This report provides a comprehensive analysis of current global Wireless In-Flight Entertainment (W-IFE) market based on segmented types and downstream applications. Major product development trends are discussed under major downstream segment scenario.This report also focuses on major driving factors and inhibitors that affect the market and competitive landscape. Global and regional leading players in the Wireless In-Flight Entertainment (W-IFE) industry are profiled in a detailed way, with sales data and market share info. This report also includes global and regional market size and forecast, drill-down to top 20 economies.
According to this survey, the global Wireless In-Flight Entertainment (W-IFE) market is estimated at $ 1050 million in 2021, and projected to grow at a CAGR of 9.9% to $ 2030 million by 2028.
Covid-19 pandemic has impacted the supply and demand status for many industries along the supply chain. Global Wireless In-Flight Entertainment (W-IFE) Market Opportunities and Forecast 2023-2028 report makes a brilliant attempt to unveil key opportunities available in the global Wireless In-Flight Entertainment (W-IFE) market under the Covid-19 impact to help readers in achieving a better market position. No matter the client is industry insider, potential entrant or investor, the report will provide useful data and information.
The Global Wireless In-Flight Entertainment (W-IFE) Market has been exhibited in detail in the following chapters
Chapter 1 displays the basic product introduction and market overview.
Chapter 2 provides the competition landscape of global Wireless In-Flight Entertainment (W-IFE) industry.
Chapter 3 provides the market analysis by type and by region
Chapter 4 provides the market analysis by application and by region
Chapter 5-10 presents regional and country market size and forecast, under the context of market drivers and inhibitors analysis.
Chapter 11 analyses the supply chain, including process chart introduction, upstream key raw material and cost analysis, distributor and downstream buyer analysis.
Chapter 12 provides the market forecast by type and by application
Chapter 13 provides the market forecast by region
Chapter 14 profies global leading players with their revenue, market share, profit margin, major product portfolio and SWOT analysis.
Chapter 15 conclusions
Segmented by Type
ATG
KU-Band
L-Band
Ka-Band
Segmented by Application
Narrow-Body
Wide-Body
Regional Jet
Segmented by Country
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Spain
Asia Pacific
China
Japan
Korea
Southeast Asia
India
Australasia
Central & South America
Brazil
Argentina
Colombia
Middle East & Africa
Iran
Israel
Turkey
South Africa
Saudi Arabia
Key manufacturers included in this survey
Zodiac Aerospace SA
Thales Group S.A.
SITA OnAir
Rockwell Collins Inc.
Panasonic Corporation
Lufthansa Systems GmbH
Inflight Dublin, Ltd
Gogo Inc.
Bluebox Avionics Ltd
BAE Systems PLC
Table of Contents
1 Product Introduction and Overview
1.1 Product Definition
1.2 Product Specification
1.3 Global Market Overview
1.3.1 Global Wireless In-Flight Entertainment (W-IFE) Market Status and Forecast (2017-2028)
1.3.2 Global Wireless In-Flight Entertainment (W-IFE) Sales Value CAGR by Region
1.4 Market Drivers, Inhibitors
1.4.1 Market Drivers
1.4.2 Market Inhibitors
1.4.3 COVID-19 Impact Analysis
2 Global Wireless In-Flight Entertainment (W-IFE) Supply by Company
2.1 Global Wireless In-Flight Entertainment (W-IFE) Sales Value by Company
2.2 Wireless In-Flight Entertainment (W-IFE) Sales Area of Main Manufacturers
2.3 Trend of Concentration Rate
3 Global and Regional Wireless In-Flight Entertainment (W-IFE) Market Status by Type
3.1 Wireless In-Flight Entertainment (W-IFE) Type Introduction
3.1.1 ATG
3.1.2 KU-Band
3.1.3 L-Band
3.1.4 Ka-Band
3.2 Global Wireless In-Flight Entertainment (W-IFE) Market by Type
3.3 North America: by Type
3.4 Europe: by Type
3.5 Asia Pacific: by Type
3.6 Central & South America: by Type
3.7 Middle East & Africa: by Type
4 Global and Regional Wireless In-Flight Entertainment (W-IFE) Market Status by Application
4.1 Wireless In-Flight Entertainment (W-IFE) Segment by Application
4.1.1 Narrow-Body
4.1.2 Wide-Body
4.1.3 Regional Jet
4.2 Global Wireless In-Flight Entertainment (W-IFE) Market by Application
4.3 North America: by Application
4.4 Europe: by Application
4.5 Asia Pacific: by Application
4.6 Central & South America: by Application
4.7 Middle East & Africa: by Application
5 Global Wireless In-Flight Entertainment (W-IFE) Market Status by Region
5.1 Global Wireless In-Flight Entertainment (W-IFE) Market by Region
5.2 North America Wireless In-Flight Entertainment (W-IFE) Market Status
5.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Status
5.4 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market Status
5.5 Central & South America Wireless In-Flight Entertainment (W-IFE) Market Status
5.6 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Status
6 North America Wireless In-Flight Entertainment (W-IFE) Market Status
6.1 North America Wireless In-Flight Entertainment (W-IFE) Market by Country
6.2 United States
6.3 Canada
6.4 Mexico
7 Europe Wireless In-Flight Entertainment (W-IFE) Market Status
7.1 Europe Wireless In-Flight Entertainment (W-IFE) Market by Country
7.2 Germany
7.3 France
7.4 UK
7.5 Italy
7.6 Russia
7.7 Spain
8 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market Status
8.1 Asia Pacific Wireless In-Flight Entertainment (W-IFE) Market by Country
8.2 China
8.3 Japan
8.4 Korea
8.5 Southeast Asia
8.6 India
8.7 Australasia
9 Central & South America Wireless In-Flight Entertainment (W-IFE) Market Status
9.1 Central & South America Wireless In-Flight Entertainment (W-IFE) Market by Country
9.2 Brazil
9.3 Argentina
9.4 Colombia
10 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Status
10.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market by Country
10.2 Iran
10.3 Israel
10.4 Turkey
10.5 South Africa
10.8 Saudi Arabia
11 Major Downstream Customers Analysis
11.1 Customer One Analysis
11.2 Customer Two Analysis
11.3 Customer Three Analysis
11.4 Customer Four Analysis
12 Global Wireless In-Flight Entertainment (W-IFE) Market Forecast by Type and by Application
12.1 Global Wireless In-Flight Entertainment (W-IFE) Sales Value Forecast (2023-2028)
12.2 Global Wireless In-Flight Entertainment (W-IFE) Forecast by Type
12.3 Global Wireless In-Flight Entertainment (W-IFE) Forecast by Application
13 Global Wireless In-Flight Entertainment (W-IFE) Market Forecast by Region/Country
13.1 Global Wireless In-Flight Entertainment (W-IFE) Market Forecast by Region (2023-2028)
13.2 North America Market Forecast
13.3 Europe Market Forecast
13.4 Asia Pacific Market Forecast
13.5 Central & South America Market Forecast
13.6 Middle East & Africa Market Forecast
14 Key Participants Company Information
14.1 Zodiac Aerospace SA
14.1.1 Company Information
14.1.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.1.3 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.1.4 SWOT Analysis
14.2 Thales Group S.A.
14.2.1 Company Information
14.2.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.2.3 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.2.4 SWOT Analysis
14.3 SITA OnAir
14.3.1 Company Information
14.3.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.3.3 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.3.4 SWOT Analysis
14.4 Rockwell Collins Inc.
14.4.1 Company Information
14.4.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.4.3 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.4.4 SWOT Analysis
14.5 Panasonic Corporation
14.5.1 Company Information
14.5.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.5.3 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.5.4 SWOT Analysis
14.6 Lufthansa Systems GmbH
14.6.1 Company Information
14.6.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.6.3 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.6.4 SWOT Analysis
14.7 Inflight Dublin, Ltd
14.7.1 Company Information
14.7.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.7.3 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.7.4 SWOT Analysis
14.8 Gogo Inc.
14.8.1 Company Information
14.8.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.8.3 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.8.4 SWOT Analysis
14.9 Bluebox Avionics Ltd
14.9.1 Company Information
14.9.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.9.3 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
14.9.4 SWOT Analysis
14.10 BAE Systems PLC
14.10.1 Company Information
14.10.2 Wireless In-Flight Entertainment (W-IFE) Product Introduction
14.10.3 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Sales Value, Gross Margin and Global Share (2020-2022)
Summary: Get latest Market Research Reports on Wireless In-Flight Entertainment (W-IFE). Industry analysis & Market Report on Wireless In-Flight Entertainment (W-IFE) is a syndicated market report, published as Global Wireless In-Flight Entertainment (W-IFE) Market Opportunities and Forecast 2022-2028. It is complete Research Study and Industry Analysis of Wireless In-Flight Entertainment (W-IFE) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.