Report Detail

Service & Software Global and United States Webcomics Market Report & Forecast 2022-2028

  • RnM4420383
  • |
  • 06 April, 2022
  • |
  • Global
  • |
  • 115 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

A Webcomic (Webtoon) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
Market Analysis and Insights: Global and United States Webcomics Market
This report focuses on global and United States Webcomics market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Webcomics market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Subscription Based accounting for % of the Webcomics global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Mobile Phone was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Webcomics market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Webcomics Scope and Market Size
Webcomics market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Webcomics market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Webcomics market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Webcomics market is segmented into
Subscription Based
Advertisement Based
Segment by Application, the Webcomics market is segmented into
Mobile Phone
PC/Notebook
Tablet Computer
Others
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Webcomics Market Share Analysis
Webcomics market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Webcomics business, the date to enter into the Webcomics market, Revenue in Webcomics Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics


Table of Contents

    1 Study Coverage

    • 1.1 Webcomics Revenue in Webcomics Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global Webcomics Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global Webcomics Market Size for the Year 2017-2028
      • 1.2.2 Global Webcomics Market Size for the Year 2017-2028
    • 1.3 Webcomics Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States Webcomics in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of Webcomics Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 Webcomics Market Dynamics
      • 1.4.1 Webcomics Industry Trends
      • 1.4.2 Webcomics Market Drivers
      • 1.4.3 Webcomics Market Challenges
      • 1.4.4 Webcomics Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Webcomics by Type

    • 2.1 Webcomics Market Segment by Type
      • 2.1.1 Subscription Based
      • 2.1.2 Advertisement Based
    • 2.2 Global Webcomics Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global Webcomics Market Size by Type (2017-2028)
    • 2.4 United States Webcomics Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States Webcomics Market Size by Type (2017-2028)

    3 Webcomics by Application

    • 3.1 Webcomics Market Segment by Application
      • 3.1.1 Mobile Phone
      • 3.1.2 PC/Notebook
      • 3.1.3 Tablet Computer
      • 3.1.4 Others
    • 3.2 Global Webcomics Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global Webcomics Market Size by Application (2017-2028)
    • 3.4 United States Webcomics Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States Webcomics Market Size by Application (2017-2028)

    4 Global Webcomics Competitor Landscape by Company

    • 4.1 Global Webcomics Market Size by Company
      • 4.1.1 Top Global Webcomics Companies Ranked by Revenue (2021)
      • 4.1.2 Global Webcomics Revenue by Player (2017-2022)
    • 4.2 Global Webcomics Concentration Ratio (CR)
      • 4.2.1 Webcomics Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of Webcomics in 2021
      • 4.2.3 Global Webcomics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global Webcomics Headquarters, Revenue in Webcomics Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global Webcomics Headquarters and Area Served
      • 4.3.2 Global Webcomics Companies Revenue in Webcomics Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into Webcomics Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States Webcomics Market Size by Company
      • 4.5.1 Top Webcomics Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States Webcomics Revenue by Players (2020, 2021 & 2022)

    5 Global Webcomics Market Size by Region

    • 5.1 Global Webcomics Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Webcomics Market Size by Region (2017-2028)
      • 5.2.1 Global Webcomics Market Size by Region: 2017-2022
      • 5.2.2 Global Webcomics Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America Webcomics Market Size YoY Growth 2017-2028
      • 6.1.2 North America Webcomics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific Webcomics Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific Webcomics Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe Webcomics Market Size YoY Growth 2017-2028
      • 6.3.2 Europe Webcomics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America Webcomics Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America Webcomics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa Webcomics Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa Webcomics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Naver
      • 7.1.1 Naver Company Details
      • 7.1.2 Naver Business Overview
      • 7.1.3 Naver Webcomics Introduction
      • 7.1.4 Naver Revenue in Webcomics Business (2017-2022)
      • 7.1.5 Naver Recent Development
    • 7.2 Kakao
      • 7.2.1 Kakao Company Details
      • 7.2.2 Kakao Business Overview
      • 7.2.3 Kakao Webcomics Introduction
      • 7.2.4 Kakao Revenue in Webcomics Business (2017-2022)
      • 7.2.5 Kakao Recent Development
    • 7.3 Lezhin Entertainment (KidariStudio)
      • 7.3.1 Lezhin Entertainment (KidariStudio) Company Details
      • 7.3.2 Lezhin Entertainment (KidariStudio) Business Overview
      • 7.3.3 Lezhin Entertainment (KidariStudio) Webcomics Introduction
      • 7.3.4 Lezhin Entertainment (KidariStudio) Revenue in Webcomics Business (2017-2022)
      • 7.3.5 Lezhin Entertainment (KidariStudio) Recent Development
    • 7.4 Tappytoon
      • 7.4.1 Tappytoon Company Details
      • 7.4.2 Tappytoon Business Overview
      • 7.4.3 Tappytoon Webcomics Introduction
      • 7.4.4 Tappytoon Revenue in Webcomics Business (2017-2022)
      • 7.4.5 Tappytoon Recent Development
    • 7.5 ToryComics
      • 7.5.1 ToryComics Company Details
      • 7.5.2 ToryComics Business Overview
      • 7.5.3 ToryComics Webcomics Introduction
      • 7.5.4 ToryComics Revenue in Webcomics Business (2017-2022)
      • 7.5.5 ToryComics Recent Development
    • 7.6 Toomics Global
      • 7.6.1 Toomics Global Company Details
      • 7.6.2 Toomics Global Business Overview
      • 7.6.3 Toomics Global Webcomics Introduction
      • 7.6.4 Toomics Global Revenue in Webcomics Business (2017-2022)
      • 7.6.5 Toomics Global Recent Development
    • 7.7 Ridibooks (RIDI Corp)
      • 7.7.1 Ridibooks (RIDI Corp) Company Details
      • 7.7.2 Ridibooks (RIDI Corp) Business Overview
      • 7.7.3 Ridibooks (RIDI Corp) Webcomics Introduction
      • 7.7.4 Ridibooks (RIDI Corp) Revenue in Webcomics Business (2017-2022)
      • 7.7.5 Ridibooks (RIDI Corp) Recent Development
    • 7.8 KidariStudio
      • 7.8.1 KidariStudio Company Details
      • 7.8.2 KidariStudio Business Overview
      • 7.8.3 KidariStudio Webcomics Introduction
      • 7.8.4 KidariStudio Revenue in Webcomics Business (2017-2022)
      • 7.8.5 KidariStudio Recent Development
    • 7.9 Webtoon Factory
      • 7.9.1 Webtoon Factory Company Details
      • 7.9.2 Webtoon Factory Business Overview
      • 7.9.3 Webtoon Factory Webcomics Introduction
      • 7.9.4 Webtoon Factory Revenue in Webcomics Business (2017-2022)
      • 7.9.5 Webtoon Factory Recent Development
    • 7.10 Izneo Webtoon
      • 7.10.1 Izneo Webtoon Company Details
      • 7.10.2 Izneo Webtoon Business Overview
      • 7.10.3 Izneo Webtoon Webcomics Introduction
      • 7.10.4 Izneo Webtoon Revenue in Webcomics Business (2017-2022)
      • 7.10.5 Izneo Webtoon Recent Development
    • 7.11 Stela
      • 7.11.1 Stela Company Details
      • 7.11.2 Stela Business Overview
      • 7.11.3 Stela Webcomics Introduction
      • 7.11.4 Stela Revenue in Webcomics Business (2017-2022)
      • 7.11.5 Stela Recent Development
    • 7.12 Graphite
      • 7.12.1 Graphite Company Details
      • 7.12.2 Graphite Business Overview
      • 7.12.3 Graphite Webcomics Introduction
      • 7.12.4 Graphite Revenue in Webcomics Business (2017-2022)
      • 7.12.5 Graphite Recent Development
    • 7.13 Webcomics (SideWalk Group)
      • 7.13.1 Webcomics (SideWalk Group) Company Details
      • 7.13.2 Webcomics (SideWalk Group) Business Overview
      • 7.13.3 Webcomics (SideWalk Group) Webcomics Introduction
      • 7.13.4 Webcomics (SideWalk Group) Revenue in Webcomics Business (2017-2022)
      • 7.13.5 Webcomics (SideWalk Group) Recent Development
    • 7.14 SPOTTOON (Rolling Story)
      • 7.14.1 SPOTTOON (Rolling Story) Company Details
      • 7.14.2 SPOTTOON (Rolling Story) Business Overview
      • 7.14.3 SPOTTOON (Rolling Story) Webcomics Introduction
      • 7.14.4 SPOTTOON (Rolling Story) Revenue in Webcomics Business (2017-2022)
      • 7.14.5 SPOTTOON (Rolling Story) Recent Development
    • 7.15 Mr Blue
      • 7.15.1 Mr Blue Company Details
      • 7.15.2 Mr Blue Business Overview
      • 7.15.3 Mr Blue Webcomics Introduction
      • 7.15.4 Mr Blue Revenue in Webcomics Business (2017-2022)
      • 7.15.5 Mr Blue Recent Development
    • 7.16 Marvel Unlimited
      • 7.16.1 Marvel Unlimited Company Details
      • 7.16.2 Marvel Unlimited Business Overview
      • 7.16.3 Marvel Unlimited Webcomics Introduction
      • 7.16.4 Marvel Unlimited Revenue in Webcomics Business (2017-2022)
      • 7.16.5 Marvel Unlimited Recent Development
    • 7.17 Tencent
      • 7.17.1 Tencent Company Details
      • 7.17.2 Tencent Business Overview
      • 7.17.3 Tencent Webcomics Introduction
      • 7.17.4 Tencent Revenue in Webcomics Business (2017-2022)
      • 7.17.5 Tencent Recent Development
    • 7.18 Amazia
      • 7.18.1 Amazia Company Details
      • 7.18.2 Amazia Business Overview
      • 7.18.3 Amazia Webcomics Introduction
      • 7.18.4 Amazia Revenue in Webcomics Business (2017-2022)
      • 7.18.5 Amazia Recent Development
    • 7.19 Shuueisha
      • 7.19.1 Shuueisha Company Details
      • 7.19.2 Shuueisha Business Overview
      • 7.19.3 Shuueisha Webcomics Introduction
      • 7.19.4 Shuueisha Revenue in Webcomics Business (2017-2022)
      • 7.19.5 Shuueisha Recent Development
    • 7.20 Comico (NHN)
      • 7.20.1 Comico (NHN) Company Details
      • 7.20.2 Comico (NHN) Business Overview
      • 7.20.3 Comico (NHN) Webcomics Introduction
      • 7.20.4 Comico (NHN) Revenue in Webcomics Business (2017-2022)
      • 7.20.5 Comico (NHN) Recent Development
    • 7.21 U17
      • 7.21.1 U17 Company Details
      • 7.21.2 U17 Business Overview
      • 7.21.3 U17 Webcomics Introduction
      • 7.21.4 U17 Revenue in Webcomics Business (2017-2022)
      • 7.21.5 U17 Recent Development
    • 7.22 MangaToon
      • 7.22.1 MangaToon Company Details
      • 7.22.2 MangaToon Business Overview
      • 7.22.3 MangaToon Webcomics Introduction
      • 7.22.4 MangaToon Revenue in Webcomics Business (2017-2022)
      • 7.22.5 MangaToon Recent Development
    • 7.23 Kuaikan
      • 7.23.1 Kuaikan Company Details
      • 7.23.2 Kuaikan Business Overview
      • 7.23.3 Kuaikan Webcomics Introduction
      • 7.23.4 Kuaikan Revenue in Webcomics Business (2017-2022)
      • 7.23.5 Kuaikan Recent Development
    • 7.24 Dongman Entertainment
      • 7.24.1 Dongman Entertainment Company Details
      • 7.24.2 Dongman Entertainment Business Overview
      • 7.24.3 Dongman Entertainment Webcomics Introduction
      • 7.24.4 Dongman Entertainment Revenue in Webcomics Business (2017-2022)
      • 7.24.5 Dongman Entertainment Recent Development
    • 7.25 Manman Manhua
      • 7.25.1 Manman Manhua Company Details
      • 7.25.2 Manman Manhua Business Overview
      • 7.25.3 Manman Manhua Webcomics Introduction
      • 7.25.4 Manman Manhua Revenue in Webcomics Business (2017-2022)
      • 7.25.5 Manman Manhua Recent Development
    • 7.26 Bilibili Comics
      • 7.26.1 Bilibili Comics Company Details
      • 7.26.2 Bilibili Comics Business Overview
      • 7.26.3 Bilibili Comics Webcomics Introduction
      • 7.26.4 Bilibili Comics Revenue in Webcomics Business (2017-2022)
      • 7.26.5 Bilibili Comics Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on Webcomics. Industry analysis & Market Report on Webcomics is a syndicated market report, published as Global and United States Webcomics Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Webcomics market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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