Report Detail

Service & Software Global XR Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4543481
  • |
  • 25 July, 2023
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  • Global
  • |
  • 124 Pages
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  • GIR (Global Info Research)
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  • Service & Software

According to our (Global Info Research) latest study, the global XR Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global XR Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global XR Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global XR Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global XR Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global XR Games market shares of main players, in revenue ($ Million), 2018-2023.
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for XR Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace.
This report profiles key players in the global XR Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Epic Games, Survios, Vertigo Games, CCP Games and MAD Virtual Reality Studio, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
XR Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Cloud-based Games
Premise-based Games
Market segment by Application
Commercial Entertainment
Private Entertainment
Market segment by players, this report covers
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe XR Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of XR Games, with revenue, gross margin and global market share of XR Games from 2018 to 2023.
Chapter 3, the XR Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and XR Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of XR Games.
Chapter 13, to describe XR Games research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of XR Games
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of XR Games by Type
    • 1.3.1 Overview: Global XR Games Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global XR Games Consumption Value Market Share by Type in 2022
    • 1.3.3 Cloud-based Games
    • 1.3.4 Premise-based Games
  • 1.4 Global XR Games Market by Application
    • 1.4.1 Overview: Global XR Games Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Commercial Entertainment
    • 1.4.3 Private Entertainment
  • 1.5 Global XR Games Market Size & Forecast
  • 1.6 Global XR Games Market Size and Forecast by Region
    • 1.6.1 Global XR Games Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global XR Games Market Size by Region, (2018-2029)
    • 1.6.3 North America XR Games Market Size and Prospect (2018-2029)
    • 1.6.4 Europe XR Games Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific XR Games Market Size and Prospect (2018-2029)
    • 1.6.6 South America XR Games Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa XR Games Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Epic Games
    • 2.1.1 Epic Games Details
    • 2.1.2 Epic Games Major Business
    • 2.1.3 Epic Games XR Games Product and Solutions
    • 2.1.4 Epic Games XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Epic Games Recent Developments and Future Plans
  • 2.2 Survios
    • 2.2.1 Survios Details
    • 2.2.2 Survios Major Business
    • 2.2.3 Survios XR Games Product and Solutions
    • 2.2.4 Survios XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Survios Recent Developments and Future Plans
  • 2.3 Vertigo Games
    • 2.3.1 Vertigo Games Details
    • 2.3.2 Vertigo Games Major Business
    • 2.3.3 Vertigo Games XR Games Product and Solutions
    • 2.3.4 Vertigo Games XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Vertigo Games Recent Developments and Future Plans
  • 2.4 CCP Games
    • 2.4.1 CCP Games Details
    • 2.4.2 CCP Games Major Business
    • 2.4.3 CCP Games XR Games Product and Solutions
    • 2.4.4 CCP Games XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 CCP Games Recent Developments and Future Plans
  • 2.5 MAD Virtual Reality Studio
    • 2.5.1 MAD Virtual Reality Studio Details
    • 2.5.2 MAD Virtual Reality Studio Major Business
    • 2.5.3 MAD Virtual Reality Studio XR Games Product and Solutions
    • 2.5.4 MAD Virtual Reality Studio XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 MAD Virtual Reality Studio Recent Developments and Future Plans
  • 2.6 Maxint
    • 2.6.1 Maxint Details
    • 2.6.2 Maxint Major Business
    • 2.6.3 Maxint XR Games Product and Solutions
    • 2.6.4 Maxint XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Maxint Recent Developments and Future Plans
  • 2.7 Spectral Illusions
    • 2.7.1 Spectral Illusions Details
    • 2.7.2 Spectral Illusions Major Business
    • 2.7.3 Spectral Illusions XR Games Product and Solutions
    • 2.7.4 Spectral Illusions XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Spectral Illusions Recent Developments and Future Plans
  • 2.8 Croteam
    • 2.8.1 Croteam Details
    • 2.8.2 Croteam Major Business
    • 2.8.3 Croteam XR Games Product and Solutions
    • 2.8.4 Croteam XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Croteam Recent Developments and Future Plans
  • 2.9 Beat Games
    • 2.9.1 Beat Games Details
    • 2.9.2 Beat Games Major Business
    • 2.9.3 Beat Games XR Games Product and Solutions
    • 2.9.4 Beat Games XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Beat Games Recent Developments and Future Plans
  • 2.10 Bethesda Softworks
    • 2.10.1 Bethesda Softworks Details
    • 2.10.2 Bethesda Softworks Major Business
    • 2.10.3 Bethesda Softworks XR Games Product and Solutions
    • 2.10.4 Bethesda Softworks XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Bethesda Softworks Recent Developments and Future Plans
  • 2.11 Orange Bridge Studios
    • 2.11.1 Orange Bridge Studios Details
    • 2.11.2 Orange Bridge Studios Major Business
    • 2.11.3 Orange Bridge Studios XR Games Product and Solutions
    • 2.11.4 Orange Bridge Studios XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Orange Bridge Studios Recent Developments and Future Plans
  • 2.12 Polyarc
    • 2.12.1 Polyarc Details
    • 2.12.2 Polyarc Major Business
    • 2.12.3 Polyarc XR Games Product and Solutions
    • 2.12.4 Polyarc XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Polyarc Recent Developments and Future Plans
  • 2.13 Frontier Developments
    • 2.13.1 Frontier Developments Details
    • 2.13.2 Frontier Developments Major Business
    • 2.13.3 Frontier Developments XR Games Product and Solutions
    • 2.13.4 Frontier Developments XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Frontier Developments Recent Developments and Future Plans
  • 2.14 Puzzle video game
    • 2.14.1 Puzzle video game Details
    • 2.14.2 Puzzle video game Major Business
    • 2.14.3 Puzzle video game XR Games Product and Solutions
    • 2.14.4 Puzzle video game XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Puzzle video game Recent Developments and Future Plans
  • 2.15 Owlchemy Labs
    • 2.15.1 Owlchemy Labs Details
    • 2.15.2 Owlchemy Labs Major Business
    • 2.15.3 Owlchemy Labs XR Games Product and Solutions
    • 2.15.4 Owlchemy Labs XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Owlchemy Labs Recent Developments and Future Plans
  • 2.16 Adult Swim
    • 2.16.1 Adult Swim Details
    • 2.16.2 Adult Swim Major Business
    • 2.16.3 Adult Swim XR Games Product and Solutions
    • 2.16.4 Adult Swim XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Adult Swim Recent Developments and Future Plans
  • 2.17 Capcom
    • 2.17.1 Capcom Details
    • 2.17.2 Capcom Major Business
    • 2.17.3 Capcom XR Games Product and Solutions
    • 2.17.4 Capcom XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Capcom Recent Developments and Future Plans
  • 2.18 Ubisoft
    • 2.18.1 Ubisoft Details
    • 2.18.2 Ubisoft Major Business
    • 2.18.3 Ubisoft XR Games Product and Solutions
    • 2.18.4 Ubisoft XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Ubisoft Recent Developments and Future Plans
  • 2.19 Ian Ball
    • 2.19.1 Ian Ball Details
    • 2.19.2 Ian Ball Major Business
    • 2.19.3 Ian Ball XR Games Product and Solutions
    • 2.19.4 Ian Ball XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Ian Ball Recent Developments and Future Plans
  • 2.20 Bossa Studios
    • 2.20.1 Bossa Studios Details
    • 2.20.2 Bossa Studios Major Business
    • 2.20.3 Bossa Studios XR Games Product and Solutions
    • 2.20.4 Bossa Studios XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.20.5 Bossa Studios Recent Developments and Future Plans
  • 2.21 Stress Level Zero
    • 2.21.1 Stress Level Zero Details
    • 2.21.2 Stress Level Zero Major Business
    • 2.21.3 Stress Level Zero XR Games Product and Solutions
    • 2.21.4 Stress Level Zero XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.21.5 Stress Level Zero Recent Developments and Future Plans
  • 2.22 KUNOS-Simulazioni Srl
    • 2.22.1 KUNOS-Simulazioni Srl Details
    • 2.22.2 KUNOS-Simulazioni Srl Major Business
    • 2.22.3 KUNOS-Simulazioni Srl XR Games Product and Solutions
    • 2.22.4 KUNOS-Simulazioni Srl XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.22.5 KUNOS-Simulazioni Srl Recent Developments and Future Plans
  • 2.23 Sony
    • 2.23.1 Sony Details
    • 2.23.2 Sony Major Business
    • 2.23.3 Sony XR Games Product and Solutions
    • 2.23.4 Sony XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.23.5 Sony Recent Developments and Future Plans
  • 2.24 Playful Corp.
    • 2.24.1 Playful Corp. Details
    • 2.24.2 Playful Corp. Major Business
    • 2.24.3 Playful Corp. XR Games Product and Solutions
    • 2.24.4 Playful Corp. XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.24.5 Playful Corp. Recent Developments and Future Plans
  • 2.25 Schell Games
    • 2.25.1 Schell Games Details
    • 2.25.2 Schell Games Major Business
    • 2.25.3 Schell Games XR Games Product and Solutions
    • 2.25.4 Schell Games XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.25.5 Schell Games Recent Developments and Future Plans
  • 2.26 Vanimals
    • 2.26.1 Vanimals Details
    • 2.26.2 Vanimals Major Business
    • 2.26.3 Vanimals XR Games Product and Solutions
    • 2.26.4 Vanimals XR Games Revenue, Gross Margin and Market Share (2018-2023)
    • 2.26.5 Vanimals Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global XR Games Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of XR Games by Company Revenue
    • 3.2.2 Top 3 XR Games Players Market Share in 2022
    • 3.2.3 Top 6 XR Games Players Market Share in 2022
  • 3.3 XR Games Market: Overall Company Footprint Analysis
    • 3.3.1 XR Games Market: Region Footprint
    • 3.3.2 XR Games Market: Company Product Type Footprint
    • 3.3.3 XR Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global XR Games Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global XR Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global XR Games Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global XR Games Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America XR Games Consumption Value by Type (2018-2029)
  • 6.2 North America XR Games Consumption Value by Application (2018-2029)
  • 6.3 North America XR Games Market Size by Country
    • 6.3.1 North America XR Games Consumption Value by Country (2018-2029)
    • 6.3.2 United States XR Games Market Size and Forecast (2018-2029)
    • 6.3.3 Canada XR Games Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico XR Games Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe XR Games Consumption Value by Type (2018-2029)
  • 7.2 Europe XR Games Consumption Value by Application (2018-2029)
  • 7.3 Europe XR Games Market Size by Country
    • 7.3.1 Europe XR Games Consumption Value by Country (2018-2029)
    • 7.3.2 Germany XR Games Market Size and Forecast (2018-2029)
    • 7.3.3 France XR Games Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom XR Games Market Size and Forecast (2018-2029)
    • 7.3.5 Russia XR Games Market Size and Forecast (2018-2029)
    • 7.3.6 Italy XR Games Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific XR Games Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific XR Games Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific XR Games Market Size by Region
    • 8.3.1 Asia-Pacific XR Games Consumption Value by Region (2018-2029)
    • 8.3.2 China XR Games Market Size and Forecast (2018-2029)
    • 8.3.3 Japan XR Games Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea XR Games Market Size and Forecast (2018-2029)
    • 8.3.5 India XR Games Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia XR Games Market Size and Forecast (2018-2029)
    • 8.3.7 Australia XR Games Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America XR Games Consumption Value by Type (2018-2029)
  • 9.2 South America XR Games Consumption Value by Application (2018-2029)
  • 9.3 South America XR Games Market Size by Country
    • 9.3.1 South America XR Games Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil XR Games Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina XR Games Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa XR Games Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa XR Games Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa XR Games Market Size by Country
    • 10.3.1 Middle East & Africa XR Games Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey XR Games Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia XR Games Market Size and Forecast (2018-2029)
    • 10.3.4 UAE XR Games Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 XR Games Market Drivers
  • 11.2 XR Games Market Restraints
  • 11.3 XR Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 XR Games Industry Chain
  • 12.2 XR Games Upstream Analysis
  • 12.3 XR Games Midstream Analysis
  • 12.4 XR Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on XR Games. Industry analysis & Market Report on XR Games is a syndicated market report, published as Global XR Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of XR Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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