Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.
North America is expected to hold the largest size of the virtual reality market, while the market in Asia-Pacific is estimated to grow at the highest rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.
The global Virtual Reality market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Virtual Reality volume and value at global level, regional level and company level. From a global perspective, this report represents overall Virtual Reality market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Virtual Reality in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Virtual Reality manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
Oculus VR
Sony
Samsung Electronics
HTC
EON Reality
Google
Microsoft
Vuzix
Cyberglove Systems
Sensics
Leap Motion
Sixense Entertainment
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Non-Immersive Technology
Semi-Immersive and Fully Immersive Technologies
Segment by Application
Consumer
Commercial
Aerospace and Defense
Medical
Industrial
Others
Table of Contents
Executive Summary
1 Industry Overview of Virtual Reality
1.1 Definition of Virtual Reality
1.2 Virtual Reality Segment by Type
1.2.1 Global Virtual Reality Production Growth Rate Comparison by Types (2014-2025)
1.2.2 Non-Immersive Technology
1.2.3 Semi-Immersive and Fully Immersive Technologies
1.3 Virtual Reality Segment by Applications
1.3.1 Global Virtual Reality Consumption Comparison by Applications (2014-2025)
1.3.2 Consumer
1.3.3 Commercial
1.3.4 Aerospace and Defense
1.3.5 Medical
1.3.6 Industrial
1.3.7 Others
1.4 Global Virtual Reality Overall Market
1.4.1 Global Virtual Reality Revenue (2014-2025)
1.4.2 Global Virtual Reality Production (2014-2025)
1.4.3 North America Virtual Reality Status and Prospect (2014-2025)
1.4.4 Europe Virtual Reality Status and Prospect (2014-2025)
1.4.5 China Virtual Reality Status and Prospect (2014-2025)
1.4.6 Japan Virtual Reality Status and Prospect (2014-2025)
1.4.7 Southeast Asia Virtual Reality Status and Prospect (2014-2025)
1.4.8 India Virtual Reality Status and Prospect (2014-2025)
2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Virtual Reality
2.3 Manufacturing Process Analysis of Virtual Reality
2.4 Industry Chain Structure of Virtual Reality
3 Development and Manufacturing Plants Analysis of Virtual Reality
3.1 Capacity and Commercial Production Date
3.2 Global Virtual Reality Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of Virtual Reality
3.4 Recent Development and Expansion Plans
4 Key Figures of Major Manufacturers
4.1 Virtual Reality Production and Capacity Analysis
4.2 Virtual Reality Revenue Analysis
4.3 Virtual Reality Price Analysis
4.4 Market Concentration Degree
5 Virtual Reality Regional Market Analysis
5.1 Virtual Reality Production by Regions
5.1.1 Global Virtual Reality Production by Regions
5.1.2 Global Virtual Reality Revenue by Regions
5.2 Virtual Reality Consumption by Regions
5.3 North America Virtual Reality Market Analysis
5.3.1 North America Virtual Reality Production
5.3.2 North America Virtual Reality Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America Virtual Reality Import and Export
5.4 Europe Virtual Reality Market Analysis
5.4.1 Europe Virtual Reality Production
5.4.2 Europe Virtual Reality Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe Virtual Reality Import and Export
5.5 China Virtual Reality Market Analysis
5.5.1 China Virtual Reality Production
5.5.2 China Virtual Reality Revenue
5.5.3 Key Manufacturers in China
5.5.4 China Virtual Reality Import and Export
5.6 Japan Virtual Reality Market Analysis
5.6.1 Japan Virtual Reality Production
5.6.2 Japan Virtual Reality Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan Virtual Reality Import and Export
5.7 Southeast Asia Virtual Reality Market Analysis
5.7.1 Southeast Asia Virtual Reality Production
5.7.2 Southeast Asia Virtual Reality Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia Virtual Reality Import and Export
Summary: Get latest Market Research Reports on Virtual Reality. Industry analysis & Market Report on Virtual Reality is a syndicated market report, published as Global Virtual Reality Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Virtual Reality market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.