Report Detail

Service & Software Global and United States 2D Fighting Games Market Report & Forecast 2022-2028

  • RnM4416840
  • |
  • 01 April, 2022
  • |
  • Global
  • |
  • 91 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global and United States 2D Fighting Games Market
This report focuses on global and United States 2D Fighting Games market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global 2D Fighting Games market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Stand-alone Game accounting for % of the 2D Fighting Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, PC was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the 2D Fighting Games market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global 2D Fighting Games Scope and Market Size
2D Fighting Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global 2D Fighting Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the 2D Fighting Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the 2D Fighting Games market is segmented into
Stand-alone Game
Online Game
Segment by Application, the 2D Fighting Games market is segmented into
PC
Mobile Phone
Tablet
Gaming Console
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and 2D Fighting Games Market Share Analysis
2D Fighting Games market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in 2D Fighting Games business, the date to enter into the 2D Fighting Games market, Revenue in 2D Fighting Games Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works


Table of Contents

    1 Study Coverage

    • 1.1 2D Fighting Games Revenue in 2D Fighting Games Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global 2D Fighting Games Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global 2D Fighting Games Market Size for the Year 2017-2028
      • 1.2.2 Global 2D Fighting Games Market Size for the Year 2017-2028
    • 1.3 2D Fighting Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States 2D Fighting Games in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of 2D Fighting Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 2D Fighting Games Market Dynamics
      • 1.4.1 2D Fighting Games Industry Trends
      • 1.4.2 2D Fighting Games Market Drivers
      • 1.4.3 2D Fighting Games Market Challenges
      • 1.4.4 2D Fighting Games Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 2D Fighting Games by Type

    • 2.1 2D Fighting Games Market Segment by Type
      • 2.1.1 Stand-alone Game
      • 2.1.2 Online Game
    • 2.2 Global 2D Fighting Games Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global 2D Fighting Games Market Size by Type (2017-2028)
    • 2.4 United States 2D Fighting Games Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States 2D Fighting Games Market Size by Type (2017-2028)

    3 2D Fighting Games by Application

    • 3.1 2D Fighting Games Market Segment by Application
      • 3.1.1 PC
      • 3.1.2 Mobile Phone
      • 3.1.3 Tablet
      • 3.1.4 Gaming Console
    • 3.2 Global 2D Fighting Games Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global 2D Fighting Games Market Size by Application (2017-2028)
    • 3.4 United States 2D Fighting Games Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States 2D Fighting Games Market Size by Application (2017-2028)

    4 Global 2D Fighting Games Competitor Landscape by Company

    • 4.1 Global 2D Fighting Games Market Size by Company
      • 4.1.1 Top Global 2D Fighting Games Companies Ranked by Revenue (2021)
      • 4.1.2 Global 2D Fighting Games Revenue by Player (2017-2022)
    • 4.2 Global 2D Fighting Games Concentration Ratio (CR)
      • 4.2.1 2D Fighting Games Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of 2D Fighting Games in 2021
      • 4.2.3 Global 2D Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global 2D Fighting Games Headquarters, Revenue in 2D Fighting Games Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global 2D Fighting Games Headquarters and Area Served
      • 4.3.2 Global 2D Fighting Games Companies Revenue in 2D Fighting Games Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into 2D Fighting Games Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States 2D Fighting Games Market Size by Company
      • 4.5.1 Top 2D Fighting Games Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States 2D Fighting Games Revenue by Players (2020, 2021 & 2022)

    5 Global 2D Fighting Games Market Size by Region

    • 5.1 Global 2D Fighting Games Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global 2D Fighting Games Market Size by Region (2017-2028)
      • 5.2.1 Global 2D Fighting Games Market Size by Region: 2017-2022
      • 5.2.2 Global 2D Fighting Games Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America 2D Fighting Games Market Size YoY Growth 2017-2028
      • 6.1.2 North America 2D Fighting Games Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific 2D Fighting Games Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific 2D Fighting Games Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe 2D Fighting Games Market Size YoY Growth 2017-2028
      • 6.3.2 Europe 2D Fighting Games Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America 2D Fighting Games Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America 2D Fighting Games Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa 2D Fighting Games Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa 2D Fighting Games Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Nintendo
      • 7.1.1 Nintendo Company Details
      • 7.1.2 Nintendo Business Overview
      • 7.1.3 Nintendo 2D Fighting Games Introduction
      • 7.1.4 Nintendo Revenue in 2D Fighting Games Business (2017-2022)
      • 7.1.5 Nintendo Recent Development
    • 7.2 Namco
      • 7.2.1 Namco Company Details
      • 7.2.2 Namco Business Overview
      • 7.2.3 Namco 2D Fighting Games Introduction
      • 7.2.4 Namco Revenue in 2D Fighting Games Business (2017-2022)
      • 7.2.5 Namco Recent Development
    • 7.3 WB Games
      • 7.3.1 WB Games Company Details
      • 7.3.2 WB Games Business Overview
      • 7.3.3 WB Games 2D Fighting Games Introduction
      • 7.3.4 WB Games Revenue in 2D Fighting Games Business (2017-2022)
      • 7.3.5 WB Games Recent Development
    • 7.4 Sega
      • 7.4.1 Sega Company Details
      • 7.4.2 Sega Business Overview
      • 7.4.3 Sega 2D Fighting Games Introduction
      • 7.4.4 Sega Revenue in 2D Fighting Games Business (2017-2022)
      • 7.4.5 Sega Recent Development
    • 7.5 Capcom
      • 7.5.1 Capcom Company Details
      • 7.5.2 Capcom Business Overview
      • 7.5.3 Capcom 2D Fighting Games Introduction
      • 7.5.4 Capcom Revenue in 2D Fighting Games Business (2017-2022)
      • 7.5.5 Capcom Recent Development
    • 7.6 Koei Tecmo
      • 7.6.1 Koei Tecmo Company Details
      • 7.6.2 Koei Tecmo Business Overview
      • 7.6.3 Koei Tecmo 2D Fighting Games Introduction
      • 7.6.4 Koei Tecmo Revenue in 2D Fighting Games Business (2017-2022)
      • 7.6.5 Koei Tecmo Recent Development
    • 7.7 SNK Playmore
      • 7.7.1 SNK Playmore Company Details
      • 7.7.2 SNK Playmore Business Overview
      • 7.7.3 SNK Playmore 2D Fighting Games Introduction
      • 7.7.4 SNK Playmore Revenue in 2D Fighting Games Business (2017-2022)
      • 7.7.5 SNK Playmore Recent Development
    • 7.8 Autumn Games
      • 7.8.1 Autumn Games Company Details
      • 7.8.2 Autumn Games Business Overview
      • 7.8.3 Autumn Games 2D Fighting Games Introduction
      • 7.8.4 Autumn Games Revenue in 2D Fighting Games Business (2017-2022)
      • 7.8.5 Autumn Games Recent Development
    • 7.9 Arc System Works
      • 7.9.1 Arc System Works Company Details
      • 7.9.2 Arc System Works Business Overview
      • 7.9.3 Arc System Works 2D Fighting Games Introduction
      • 7.9.4 Arc System Works Revenue in 2D Fighting Games Business (2017-2022)
      • 7.9.5 Arc System Works Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on 2D Fighting Games. Industry analysis & Market Report on 2D Fighting Games is a syndicated market report, published as Global and United States 2D Fighting Games Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of 2D Fighting Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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