Report Detail

Service & Software Global Blockchain in Media, Advertising, and Entertainment Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4617541
  • |
  • 26 September, 2024
  • |
  • Global
  • |
  • 83 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

Blockchain technology is a disseminated ledger platform to get a grip of all your transactions in a protected and encrypted manner. It is a chain of blocks that is segregated across the network and connected together to provide a dependable, secure, and highly-advanced solution to record digital information. At its core, blockchain relies on a decentralised, digitalised and distributed ledger model. By its nature, this is more robust and secure than the proprietary, centralised models which are currently used in the trade ecosystem. Blockchain is a secure and encrypted digital database shared by all parties in a distributed network. Any transaction that occurs in the network is recorded, verified and stored in the database and visible to all participants, creating an unalterable transaction log. This structure bestows special properties on a blockchain, including greater transparency and security, because transaction activity can be tracked, fully verified and audited. Blockchain has the potential to transform several markets within media and entertainment, but particularly those where participants would benefit from the security and transparency that blockchain would offer, such as distribution of payments, funding, monetization and contract enforcement. In the media and entertainment sectors, blockchain has the potential to eliminate or dramatically lower transaction costs. For example, blockchain could enable a news website to charge readers per article, rather than per month. Low-cost micro-transactions like these can be processed through a blockchain without the fees that existing payment platforms demand. Taking it one step further, a blockchain ledger could be used to secure intellectual property like music and film, making it possible to enforce usage rights and mitigate. Blockchains can help M&E companies operate much more effectively within their business networks because they support consensus, provenance, immutability and finality, cost removal, and reduced tampering and fraud. It also contributes to enhanced data quality, increased trust, and reduction or elimination of disputes. Blockchain technology is still in the early stages of development, but given the excitement around the many ways it could be put to use, it’s not too soon for media and entertainment companies to start thinking about the possible implications for their businesses and the industry. Blockchain has the potential to disrupt the way content is produced, aggregated, distributed and consumed.
According to our (Global Info Research) latest study, the global Blockchain in Media, Advertising, and Entertainment market size was valued at US$ 592 million in 2023 and is forecast to a readjusted size of USD 26700 million by 2030 with a CAGR of 73.2% during review period.
Global key blockchain in media, advertising, and entertainment players include IBM, Amazon Web Services (AWS), Microsoft etc. The top 7 companies hold a share about 85%. North America is the largest market, with a share about 47%, followed by Europe and Asia-Pacific with the share about 27% and 15%. In terms of product, cloud based is the largest segment, with a share over 87%. And in terms of platform, the largest platform is Ethereum, followed by Hyperledger and Quorum.
This report is a detailed and comprehensive analysis for global Blockchain in Media, Advertising, and Entertainment market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Platform. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Blockchain in Media, Advertising, and Entertainment market size and forecasts, in consumption value ($ Million), 2019-2030
Global Blockchain in Media, Advertising, and Entertainment market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Blockchain in Media, Advertising, and Entertainment market size and forecasts, by Type and by Platform, in consumption value ($ Million), 2019-2030
Global Blockchain in Media, Advertising, and Entertainment market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Blockchain in Media, Advertising, and Entertainment
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Blockchain in Media, Advertising, and Entertainment market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Blockchain in Media, Advertising, and Entertainment market is split by Type and by Platform. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Platform. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Blockchain in Media, Advertising, and Entertainment market is split by Type and by Platform. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Platform. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
On-Premise
Cloud Based
Market segment by Platform
Ethereum
Hyperledger
Quorum
Others
Market segment by players, this report covers
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Blockchain in Media, Advertising, and Entertainment product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Blockchain in Media, Advertising, and Entertainment, with revenue, gross margin, and global market share of Blockchain in Media, Advertising, and Entertainment from 2019 to 2024.
Chapter 3, the Blockchain in Media, Advertising, and Entertainment competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Platform, with consumption value and growth rate by Type, by Platform, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Blockchain in Media, Advertising, and Entertainment market forecast, by regions, by Type and by Platform, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Blockchain in Media, Advertising, and Entertainment.
Chapter 13, to describe Blockchain in Media, Advertising, and Entertainment research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Blockchain in Media, Advertising, and Entertainment by Type
    • 1.3.1 Overview: Global Blockchain in Media, Advertising, and Entertainment Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Blockchain in Media, Advertising, and Entertainment Consumption Value Market Share by Type in 2023
    • 1.3.3 On-Premise
    • 1.3.4 Cloud Based
  • 1.4 Global Blockchain in Media, Advertising, and Entertainment Market by Platform
    • 1.4.1 Overview: Global Blockchain in Media, Advertising, and Entertainment Market Size by Platform: 2019 Versus 2023 Versus 2030
    • 1.4.2 Ethereum
    • 1.4.3 Hyperledger
    • 1.4.4 Quorum
    • 1.4.5 Others
  • 1.5 Global Blockchain in Media, Advertising, and Entertainment Market Size & Forecast
  • 1.6 Global Blockchain in Media, Advertising, and Entertainment Market Size and Forecast by Region
    • 1.6.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region, (2019-2030)
    • 1.6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size and Prospect (2019-2030)
    • 1.6.6 South America Blockchain in Media, Advertising, and Entertainment Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 IBM
    • 2.1.1 IBM Details
    • 2.1.2 IBM Major Business
    • 2.1.3 IBM Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.1.4 IBM Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 IBM Recent Developments and Future Plans
  • 2.2 Amazon Web Services (AWS)
    • 2.2.1 Amazon Web Services (AWS) Details
    • 2.2.2 Amazon Web Services (AWS) Major Business
    • 2.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.2.4 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Amazon Web Services (AWS) Recent Developments and Future Plans
  • 2.3 Microsoft
    • 2.3.1 Microsoft Details
    • 2.3.2 Microsoft Major Business
    • 2.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.3.4 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Microsoft Recent Developments and Future Plans
  • 2.4 Oracle
    • 2.4.1 Oracle Details
    • 2.4.2 Oracle Major Business
    • 2.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.4.4 Oracle Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Oracle Recent Developments and Future Plans
  • 2.5 SAP
    • 2.5.1 SAP Details
    • 2.5.2 SAP Major Business
    • 2.5.3 SAP Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.5.4 SAP Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 SAP Recent Developments and Future Plans
  • 2.6 ConsenSys
    • 2.6.1 ConsenSys Details
    • 2.6.2 ConsenSys Major Business
    • 2.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.6.4 ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 ConsenSys Recent Developments and Future Plans
  • 2.7 Accenture
    • 2.7.1 Accenture Details
    • 2.7.2 Accenture Major Business
    • 2.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Product and Solutions
    • 2.7.4 Accenture Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Accenture Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Blockchain in Media, Advertising, and Entertainment by Company Revenue
    • 3.2.2 Top 3 Blockchain in Media, Advertising, and Entertainment Players Market Share in 2023
    • 3.2.3 Top 6 Blockchain in Media, Advertising, and Entertainment Players Market Share in 2023
  • 3.3 Blockchain in Media, Advertising, and Entertainment Market: Overall Company Footprint Analysis
    • 3.3.1 Blockchain in Media, Advertising, and Entertainment Market: Region Footprint
    • 3.3.2 Blockchain in Media, Advertising, and Entertainment Market: Company Product Type Footprint
    • 3.3.3 Blockchain in Media, Advertising, and Entertainment Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Blockchain in Media, Advertising, and Entertainment Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Type (2025-2030)

5 Market Size Segment by Platform

  • 5.1 Global Blockchain in Media, Advertising, and Entertainment Consumption Value Market Share by Platform (2019-2024)
  • 5.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Platform (2025-2030)

6 North America

  • 6.1 North America Blockchain in Media, Advertising, and Entertainment Consumption Value by Type (2019-2030)
  • 6.2 North America Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2019-2030)
  • 6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country
    • 6.3.1 North America Blockchain in Media, Advertising, and Entertainment Consumption Value by Country (2019-2030)
    • 6.3.2 United States Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Blockchain in Media, Advertising, and Entertainment Consumption Value by Type (2019-2030)
  • 7.2 Europe Blockchain in Media, Advertising, and Entertainment Consumption Value by Platform (2019-2030)
  • 7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country
    • 7.3.1 Europe Blockchain in Media, Advertising, and Entertainment Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 7.3.3 France Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption Value by Platform (2019-2030)
  • 8.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Region
    • 8.3.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption Value by Region (2019-2030)
    • 8.3.2 China Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 8.3.5 India Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Blockchain in Media, Advertising, and Entertainment Consumption Value by Type (2019-2030)
  • 9.2 South America Blockchain in Media, Advertising, and Entertainment Consumption Value by Platform (2019-2030)
  • 9.3 South America Blockchain in Media, Advertising, and Entertainment Market Size by Country
    • 9.3.1 South America Blockchain in Media, Advertising, and Entertainment Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Consumption Value by Platform (2019-2030)
  • 10.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country
    • 10.3.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Blockchain in Media, Advertising, and Entertainment Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Blockchain in Media, Advertising, and Entertainment Market Drivers
  • 11.2 Blockchain in Media, Advertising, and Entertainment Market Restraints
  • 11.3 Blockchain in Media, Advertising, and Entertainment Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Blockchain in Media, Advertising, and Entertainment Industry Chain
  • 12.2 Blockchain in Media, Advertising, and Entertainment Upstream Analysis
  • 12.3 Blockchain in Media, Advertising, and Entertainment Midstream Analysis
  • 12.4 Blockchain in Media, Advertising, and Entertainment Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Blockchain in Media, Advertising, and Entertainment. Industry analysis & Market Report on Blockchain in Media, Advertising, and Entertainment is a syndicated market report, published as Global Blockchain in Media, Advertising, and Entertainment Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Blockchain in Media, Advertising, and Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,480.00
    $5,220.00
    $6,960.00
    2,690.04
    4,035.06
    5,380.08
    3,239.88
    4,859.82
    6,479.76
    531,361.20
    797,041.80
    1,062,722.40
    293,712.00
    440,568.00
    587,424.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report