The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
According to our (Global Info Research) latest study, the global VR Fitness Game market size was valued at US$ 192 million in 2023 and is forecast to a readjusted size of USD 1740 million by 2030 with a CAGR of 37.5% during review period.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.
This report is a detailed and comprehensive analysis for global VR Fitness Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global VR Fitness Game market size and forecasts, in consumption value ($ Million), 2019-2030
Global VR Fitness Game market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global VR Fitness Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global VR Fitness Game market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Fitness Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Fitness Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, Black Box VR, Schell Games, Five Mind Creations, For Fun Labs, nDreams, Odders Labs, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
VR Fitness Game market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
VR Fitness Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Music Rhythm Game
Boxing and Fighting Games
Others
Market segment by Application
Single Player Fitness
Multiplayer Fitness
Market segment by players, this report covers
Meta Platforms (Meta Oculu)
FitXR
Resolution Games
Survios
Black Box VR
Schell Games
Five Mind Creations
For Fun Labs
nDreams
Odders Labs
Sealost Interactive
Crytek
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe VR Fitness Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of VR Fitness Game, with revenue, gross margin, and global market share of VR Fitness Game from 2019 to 2024.
Chapter 3, the VR Fitness Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and VR Fitness Game market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of VR Fitness Game.
Chapter 13, to describe VR Fitness Game research findings and conclusion.
Summary:
Get latest Market Research Reports on VR Fitness Game. Industry analysis & Market Report on VR Fitness Game is a syndicated market report, published as Global VR Fitness Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of VR Fitness Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.