A Webcomic (Webtoon) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
Market Analysis and Insights: Global and United States Webcomics Market
This report focuses on global and United States Webcomics market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Webcomics market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Subscription Based accounting for % of the Webcomics global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Mobile Phone was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Webcomics market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Webcomics Scope and Market Size
Webcomics market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Webcomics market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Webcomics market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Webcomics market is segmented into
Subscription Based
Advertisement Based
Segment by Application, the Webcomics market is segmented into
Mobile Phone
PC/Notebook
Tablet Computer
Others
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Webcomics Market Share Analysis
Webcomics market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Webcomics business, the date to enter into the Webcomics market, Revenue in Webcomics Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Table of Contents
1 Study Coverage
1.1 Webcomics Revenue in Webcomics Business (2017-2022) & (US$ Million) Introduction
1.2 Global Webcomics Outlook 2017 VS 2022 VS 2028
1.2.1 Global Webcomics Market Size for the Year 2017-2028
1.2.2 Global Webcomics Market Size for the Year 2017-2028
1.3 Webcomics Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Webcomics in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Webcomics Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Webcomics Market Dynamics
1.4.1 Webcomics Industry Trends
1.4.2 Webcomics Market Drivers
1.4.3 Webcomics Market Challenges
1.4.4 Webcomics Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Webcomics by Type
2.1 Webcomics Market Segment by Type
2.1.1 Subscription Based
2.1.2 Advertisement Based
2.2 Global Webcomics Market Size by Type (2017, 2022 & 2028)
2.3 Global Webcomics Market Size by Type (2017-2028)
2.4 United States Webcomics Market Size by Type (2017, 2022 & 2028)
2.5 United States Webcomics Market Size by Type (2017-2028)
3 Webcomics by Application
3.1 Webcomics Market Segment by Application
3.1.1 Mobile Phone
3.1.2 PC/Notebook
3.1.3 Tablet Computer
3.1.4 Others
3.2 Global Webcomics Market Size by Application (2017, 2022 & 2028)
3.3 Global Webcomics Market Size by Application (2017-2028)
3.4 United States Webcomics Market Size by Application (2017, 2022 & 2028)
3.5 United States Webcomics Market Size by Application (2017-2028)
4 Global Webcomics Competitor Landscape by Company
4.1 Global Webcomics Market Size by Company
4.1.1 Top Global Webcomics Companies Ranked by Revenue (2021)
4.1.2 Global Webcomics Revenue by Player (2017-2022)
4.2 Global Webcomics Concentration Ratio (CR)
4.2.1 Webcomics Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Webcomics in 2021
4.2.3 Global Webcomics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Webcomics Headquarters, Revenue in Webcomics Business (2017-2022) & (US$ Million) Type
4.3.1 Global Webcomics Headquarters and Area Served
4.3.2 Global Webcomics Companies Revenue in Webcomics Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Webcomics Market
Summary: Get latest Market Research Reports on Webcomics. Industry analysis & Market Report on Webcomics is a syndicated market report, published as Global and United States Webcomics Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Webcomics market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.