Market Analysis and Insights: Global and United States Webcomic and Graphic Novels Market
This report focuses on global and United States Webcomic and Graphic Novels market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Webcomic and Graphic Novels market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Subscription Based accounting for % of the Webcomic and Graphic Novels global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Mobile App was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Webcomic and Graphic Novels market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Webcomic and Graphic Novels Scope and Market Size
Webcomic and Graphic Novels market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Webcomic and Graphic Novels market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Webcomic and Graphic Novels market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Webcomic and Graphic Novels market is segmented into
Subscription Based
Advertisement Based
Segment by Application, the Webcomic and Graphic Novels market is segmented into
Mobile App
PC Website
Others
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Webcomic and Graphic Novels Market Share Analysis
Webcomic and Graphic Novels market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Webcomic and Graphic Novels business, the date to enter into the Webcomic and Graphic Novels market, Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
Tapas Media
MangaToon
Kuaikan
Manman Manhua
Bilibili Comics
Table of Contents
1 Study Coverage
1.1 Webcomic and Graphic Novels Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Introduction
1.2 Global Webcomic and Graphic Novels Outlook 2017 VS 2022 VS 2028
1.2.1 Global Webcomic and Graphic Novels Market Size for the Year 2017-2028
1.2.2 Global Webcomic and Graphic Novels Market Size for the Year 2017-2028
1.3 Webcomic and Graphic Novels Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Webcomic and Graphic Novels in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Webcomic and Graphic Novels Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Webcomic and Graphic Novels Market Dynamics
1.4.1 Webcomic and Graphic Novels Industry Trends
1.4.2 Webcomic and Graphic Novels Market Drivers
1.4.3 Webcomic and Graphic Novels Market Challenges
1.4.4 Webcomic and Graphic Novels Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Webcomic and Graphic Novels by Type
2.1 Webcomic and Graphic Novels Market Segment by Type
2.1.1 Subscription Based
2.1.2 Advertisement Based
2.2 Global Webcomic and Graphic Novels Market Size by Type (2017, 2022 & 2028)
2.3 Global Webcomic and Graphic Novels Market Size by Type (2017-2028)
2.4 United States Webcomic and Graphic Novels Market Size by Type (2017, 2022 & 2028)
2.5 United States Webcomic and Graphic Novels Market Size by Type (2017-2028)
3 Webcomic and Graphic Novels by Application
3.1 Webcomic and Graphic Novels Market Segment by Application
3.1.1 Mobile App
3.1.2 PC Website
3.1.3 Others
3.2 Global Webcomic and Graphic Novels Market Size by Application (2017, 2022 & 2028)
3.3 Global Webcomic and Graphic Novels Market Size by Application (2017-2028)
3.4 United States Webcomic and Graphic Novels Market Size by Application (2017, 2022 & 2028)
3.5 United States Webcomic and Graphic Novels Market Size by Application (2017-2028)
4 Global Webcomic and Graphic Novels Competitor Landscape by Company
4.1 Global Webcomic and Graphic Novels Market Size by Company
4.1.1 Top Global Webcomic and Graphic Novels Companies Ranked by Revenue (2021)
4.1.2 Global Webcomic and Graphic Novels Revenue by Player (2017-2022)
4.2 Global Webcomic and Graphic Novels Concentration Ratio (CR)
4.2.1 Webcomic and Graphic Novels Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Webcomic and Graphic Novels in 2021
4.2.3 Global Webcomic and Graphic Novels Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Webcomic and Graphic Novels Headquarters, Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Type
4.3.1 Global Webcomic and Graphic Novels Headquarters and Area Served
4.3.2 Global Webcomic and Graphic Novels Companies Revenue in Webcomic and Graphic Novels Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Webcomic and Graphic Novels Market
Summary: Get latest Market Research Reports on Webcomic and Graphic Novels. Industry analysis & Market Report on Webcomic and Graphic Novels is a syndicated market report, published as Global and United States Webcomic and Graphic Novels Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Webcomic and Graphic Novels market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.