Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.
The global Gaming Chairs market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Chairs volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Chairs market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Chairs in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Gaming Chairs manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Rocker Chair
Racing Chair
Other
Segment by Application
Internet Bars
Household
Other
Table of Contents
Executive Summary
1 Industry Overview of Gaming Chairs
1.1 Definition of Gaming Chairs
1.2 Gaming Chairs Segment by Type
1.2.1 Global Gaming Chairs Production Growth Rate Comparison by Types (2014-2025)
1.2.2 Rocker Chair
1.2.3 Racing Chair
1.2.4 Other
1.3 Gaming Chairs Segment by Applications
1.3.1 Global Gaming Chairs Consumption Comparison by Applications (2014-2025)
1.3.2 Internet Bars
1.3.3 Household
1.3.4 Other
1.4 Global Gaming Chairs Overall Market
1.4.1 Global Gaming Chairs Revenue (2014-2025)
1.4.2 Global Gaming Chairs Production (2014-2025)
1.4.3 North America Gaming Chairs Status and Prospect (2014-2025)
1.4.4 Europe Gaming Chairs Status and Prospect (2014-2025)
1.4.5 China Gaming Chairs Status and Prospect (2014-2025)
1.4.6 Japan Gaming Chairs Status and Prospect (2014-2025)
1.4.7 Southeast Asia Gaming Chairs Status and Prospect (2014-2025)
1.4.8 India Gaming Chairs Status and Prospect (2014-2025)
2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Gaming Chairs
2.3 Manufacturing Process Analysis of Gaming Chairs
2.4 Industry Chain Structure of Gaming Chairs
3 Development and Manufacturing Plants Analysis of Gaming Chairs
3.1 Capacity and Commercial Production Date
3.2 Global Gaming Chairs Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of Gaming Chairs
3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
4.1 Gaming Chairs Production and Capacity Analysis
4.2 Gaming Chairs Revenue Analysis
4.3 Gaming Chairs Price Analysis
4.4 Market Concentration Degree
5 Gaming Chairs Regional Market Analysis
5.1 Gaming Chairs Production by Regions
5.1.1 Global Gaming Chairs Production by Regions
5.1.2 Global Gaming Chairs Revenue by Regions
5.2 Gaming Chairs Consumption by Regions
5.3 North America Gaming Chairs Market Analysis
5.3.1 North America Gaming Chairs Production
5.3.2 North America Gaming Chairs Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America Gaming Chairs Import and Export
5.4 Europe Gaming Chairs Market Analysis
5.4.1 Europe Gaming Chairs Production
5.4.2 Europe Gaming Chairs Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe Gaming Chairs Import and Export
5.5 China Gaming Chairs Market Analysis
5.5.1 China Gaming Chairs Production
5.5.2 China Gaming Chairs Revenue
5.5.3 Key Manufacturers in China
5.5.4 China Gaming Chairs Import and Export
5.6 Japan Gaming Chairs Market Analysis
5.6.1 Japan Gaming Chairs Production
5.6.2 Japan Gaming Chairs Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan Gaming Chairs Import and Export
5.7 Southeast Asia Gaming Chairs Market Analysis
5.7.1 Southeast Asia Gaming Chairs Production
5.7.2 Southeast Asia Gaming Chairs Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia Gaming Chairs Import and Export
Summary: Get latest Market Research Reports on Gaming Chairs Market Professional Survey Report 2019. Industry analysis & Market Report on Gaming Chairs Market Professional Survey Report 2019 is a syndicated market report, published as Global Gaming Chairs Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Gaming Chairs Market Professional Survey Report 2019 market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.