Report Detail

Consumer Goods Global Gaming Peripheral Market Professional Survey Report 2019

  • RnM3732920
  • |
  • 07 September, 2019
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
In 2017, headsets had accounted for the largest share of the PC Gaming Peripherals market revenue, with a total value of $1197.23 million, followed by mice and keyboards.
The wired segment accounts for the major share for the PC gaming accessories market due to the quick response time when compared to the wireless segment. The rise in number of gamers has led to the demand for faster technology which will eliminate time lags, this has led to a positive impact on gaming peripheral market size. Therefore, vendors in the gaming peripheral market are focusing on developing advanced technology products to retain customers.

The global Gaming Peripheral market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Peripheral volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Peripheral market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Peripheral in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Gaming Peripheral manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Razer
Logitech G (Astro)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
Roccat
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Headsets
Mouse
Mousepads
Keyboards
Controllers
Other

Segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels


Table of Contents

    Executive Summary

      1 Industry Overview of Gaming Peripheral

      • 1.1 Definition of Gaming Peripheral
      • 1.2 Gaming Peripheral Segment by Type
        • 1.2.1 Global Gaming Peripheral Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Headsets
        • 1.2.3 Mouse
        • 1.2.4 Mousepads
        • 1.2.5 Keyboards
        • 1.2.6 Controllers
        • 1.2.7 Other
      • 1.3 Gaming Peripheral Segment by Applications
        • 1.3.1 Global Gaming Peripheral Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Distribution Channels
        • 1.3.3 Third-Party Retail Channels
        • 1.3.4 Direct Channels
      • 1.4 Global Gaming Peripheral Overall Market
        • 1.4.1 Global Gaming Peripheral Revenue (2014-2025)
        • 1.4.2 Global Gaming Peripheral Production (2014-2025)
        • 1.4.3 North America Gaming Peripheral Status and Prospect (2014-2025)
        • 1.4.4 Europe Gaming Peripheral Status and Prospect (2014-2025)
        • 1.4.5 China Gaming Peripheral Status and Prospect (2014-2025)
        • 1.4.6 Japan Gaming Peripheral Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Gaming Peripheral Status and Prospect (2014-2025)
        • 1.4.8 India Gaming Peripheral Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Gaming Peripheral
      • 2.3 Manufacturing Process Analysis of Gaming Peripheral
      • 2.4 Industry Chain Structure of Gaming Peripheral

      3 Development and Manufacturing Plants Analysis of Gaming Peripheral

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Gaming Peripheral Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Gaming Peripheral
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Gaming Peripheral Production and Capacity Analysis
      • 4.2 Gaming Peripheral Revenue Analysis
      • 4.3 Gaming Peripheral Price Analysis
      • 4.4 Market Concentration Degree

      5 Gaming Peripheral Regional Market Analysis

      • 5.1 Gaming Peripheral Production by Regions
        • 5.1.1 Global Gaming Peripheral Production by Regions
        • 5.1.2 Global Gaming Peripheral Revenue by Regions
      • 5.2 Gaming Peripheral Consumption by Regions
      • 5.3 North America Gaming Peripheral Market Analysis
        • 5.3.1 North America Gaming Peripheral Production
        • 5.3.2 North America Gaming Peripheral Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Gaming Peripheral Import and Export
      • 5.4 Europe Gaming Peripheral Market Analysis
        • 5.4.1 Europe Gaming Peripheral Production
        • 5.4.2 Europe Gaming Peripheral Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Gaming Peripheral Import and Export
      • 5.5 China Gaming Peripheral Market Analysis
        • 5.5.1 China Gaming Peripheral Production
        • 5.5.2 China Gaming Peripheral Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Gaming Peripheral Import and Export
      • 5.6 Japan Gaming Peripheral Market Analysis
        • 5.6.1 Japan Gaming Peripheral Production
        • 5.6.2 Japan Gaming Peripheral Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Gaming Peripheral Import and Export
      • 5.7 Southeast Asia Gaming Peripheral Market Analysis
        • 5.7.1 Southeast Asia Gaming Peripheral Production
        • 5.7.2 Southeast Asia Gaming Peripheral Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Gaming Peripheral Import and Export
      • 5.8 India Gaming Peripheral Market Analysis
        • 5.8.1 India Gaming Peripheral Production
        • 5.8.2 India Gaming Peripheral Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Gaming Peripheral Import and Export

      6 Gaming Peripheral Segment Market Analysis (by Type)

      • 6.1 Global Gaming Peripheral Production by Type
      • 6.2 Global Gaming Peripheral Revenue by Type
      • 6.3 Gaming Peripheral Price by Type

      7 Gaming Peripheral Segment Market Analysis (by Application)

      • 7.1 Global Gaming Peripheral Consumption by Application
      • 7.2 Global Gaming Peripheral Consumption Market Share by Application (2014-2019)

      8 Gaming Peripheral Major Manufacturers Analysis

      • 8.1 Razer
        • 8.1.1 Razer Gaming Peripheral Production Sites and Area Served
        • 8.1.2 Razer Product Introduction, Application and Specification
        • 8.1.3 Razer Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Logitech G (Astro)
        • 8.2.1 Logitech G (Astro) Gaming Peripheral Production Sites and Area Served
        • 8.2.2 Logitech G (Astro) Product Introduction, Application and Specification
        • 8.2.3 Logitech G (Astro) Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Turtle Beach
        • 8.3.1 Turtle Beach Gaming Peripheral Production Sites and Area Served
        • 8.3.2 Turtle Beach Product Introduction, Application and Specification
        • 8.3.3 Turtle Beach Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Corsair
        • 8.4.1 Corsair Gaming Peripheral Production Sites and Area Served
        • 8.4.2 Corsair Product Introduction, Application and Specification
        • 8.4.3 Corsair Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Sennheiser
        • 8.5.1 Sennheiser Gaming Peripheral Production Sites and Area Served
        • 8.5.2 Sennheiser Product Introduction, Application and Specification
        • 8.5.3 Sennheiser Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Plantronics
        • 8.6.1 Plantronics Gaming Peripheral Production Sites and Area Served
        • 8.6.2 Plantronics Product Introduction, Application and Specification
        • 8.6.3 Plantronics Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 SteelSeries
        • 8.7.1 SteelSeries Gaming Peripheral Production Sites and Area Served
        • 8.7.2 SteelSeries Product Introduction, Application and Specification
        • 8.7.3 SteelSeries Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Mad Catz
        • 8.8.1 Mad Catz Gaming Peripheral Production Sites and Area Served
        • 8.8.2 Mad Catz Product Introduction, Application and Specification
        • 8.8.3 Mad Catz Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Roccat
        • 8.9.1 Roccat Gaming Peripheral Production Sites and Area Served
        • 8.9.2 Roccat Product Introduction, Application and Specification
        • 8.9.3 Roccat Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 QPAD
        • 8.10.1 QPAD Gaming Peripheral Production Sites and Area Served
        • 8.10.2 QPAD Product Introduction, Application and Specification
        • 8.10.3 QPAD Gaming Peripheral Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 Thrustmaster
      • 8.12 HyperX
      • 8.13 Tt eSPORTS
      • 8.14 Cooler Master
      • 8.15 ZOWIE
      • 8.16 Sharkoon
      • 8.17 Trust

      9 Development Trend of Analysis of Gaming Peripheral Market

      • 9.1 Global Gaming Peripheral Market Trend Analysis
        • 9.1.1 Global Gaming Peripheral Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Gaming Peripheral Regional Market Trend
        • 9.2.1 North America Gaming Peripheral Forecast 2019-2025
        • 9.2.2 Europe Gaming Peripheral Forecast 2019-2025
        • 9.2.3 China Gaming Peripheral Forecast 2019-2025
        • 9.2.4 Japan Gaming Peripheral Forecast 2019-2025
        • 9.2.5 Southeast Asia Gaming Peripheral Forecast 2019-2025
        • 9.2.6 India Gaming Peripheral Forecast 2019-2025
      • 9.3 Gaming Peripheral Market Trend (Product Type)
      • 9.4 Gaming Peripheral Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Gaming Peripheral Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Gaming Peripheral. Industry analysis & Market Report on Gaming Peripheral is a syndicated market report, published as Global Gaming Peripheral Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Gaming Peripheral market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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