Report Detail

Consumer Goods Global (United States, European Union and China) VR Glasses Market Research Report 2019-2025

  • RnM3535718
  • |
  • 17 June, 2019
  • |
  • Global
  • |
  • 114 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

In 2019, the market size of VR Glasses is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for VR Glasses.

This report studies the global market size of VR Glasses, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the VR Glasses sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Oculus Rift
Sony PlayStation VR
HTC Vive
Samsung Gear VR
Microsoft HoloLens
FOVE VR
Zeiss VR One
Avegant Glyph
Razer OSVR
Google Cardboard

Market Segment by Product Type
Less than $99
$100 - $400
Over 400$

Market Segment by Application
For gaming
For mobile use

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the VR Glasses status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key VR Glasses manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of VR Glasses are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global VR Glasses Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Less than $99
      • 1.3.3 $100 - $400
      • 1.3.4 Over 400$
    • 1.4 Market Segment by Application
      • 1.4.1 Global VR Glasses Market Share by Application (2019-2025)
      • 1.4.2 For gaming
      • 1.4.3 For mobile use
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global VR Glasses Market Size
      • 2.1.1 Global VR Glasses Revenue 2014-2025
      • 2.1.2 Global VR Glasses Sales 2014-2025
    • 2.2 VR Glasses Growth Rate by Regions
      • 2.2.1 Global VR Glasses Sales by Regions 2014-2019
      • 2.2.2 Global VR Glasses Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 VR Glasses Sales by Manufacturers
      • 3.1.1 VR Glasses Sales by Manufacturers 2014-2019
      • 3.1.2 VR Glasses Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 VR Glasses Revenue by Manufacturers (2014-2019)
      • 3.2.2 VR Glasses Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global VR Glasses Market Concentration Ratio (CR5 and HHI)
    • 3.3 VR Glasses Price by Manufacturers
    • 3.4 Key Manufacturers VR Glasses Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into VR Glasses Market
    • 3.6 Key Manufacturers VR Glasses Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Less than $99 Sales and Revenue (2014-2019)
      • 4.1.2 $100 - $400 Sales and Revenue (2014-2019)
      • 4.1.3 Over 400$ Sales and Revenue (2014-2019)
    • 4.2 Global VR Glasses Sales Market Share by Type
    • 4.3 Global VR Glasses Revenue Market Share by Type
    • 4.4 VR Glasses Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global VR Glasses Sales by Application

    6 United States

    • 6.1 United States VR Glasses Breakdown Data by Company
    • 6.2 United States VR Glasses Breakdown Data by Type
    • 6.3 United States VR Glasses Breakdown Data by Application

    7 European Union

    • 7.1 European Union VR Glasses Breakdown Data by Company
    • 7.2 European Union VR Glasses Breakdown Data by Type
    • 7.3 European Union VR Glasses Breakdown Data by Application

    8 China

    • 8.1 China VR Glasses Breakdown Data by Company
    • 8.2 China VR Glasses Breakdown Data by Type
    • 8.3 China VR Glasses Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World VR Glasses Breakdown Data by Company
    • 9.2 Rest of World VR Glasses Breakdown Data by Type
    • 9.3 Rest of World VR Glasses Breakdown Data by Application
    • 9.4 Rest of World VR Glasses Breakdown Data by Countries
      • 9.4.1 Rest of World VR Glasses Sales by Countries
      • 9.4.2 Rest of World VR Glasses Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Oculus Rift
      • 10.1.1 Oculus Rift Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of VR Glasses
      • 10.1.4 VR Glasses Product Introduction
      • 10.1.5 Oculus Rift Recent Development
    • 10.2 Sony PlayStation VR
      • 10.2.1 Sony PlayStation VR Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of VR Glasses
      • 10.2.4 VR Glasses Product Introduction
      • 10.2.5 Sony PlayStation VR Recent Development
    • 10.3 HTC Vive
      • 10.3.1 HTC Vive Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of VR Glasses
      • 10.3.4 VR Glasses Product Introduction
      • 10.3.5 HTC Vive Recent Development
    • 10.4 Samsung Gear VR
      • 10.4.1 Samsung Gear VR Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of VR Glasses
      • 10.4.4 VR Glasses Product Introduction
      • 10.4.5 Samsung Gear VR Recent Development
    • 10.5 Microsoft HoloLens
      • 10.5.1 Microsoft HoloLens Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of VR Glasses
      • 10.5.4 VR Glasses Product Introduction
      • 10.5.5 Microsoft HoloLens Recent Development
    • 10.6 FOVE VR
      • 10.6.1 FOVE VR Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of VR Glasses
      • 10.6.4 VR Glasses Product Introduction
      • 10.6.5 FOVE VR Recent Development
    • 10.7 Zeiss VR One
      • 10.7.1 Zeiss VR One Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of VR Glasses
      • 10.7.4 VR Glasses Product Introduction
      • 10.7.5 Zeiss VR One Recent Development
    • 10.8 Avegant Glyph
      • 10.8.1 Avegant Glyph Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of VR Glasses
      • 10.8.4 VR Glasses Product Introduction
      • 10.8.5 Avegant Glyph Recent Development
    • 10.9 Razer OSVR
      • 10.9.1 Razer OSVR Company Details
      • 10.9.2 Company Description and Business Overview
      • 10.9.3 Sales, Revenue and Market Share of VR Glasses
      • 10.9.4 VR Glasses Product Introduction
      • 10.9.5 Razer OSVR Recent Development
    • 10.10 Google Cardboard
      • 10.10.1 Google Cardboard Company Details
      • 10.10.2 Company Description and Business Overview
      • 10.10.3 Sales, Revenue and Market Share of VR Glasses
      • 10.10.4 VR Glasses Product Introduction
      • 10.10.5 Google Cardboard Recent Development

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 VR Glasses Sales Channels
      • 11.2.2 VR Glasses Distributors
    • 11.3 VR Glasses Customers

    12 Market Forecast

    • 12.1 Global VR Glasses Sales and Revenue Forecast 2019-2025
    • 12.2 Global VR Glasses Sales Forecast by Type
    • 12.3 Global VR Glasses Sales Forecast by Application
    • 12.4 VR Glasses Forecast by Regions
      • 12.4.1 Global VR Glasses Sales Forecast by Regions 2019-2025
      • 12.4.2 Global VR Glasses Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on VR Glasses . Industry analysis & Market Report on VR Glasses is a syndicated market report, published as Global (United States, European Union and China) VR Glasses Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of VR Glasses market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,280.00
      $4,920.00
      $6,560.00
      2,446.88
      3,670.32
      4,893.76
      2,935.60
      4,403.40
      5,871.20
      475,140.80
      712,711.20
      950,281.60
      274,404.80
      411,607.20
      548,809.60
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report