered
11.25.3 NTT Docomo 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.25.4 NTT Docomo Main Business Overview
11.25.5 NTT Docomo Latest Developments
11.26 Paperspace
11.26.1 Paperspace Company Information
11.26.2 Paperspace 5G in Media and Entertainment Product Offered
11.26.3 Paperspace 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.26.4 Paperspace Main Business Overview
11.26.5 Paperspace Latest Developments
11.27 PlayKey
11.27.1 PlayKey Company Information
11.27.2 PlayKey 5G in Media and Entertainment Product Offered
11.27.3 PlayKey 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.27.4 PlayKey Main Business Overview
11.27.5 PlayKey Latest Developments
11.28 Rakuten
11.28.1 Rakuten Company Information
11.28.2 Rakuten 5G in Media and Entertainment Product Offered
11.28.3 Rakuten 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.28.4 Rakuten Main Business Overview
11.28.5 Rakuten Latest Developments
11.29 SK Telecom
11.29.1 SK Telecom Company Information
11.29.2 SK Telecom 5G in Media and Entertainment Product Offered
11.29.3 SK Telecom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.29.4 SK Telecom Main Business Overview
11.29.5 SK Telecom Latest Developments
11.30 Ubitus
11.30.1 Ubitus Company Information
11.30.2 Ubitus 5G in Media and Entertainment Product Offered
11.30.3 Ubitus 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.30.4 Ubitus Main Business Overview
11.30.5 Ubitus Latest Developments
11.31 Verizon
11.31.1 Verizon Company Information
11.31.2 Verizon 5G in Media and Entertainment Product Offered
11.31.3 Verizon 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.31.4 Verizon Main Business Overview
11.31.5 Verizon Latest Developments
11.32 Vodafone
11.32.1 Vodafone Company Information
11.32.2 Vodafone 5G in Media and Entertainment Product Offered
11.32.3 Vodafone 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.32.4 Vodafone Main Business Overview
11.32.5 Vodafone Latest Developments
11.33 Vortex Gaming
11.33.1 Vortex Gaming Company Information
11.33.2 Vortex Gaming 5G in Media and Entertainment Product Offered
11.33.3 Vortex Gaming 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.33.4 Vortex Gaming Main Business Overview
11.33.5 Vortex Gaming Latest Developments
11.34 Wiztivi
11.34.1 Wiztivi Company Information
11.34.2 Wiztivi 5G in Media and Entertainment Product Offered
11.34.3 Wiztivi 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.34.4 Wiztivi Main Business Overview
11.34.5 Wiztivi Latest Developments
11.35 Youtube
11.35.1 Youtube Company Information
11.35.2 Youtube 5G in Media and Entertainment Product Offered
11.35.3 Youtube 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.35.4 Youtube Main Business Overview
11.35.5 Youtube Latest Developments
11.36 Znipe.TV
11.36.1 Znipe.TV Company Information
11.36.2 Znipe.TV 5G in Media and Entertainment Product Offered
11.36.3 Znipe.TV 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
11.36.4 Znipe.TV Main Business Overview
11.36.5 Znipe.TV Latest Developments
11.37 ZTE
11.37.1 ZTE Company Information
11.37.2 ZTE 5G in Media and Entertainment Product Offered
11.37.3 ZTE 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
Summary: Get latest Market Research Reports on 5G in Media andEntertainment. Industry analysis & Market Report on 5G in Media andEntertainment is a syndicated market report, published as Global 5G in Media andEntertainment Market Growth (Status and Outlook) 2021-2026. It is complete Research Study and Industry Analysis of 5G in Media andEntertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.