Report Detail

Service & Software Global and Vietnam 3A Video Games Market Report & Forecast 2022-2028

  • RnM4452264
  • |
  • 08 June, 2022
  • |
  • Global
  • |
  • 120 Pages
  • |
  • QYResearch
  • |
  • Service & Software

3A Video Games are video games produced or developed by a major publisher, with allocated huge budget for both development and marketing. A triple-A game is equivalent to the term ‘blockbuster movie’.
Market Analysis and Insights: Global and Vietnam 3A Video Games Market

This report focuses on global and Vietnam 3A Video Games market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global 3A Video Games market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Shoot Type accounting for % of the 3A Video Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, 18 Years Old Below was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.

In Vietnam the 3A Video Games market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global 3A Video Games Scope and Market Size

3A Video Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global 3A Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For Vietnam market, this report focuses on the 3A Video Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in Vietnam.

Segment by Type, the 3A Video Games market is segmented into

Shoot Type

Sport Type

Role-Playing Type

Action Adventure Type

Racing Type

Others

Segment by Application, the 3A Video Games market is segmented into

18 Years Old Below

18 Years Old Above

Regional and Country-level Analysis

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Middle East & Africa

Turkey

Saudi Arabia

UAE

Competitive Landscape and 3A Video Games Market Share Analysis

3A Video Games market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in 3A Video Games business, the date to enter into the 3A Video Games market, Revenue in 3A Video Games Business (2017-2022) & (US$ Million) introduction, recent developments, etc.

The major vendors covered:

Electronic Arts

Take-Two Interactive

Capcom

Ubisoft

Epic Games

Bluehole

Nexon

Riot Games

Tencent

Niantic

Neowiz Games

Activision Blizzard

Nintendo

PlayStation Studios

Sony Interactive Entertainment

2K Games

Warner Bros. Games

Xbox Game Studios

Sega

Bandai Namco

Krafton

Rockstar

Blizzard Entertainment


1 Study Coverage

  • 1.1 3A Video Games Revenue in 3A Video Games Business (2017-2022) & (US$ Million) Introduction
  • 1.2 Global 3A Video Games Outlook 2017 VS 2022 VS 2028
  • 1.2.1 Global 3A Video Games Market Size for the Year 2017-2028
  • 1.2.2 Global 3A Video Games Market Size for the Year 2017-2028
  • 1.3 3A Video Games Market Size, Vietnam VS Global, 2017 VS 2022 VS 2028
  • 1.3.1 The Market Share of Vietnam 3A Video Games in Global, 2017 VS 2022 VS 2028
  • 1.3.2 The Growth Rate of 3A Video Games Market Size, Vietnam VS Global, 2017 VS 2022 VS 2028
  • 1.4 3A Video Games Market Dynamics
  • 1.4.1 3A Video Games Industry Trends
  • 1.4.2 3A Video Games Market Drivers
  • 1.4.3 3A Video Games Market Challenges
  • 1.4.4 3A Video Games Market Restraints
  • 1.5 Study Objectives
  • 1.6 Years Considered
  • 2 3A Video Games by Type

    • 2.1 3A Video Games Market Segment by Type
    • 2.1.1 Shoot Type
  • 2.1.2 Sport Type
  • 2.1.3 Role-Playing Type
  • 2.1.4 Action Adventure Type
  • 2.1.5 Racing Type
  • 2.1.6 Others
  • 2.2 Global 3A Video Games Market Size by Type (2017, 2022 & 2028)
  • 2.3 Global 3A Video Games Market Size by Type (2017-2028)
  • 2.4 Vietnam 3A Video Games Market Size by Type (2017, 2022 & 2028)
  • 2.5 Vietnam 3A Video Games Market Size by Type (2017-2028)
  • 3 3A Video Games by Application

    • 3.1 3A Video Games Market Segment by Application
    • 3.1.1 18 Years Old Below
  • 3.1.2 18 Years Old Above
  • 3.2 Global 3A Video Games Market Size by Application (2017, 2022 & 2028)
  • 3.3 Global 3A Video Games Market Size by Application (2017-2028)
  • 3.4 Vietnam 3A Video Games Market Size by Application (2017, 2022 & 2028)
  • 3.5 Vietnam 3A Video Games Market Size by Application (2017-2028)
  • 4 Global 3A Video Games Competitor Landscape by Company

    • 4.1 Global 3A Video Games Market Size by Company
    • 4.1.1 Top Global 3A Video Games Companies Ranked by Revenue (2021)
  • 4.1.2 Global 3A Video Games Revenue by Player (2017-2022)
  • 4.2 Global 3A Video Games Concentration Ratio (CR)
  • 4.2.1 3A Video Games Market Concentration Ratio (CR) (2017-2022)
  • 4.2.2 Global Top 5 and Top 10 Largest Companies of 3A Video Games in 2021
  • 4.2.3 Global 3A Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 4.3 Global 3A Video Games Headquarters, Revenue in 3A Video Games Business (2017-2022) & (US$ Million) Type
  • 4.3.1 Global 3A Video Games Headquarters and Area Served
  • 4.3.2 Global 3A Video Games Companies Revenue in 3A Video Games Business (2017-2022) & (US$ Million) Type
  • 4.3.3 Date of International Companies Enter into 3A Video Games Market
  • 4.4 Companies Mergers & Acquisitions, Expansion Plans
  • 4.5 Vietnam 3A Video Games Market Size by Company
  • 4.5.1 Top 3A Video Games Players in Vietnam, Ranked by Revenue (2021)
  • 4.5.2 Vietnam 3A Video Games Revenue by Players (2020, 2021 & 2022)
  • 5 Global 3A Video Games Market Size by Region

    • 5.1 Global 3A Video Games Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global 3A Video Games Market Size by Region (2017-2028)
    • 5.2.1 Global 3A Video Games Market Size by Region: 2017-2022
  • 5.2.2 Global 3A Video Games Market Size by Region (2023-2028)
  • 6 Segment in Region Level & Country Level

    • 6.1 North America
    • 6.1.1 North America 3A Video Games Market Size YoY Growth 2017-2028
  • 6.1.2 North America 3A Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.1.3 United States
  • 6.1.4 Canada
  • 6.2 Asia-Pacific
  • 6.2.1 Asia-Pacific 3A Video Games Market Size YoY Growth 2017-2028
  • 6.2.2 Asia-Pacific 3A Video Games Market Facts & Figures by Region (2017, 2022 & 2028)
  • 6.2.3 China
  • 6.2.4 Japan
  • 6.2.5 South Korea
  • 6.2.6 India
  • 6.2.7 Australia
  • 6.2.8 China Taiwan
  • 6.2.9 Indonesia
  • 6.2.10 Thailand
  • 6.2.11 Malaysia
  • 6.3 Europe
  • 6.3.1 Europe 3A Video Games Market Size YoY Growth 2017-2028
  • 6.3.2 Europe 3A Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.3.3 Germany
  • 6.3.4 France
  • 6.3.5 U.K.
  • 6.3.6 Italy
  • 6.3.7 Russia
  • 6.4 Latin America
  • 6.4.1 Latin America 3A Video Games Market Size YoY Growth 2017-2028
  • 6.4.2 Latin America 3A Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.4.3 Mexico
  • 6.4.4 Brazil
  • 6.4.5 Argentina
  • 6.4.6 Colombia
  • 6.5 Middle East and Africa
  • 6.5.1 Middle East and Africa 3A Video Games Market Size YoY Growth 2017-2028
  • 6.5.2 Middle East and Africa 3A Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.5.3 Turkey
  • 6.5.4 Saudi Arabia
  • 6.5.5 UAE
  • 7 Company Profiles

    • 7.1 Electronic Arts
    • 7.1.1 Electronic Arts Company Details
  • 7.1.2 Electronic Arts Business Overview
  • 7.1.3 Electronic Arts 3A Video Games Introduction
  • 7.1.4 Electronic Arts Revenue in 3A Video Games Business (2017-2022)
  • 7.1.5 Electronic Arts Recent Development
  • 7.2 Take-Two Interactive
  • 7.2.1 Take-Two Interactive Company Details
  • 7.2.2 Take-Two Interactive Business Overview
  • 7.2.3 Take-Two Interactive 3A Video Games Introduction
  • 7.2.4 Take-Two Interactive Revenue in 3A Video Games Business (2017-2022)
  • 7.2.5 Take-Two Interactive Recent Development
  • 7.3 Capcom
  • 7.3.1 Capcom Company Details
  • 7.3.2 Capcom Business Overview
  • 7.3.3 Capcom 3A Video Games Introduction
  • 7.3.4 Capcom Revenue in 3A Video Games Business (2017-2022)
  • 7.3.5 Capcom Recent Development
  • 7.4 Ubisoft
  • 7.4.1 Ubisoft Company Details
  • 7.4.2 Ubisoft Business Overview
  • 7.4.3 Ubisoft 3A Video Games Introduction
  • 7.4.4 Ubisoft Revenue in 3A Video Games Business (2017-2022)
  • 7.4.5 Ubisoft Recent Development
  • 7.5 Epic Games
  • 7.5.1 Epic Games Company Details
  • 7.5.2 Epic Games Business Overview
  • 7.5.3 Epic Games 3A Video Games Introduction
  • 7.5.4 Epic Games Revenue in 3A Video Games Business (2017-2022)
  • 7.5.5 Epic Games Recent Development
  • 7.6 Bluehole
  • 7.6.1 Bluehole Company Details
  • 7.6.2 Bluehole Business Overview
  • 7.6.3 Bluehole 3A Video Games Introduction
  • 7.6.4 Bluehole Revenue in 3A Video Games Business (2017-2022)
  • 7.6.5 Bluehole Recent Development
  • 7.7 Nexon
  • 7.7.1 Nexon Company Details
  • 7.7.2 Nexon Business Overview
  • 7.7.3 Nexon 3A Video Games Introduction
  • 7.7.4 Nexon Revenue in 3A Video Games Business (2017-2022)
  • 7.7.5 Nexon Recent Development
  • 7.8 Riot Games
  • 7.8.1 Riot Games Company Details
  • 7.8.2 Riot Games Business Overview
  • 7.8.3 Riot Games 3A Video Games Introduction
  • 7.8.4 Riot Games Revenue in 3A Video Games Business (2017-2022)
  • 7.8.5 Riot Games Recent Development
  • 7.9 Tencent
  • 7.9.1 Tencent Company Details
  • 7.9.2 Tencent Business Overview
  • 7.9.3 Tencent 3A Video Games Introduction
  • 7.9.4 Tencent Revenue in 3A Video Games Business (2017-2022)
  • 7.9.5 Tencent Recent Development
  • 7.10 Niantic
  • 7.10.1 Niantic Company Details
  • 7.10.2 Niantic Business Overview
  • 7.10.3 Niantic 3A Video Games Introduction
  • 7.10.4 Niantic Revenue in 3A Video Games Business (2017-2022)
  • 7.10.5 Niantic Recent Development
  • 7.11 Neowiz Games
  • 7.11.1 Neowiz Games Company Details
  • 7.11.2 Neowiz Games Business Overview
  • 7.11.3 Neowiz Games 3A Video Games Introduction
  • 7.11.4 Neowiz Games Revenue in 3A Video Games Business (2017-2022)
  • 7.11.5 Neowiz Games Recent Development
  • 7.12 Activision Blizzard
  • 7.12.1 Activision Blizzard Company Details
  • 7.12.2 Activision Blizzard Business Overview
  • 7.12.3 Activision Blizzard 3A Video Games Introduction
  • 7.12.4 Activision Blizzard Revenue in 3A Video Games Business (2017-2022)
  • 7.12.5 Activision Blizzard Recent Development
  • 7.13 Nintendo
  • 7.13.1 Nintendo Company Details
  • 7.13.2 Nintendo Business Overview
  • 7.13.3 Nintendo 3A Video Games Introduction
  • 7.13.4 Nintendo Revenue in 3A Video Games Business (2017-2022)
  • 7.13.5 Nintendo Recent Development
  • 7.14 PlayStation Studios
  • 7.14.1 PlayStation Studios Company Details
  • 7.14.2 PlayStation Studios Business Overview
  • 7.14.3 PlayStation Studios 3A Video Games Introduction
  • 7.14.4 PlayStation Studios Revenue in 3A Video Games Business (2017-2022)
  • 7.14.5 PlayStation Studios Recent Development
  • 7.15 Sony Interactive Entertainment
  • 7.15.1 Sony Interactive Entertainment Company Details
  • 7.15.2 Sony Interactive Entertainment Business Overview
  • 7.15.3 Sony Interactive Entertainment 3A Video Games Introduction
  • 7.15.4 Sony Interactive Entertainment Revenue in 3A Video Games Business (2017-2022)
  • 7.15.5 Sony Interactive Entertainment Recent Development
  • 7.16 2K Games
  • 7.16.1 2K Games Company Details
  • 7.16.2 2K Games Business Overview
  • 7.16.3 2K Games 3A Video Games Introduction
  • 7.16.4 2K Games Revenue in 3A Video Games Business (2017-2022)
  • 7.16.5 2K Games Recent Development
  • 7.17 Warner Bros. Games
  • 7.17.1 Warner Bros. Games Company Details
  • 7.17.2 Warner Bros. Games Business Overview
  • 7.17.3 Warner Bros. Games 3A Video Games Introduction
  • 7.17.4 Warner Bros. Games Revenue in 3A Video Games Business (2017-2022)
  • 7.17.5 Warner Bros. Games Recent Development
  • 7.18 Xbox Game Studios
  • 7.18.1 Xbox Game Studios Company Details
  • 7.18.2 Xbox Game Studios Business Overview
  • 7.18.3 Xbox Game Studios 3A Video Games Introduction
  • 7.18.4 Xbox Game Studios Revenue in 3A Video Games Business (2017-2022)
  • 7.18.5 Xbox Game Studios Recent Development
  • 7.19 Sega
  • 7.19.1 Sega Company Details
  • 7.19.2 Sega Business Overview
  • 7.19.3 Sega 3A Video Games Introduction
  • 7.19.4 Sega Revenue in 3A Video Games Business (2017-2022)
  • 7.19.5 Sega Recent Development
  • 7.20 Bandai Namco
  • 7.20.1 Bandai Namco Company Details
  • 7.20.2 Bandai Namco Business Overview
  • 7.20.3 Bandai Namco 3A Video Games Introduction
  • 7.20.4 Bandai Namco Revenue in 3A Video Games Business (2017-2022)
  • 7.20.5 Bandai Namco Recent Development
  • 7.21 Krafton
  • 7.21.1 Krafton Company Details
  • 7.21.2 Krafton Business Overview
  • 7.21.3 Krafton 3A Video Games Introduction
  • 7.21.4 Krafton Revenue in 3A Video Games Business (2017-2022)
  • 7.21.5 Krafton Recent Development
  • 7.22 Rockstar
  • 7.22.1 Rockstar Company Details
  • 7.22.2 Rockstar Business Overview
  • 7.22.3 Rockstar 3A Video Games Introduction
  • 7.22.4 Rockstar Revenue in 3A Video Games Business (2017-2022)
  • 7.22.5 Rockstar Recent Development
  • 7.23 Blizzard Entertainment
  • 7.23.1 Blizzard Entertainment Company Details
  • 7.23.2 Blizzard Entertainment Business Overview
  • 7.23.3 Blizzard Entertainment 3A Video Games Introduction
  • 7.23.4 Blizzard Entertainment Revenue in 3A Video Games Business (2017-2022)
  • 7.23.5 Blizzard Entertainment Recent Development
  • 8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
      • 9.1.1 Methodology/Research Approach
    • 9.1.2 Data Source
    • 9.2 Author Details
    • Summary:
      Get latest Market Research Reports on 3A Video Games. Industry analysis & Market Report on 3A Video Games is a syndicated market report, published as Global and Vietnam 3A Video Games Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of 3A Video Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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