Based on the Virtual Reality in Retail for CPG companies market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Virtual Reality in Retail for CPG companies market covered in Chapter 5:
Microsoft
Unity Technologies
Firsthand Technology Inc.
HTC Corporation
Google
WorldViz
Oculus VR
Wevr
Marxent Labs LLC
Magic Leap
In Chapter 6, on the basis of types, the Virtual Reality in Retail for CPG companies market from 2015 to 2025 is primarily split into:
Software
Hardware
Service
In Chapter 7, on the basis of applications, the Virtual Reality in Retail for CPG companies market from 2015 to 2025 covers:
In Store Execution and Operations
In Store Productivity
Shelf Maintenance
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Virtual Reality in Retail for CPG companies Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Microsoft
5.1.1 Microsoft Company Profile
5.1.2 Microsoft Business Overview
5.1.3 Microsoft Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Microsoft Virtual Reality in Retail for CPG companies Products Introduction
5.2 Unity Technologies
5.2.1 Unity Technologies Company Profile
5.2.2 Unity Technologies Business Overview
5.2.3 Unity Technologies Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Unity Technologies Virtual Reality in Retail for CPG companies Products Introduction
5.3 Firsthand Technology Inc.
5.3.1 Firsthand Technology Inc. Company Profile
5.3.2 Firsthand Technology Inc. Business Overview
5.3.3 Firsthand Technology Inc. Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Firsthand Technology Inc. Virtual Reality in Retail for CPG companies Products Introduction
5.4 HTC Corporation
5.4.1 HTC Corporation Company Profile
5.4.2 HTC Corporation Business Overview
5.4.3 HTC Corporation Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 HTC Corporation Virtual Reality in Retail for CPG companies Products Introduction
5.5 Google
5.5.1 Google Company Profile
5.5.2 Google Business Overview
5.5.3 Google Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Google Virtual Reality in Retail for CPG companies Products Introduction
5.6 WorldViz
5.6.1 WorldViz Company Profile
5.6.2 WorldViz Business Overview
5.6.3 WorldViz Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 WorldViz Virtual Reality in Retail for CPG companies Products Introduction
5.7 Oculus VR
5.7.1 Oculus VR Company Profile
5.7.2 Oculus VR Business Overview
5.7.3 Oculus VR Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Oculus VR Virtual Reality in Retail for CPG companies Products Introduction
5.8 Wevr
5.8.1 Wevr Company Profile
5.8.2 Wevr Business Overview
5.8.3 Wevr Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Wevr Virtual Reality in Retail for CPG companies Products Introduction
5.9 Marxent Labs LLC
5.9.1 Marxent Labs LLC Company Profile
5.9.2 Marxent Labs LLC Business Overview
5.9.3 Marxent Labs LLC Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Marxent Labs LLC Virtual Reality in Retail for CPG companies Products Introduction
5.10 Magic Leap
5.10.1 Magic Leap Company Profile
5.10.2 Magic Leap Business Overview
5.10.3 Magic Leap Virtual Reality in Retail for CPG companies Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Magic Leap Virtual Reality in Retail for CPG companies Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Virtual Reality in Retail for CPG companies Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Virtual Reality in Retail for CPG companies Sales and Market Share by Types (2015-2020)
6.1.2 Global Virtual Reality in Retail for CPG companies Revenue and Market Share by Types (2015-2020)
6.1.3 Global Virtual Reality in Retail for CPG companies Price by Types (2015-2020)
6.2 Global Virtual Reality in Retail for CPG companies Market Forecast by Types (2020-2025)
6.2.1 Global Virtual Reality in Retail for CPG companies Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Virtual Reality in Retail for CPG companies Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Virtual Reality in Retail for CPG companies Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Virtual Reality in Retail for CPG companies Sales, Price and Growth Rate of Software
6.3.2 Global Virtual Reality in Retail for CPG companies Sales, Price and Growth Rate of Hardware
6.3.3 Global Virtual Reality in Retail for CPG companies Sales, Price and Growth Rate of Service
6.4 Global Virtual Reality in Retail for CPG companies Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Software Market Revenue and Sales Forecast (2020-2025)
6.4.2 Hardware Market Revenue and Sales Forecast (2020-2025)
6.4.3 Service Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Virtual Reality in Retail for CPG companies Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Virtual Reality in Retail for CPG companies Sales and Market Share by Applications (2015-2020)
7.1.2 Global Virtual Reality in Retail for CPG companies Revenue and Market Share by Applications (2015-2020)
7.2 Global Virtual Reality in Retail for CPG companies Market Forecast by Applications (2020-2025)
7.2.1 Global Virtual Reality in Retail for CPG companies Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Virtual Reality in Retail for CPG companies Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Virtual Reality in Retail for CPG companies Revenue, Sales and Growth Rate of In Store Execution and Operations (2015-2020)
7.3.2 Global Virtual Reality in Retail for CPG companies Revenue, Sales and Growth Rate of In Store Productivity (2015-2020)
7.3.3 Global Virtual Reality in Retail for CPG companies Revenue, Sales and Growth Rate of Shelf Maintenance (2015-2020)
7.4 Global Virtual Reality in Retail for CPG companies Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 In Store Execution and Operations Market Revenue and Sales Forecast (2020-2025)
7.4.2 In Store Productivity Market Revenue and Sales Forecast (2020-2025)
7.4.3 Shelf Maintenance Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Virtual Reality in Retail for CPG companies Sales by Regions (2015-2020)
8.2 Global Virtual Reality in Retail for CPG companies Market Revenue by Regions (2015-2020)
8.3 Global Virtual Reality in Retail for CPG companies Market Forecast by Regions (2020-2025)
9 North America Virtual Reality in Retail for CPG companies Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Virtual Reality in Retail for CPG companies Market Sales and Growth Rate (2015-2020)
9.3 North America Virtual Reality in Retail for CPG companies Market Revenue and Growth Rate (2015-2020)
9.4 North America Virtual Reality in Retail for CPG companies Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Virtual Reality in Retail for CPG companies Market Analysis by Country
9.6.1 U.S. Virtual Reality in Retail for CPG companies Sales and Growth Rate
9.6.2 Canada Virtual Reality in Retail for CPG companies Sales and Growth Rate
9.6.3 Mexico Virtual Reality in Retail for CPG companies Sales and Growth Rate
10 Europe Virtual Reality in Retail for CPG companies Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Virtual Reality in Retail for CPG companies Market Sales and Growth Rate (2015-2020)
10.3 Europe Virtual Reality in Retail for CPG companies Market Revenue and Growth Rate (2015-2020)
10.4 Europe Virtual Reality in Retail for CPG companies Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Virtual Reality in Retail for CPG companies Market Analysis by Country
10.6.1 Germany Virtual Reality in Retail for CPG companies Sales and Growth Rate
10.6.2 United Kingdom Virtual Reality in Retail for CPG companies Sales and Growth Rate
10.6.3 France Virtual Reality in Retail for CPG companies Sales and Growth Rate
10.6.4 Italy Virtual Reality in Retail for CPG companies Sales and Growth Rate
10.6.5 Spain Virtual Reality in Retail for CPG companies Sales and Growth Rate
10.6.6 Russia Virtual Reality in Retail for CPG companies Sales and Growth Rate
11 Asia-Pacific Virtual Reality in Retail for CPG companies Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Virtual Reality in Retail for CPG companies Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Virtual Reality in Retail for CPG companies Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Virtual Reality in Retail for CPG companies Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Virtual Reality in Retail for CPG companies Market Analysis by Country
11.6.1 China Virtual Reality in Retail for CPG companies Sales and Growth Rate
11.6.2 Japan Virtual Reality in Retail for CPG companies Sales and Growth Rate
11.6.3 South Korea Virtual Reality in Retail for CPG companies Sales and Growth Rate
11.6.4 Australia Virtual Reality in Retail for CPG companies Sales and Growth Rate
11.6.5 India Virtual Reality in Retail for CPG companies Sales and Growth Rate
12 South America Virtual Reality in Retail for CPG companies Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Virtual Reality in Retail for CPG companies Market Sales and Growth Rate (2015-2020)
12.3 South America Virtual Reality in Retail for CPG companies Market Revenue and Growth Rate (2015-2020)
12.4 South America Virtual Reality in Retail for CPG companies Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Virtual Reality in Retail for CPG companies Market Analysis by Country
12.6.1 Brazil Virtual Reality in Retail for CPG companies Sales and Growth Rate
12.6.2 Argentina Virtual Reality in Retail for CPG companies Sales and Growth Rate
12.6.3 Columbia Virtual Reality in Retail for CPG companies Sales and Growth Rate
13 Middle East and Africa Virtual Reality in Retail for CPG companies Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Virtual Reality in Retail for CPG companies Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Virtual Reality in Retail for CPG companies Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Virtual Reality in Retail for CPG companies Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Virtual Reality in Retail for CPG companies Market Analysis by Country
13.6.1 UAE Virtual Reality in Retail for CPG companies Sales and Growth Rate
13.6.2 Egypt Virtual Reality in Retail for CPG companies Sales and Growth Rate
13.6.3 South Africa Virtual Reality in Retail for CPG companies Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Virtual Reality in Retail for CPG companies Market Size and Growth Rate 2015-2025
Table Virtual Reality in Retail for CPG companies Key Market Segments
Figure Global Virtual Reality in Retail for CPG companies Market Revenue ($) Segment by Type from 2015-2020
Figure Global Virtual Reality in Retail for CPG companies Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Virtual Reality in Retail for CPG companies
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Microsoft Company Profile
Table Microsoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Microsoft Production and Growth Rate
Figure Microsoft Market Revenue ($) Market Share 2015-2020
Table Unity Technologies Company Profile
Table Unity Technologies Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Unity Technologies Production and Growth Rate
Summary: Get latest Market Research Reports on Virtual Reality in Retail for CPG companies. Industry analysis & Market Report on Virtual Reality in Retail for CPG companies is a syndicated market report, published as Global Virtual Reality in Retail for CPG companies Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Virtual Reality in Retail for CPG companies market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.