Report Detail

Service & Software Global Virtual Reality Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4594488
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  • 12 June, 2024
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  • Global
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  • 143 Pages
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  • GIR (Global Info Research)
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  • Service & Software

According to our (Global Info Research) latest study, the global Virtual Reality Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
The Global Info Research report includes an overview of the development of the Virtual Reality Games industry chain, the market status of Commercial (Single-player Game, Adventure Game), Private Entertainment (Single-player Game, Adventure Game), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Virtual Reality Games.
Regionally, the report analyzes the Virtual Reality Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Virtual Reality Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Virtual Reality Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Virtual Reality Games industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Single-player Game, Adventure Game).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Virtual Reality Games market.
Regional Analysis: The report involves examining the Virtual Reality Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Virtual Reality Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Virtual Reality Games:
Company Analysis: Report covers individual Virtual Reality Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Virtual Reality Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Commercial, Private Entertainment).
Technology Analysis: Report covers specific technologies relevant to Virtual Reality Games. It assesses the current state, advancements, and potential future developments in Virtual Reality Games areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Virtual Reality Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Virtual Reality Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Single-player Game
Adventure Game
Shooter Game
Racing Game
Simulation Game
Other
Market segment by Application
Commercial
Private Entertainment
Market segment by players, this report covers
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Epic Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Virtual Reality Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Virtual Reality Games, with revenue, gross margin and global market share of Virtual Reality Games from 2019 to 2024.
Chapter 3, the Virtual Reality Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Virtual Reality Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual Reality Games.
Chapter 13, to describe Virtual Reality Games research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Virtual Reality Games
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Virtual Reality Games by Type
    • 1.3.1 Overview: Global Virtual Reality Games Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Virtual Reality Games Consumption Value Market Share by Type in 2023
    • 1.3.3 Single-player Game
    • 1.3.4 Adventure Game
    • 1.3.5 Shooter Game
    • 1.3.6 Racing Game
    • 1.3.7 Simulation Game
    • 1.3.8 Other
  • 1.4 Global Virtual Reality Games Market by Application
    • 1.4.1 Overview: Global Virtual Reality Games Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Commercial
    • 1.4.3 Private Entertainment
  • 1.5 Global Virtual Reality Games Market Size & Forecast
  • 1.6 Global Virtual Reality Games Market Size and Forecast by Region
    • 1.6.1 Global Virtual Reality Games Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Virtual Reality Games Market Size by Region, (2019-2030)
    • 1.6.3 North America Virtual Reality Games Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Virtual Reality Games Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Virtual Reality Games Market Size and Prospect (2019-2030)
    • 1.6.6 South America Virtual Reality Games Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Virtual Reality Games Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Survios
    • 2.1.1 Survios Details
    • 2.1.2 Survios Major Business
    • 2.1.3 Survios Virtual Reality Games Product and Solutions
    • 2.1.4 Survios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Survios Recent Developments and Future Plans
  • 2.2 Vertigo Games
    • 2.2.1 Vertigo Games Details
    • 2.2.2 Vertigo Games Major Business
    • 2.2.3 Vertigo Games Virtual Reality Games Product and Solutions
    • 2.2.4 Vertigo Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Vertigo Games Recent Developments and Future Plans
  • 2.3 CCP Games
    • 2.3.1 CCP Games Details
    • 2.3.2 CCP Games Major Business
    • 2.3.3 CCP Games Virtual Reality Games Product and Solutions
    • 2.3.4 CCP Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 CCP Games Recent Developments and Future Plans
  • 2.4 MAD Virtual Reality Studio
    • 2.4.1 MAD Virtual Reality Studio Details
    • 2.4.2 MAD Virtual Reality Studio Major Business
    • 2.4.3 MAD Virtual Reality Studio Virtual Reality Games Product and Solutions
    • 2.4.4 MAD Virtual Reality Studio Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 MAD Virtual Reality Studio Recent Developments and Future Plans
  • 2.5 Maxint
    • 2.5.1 Maxint Details
    • 2.5.2 Maxint Major Business
    • 2.5.3 Maxint Virtual Reality Games Product and Solutions
    • 2.5.4 Maxint Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Maxint Recent Developments and Future Plans
  • 2.6 Spectral Illusions
    • 2.6.1 Spectral Illusions Details
    • 2.6.2 Spectral Illusions Major Business
    • 2.6.3 Spectral Illusions Virtual Reality Games Product and Solutions
    • 2.6.4 Spectral Illusions Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Spectral Illusions Recent Developments and Future Plans
  • 2.7 Croteam
    • 2.7.1 Croteam Details
    • 2.7.2 Croteam Major Business
    • 2.7.3 Croteam Virtual Reality Games Product and Solutions
    • 2.7.4 Croteam Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Croteam Recent Developments and Future Plans
  • 2.8 Beat Games
    • 2.8.1 Beat Games Details
    • 2.8.2 Beat Games Major Business
    • 2.8.3 Beat Games Virtual Reality Games Product and Solutions
    • 2.8.4 Beat Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Beat Games Recent Developments and Future Plans
  • 2.9 Epic Games
    • 2.9.1 Epic Games Details
    • 2.9.2 Epic Games Major Business
    • 2.9.3 Epic Games Virtual Reality Games Product and Solutions
    • 2.9.4 Epic Games Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Epic Games Recent Developments and Future Plans
  • 2.10 Bethesda Softworks
    • 2.10.1 Bethesda Softworks Details
    • 2.10.2 Bethesda Softworks Major Business
    • 2.10.3 Bethesda Softworks Virtual Reality Games Product and Solutions
    • 2.10.4 Bethesda Softworks Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Bethesda Softworks Recent Developments and Future Plans
  • 2.11 Orange Bridge Studios
    • 2.11.1 Orange Bridge Studios Details
    • 2.11.2 Orange Bridge Studios Major Business
    • 2.11.3 Orange Bridge Studios Virtual Reality Games Product and Solutions
    • 2.11.4 Orange Bridge Studios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Orange Bridge Studios Recent Developments and Future Plans
  • 2.12 Polyarc
    • 2.12.1 Polyarc Details
    • 2.12.2 Polyarc Major Business
    • 2.12.3 Polyarc Virtual Reality Games Product and Solutions
    • 2.12.4 Polyarc Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Polyarc Recent Developments and Future Plans
  • 2.13 Frontier Developments
    • 2.13.1 Frontier Developments Details
    • 2.13.2 Frontier Developments Major Business
    • 2.13.3 Frontier Developments Virtual Reality Games Product and Solutions
    • 2.13.4 Frontier Developments Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 Frontier Developments Recent Developments and Future Plans
  • 2.14 Puzzle video game
    • 2.14.1 Puzzle video game Details
    • 2.14.2 Puzzle video game Major Business
    • 2.14.3 Puzzle video game Virtual Reality Games Product and Solutions
    • 2.14.4 Puzzle video game Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 Puzzle video game Recent Developments and Future Plans
  • 2.15 Owlchemy Labs
    • 2.15.1 Owlchemy Labs Details
    • 2.15.2 Owlchemy Labs Major Business
    • 2.15.3 Owlchemy Labs Virtual Reality Games Product and Solutions
    • 2.15.4 Owlchemy Labs Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.15.5 Owlchemy Labs Recent Developments and Future Plans
  • 2.16 Adult Swim
    • 2.16.1 Adult Swim Details
    • 2.16.2 Adult Swim Major Business
    • 2.16.3 Adult Swim Virtual Reality Games Product and Solutions
    • 2.16.4 Adult Swim Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.16.5 Adult Swim Recent Developments and Future Plans
  • 2.17 Capcom
    • 2.17.1 Capcom Details
    • 2.17.2 Capcom Major Business
    • 2.17.3 Capcom Virtual Reality Games Product and Solutions
    • 2.17.4 Capcom Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.17.5 Capcom Recent Developments and Future Plans
  • 2.18 Ubisoft
    • 2.18.1 Ubisoft Details
    • 2.18.2 Ubisoft Major Business
    • 2.18.3 Ubisoft Virtual Reality Games Product and Solutions
    • 2.18.4 Ubisoft Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.18.5 Ubisoft Recent Developments and Future Plans
  • 2.19 Ian Ball
    • 2.19.1 Ian Ball Details
    • 2.19.2 Ian Ball Major Business
    • 2.19.3 Ian Ball Virtual Reality Games Product and Solutions
    • 2.19.4 Ian Ball Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.19.5 Ian Ball Recent Developments and Future Plans
  • 2.20 Bossa Studios
    • 2.20.1 Bossa Studios Details
    • 2.20.2 Bossa Studios Major Business
    • 2.20.3 Bossa Studios Virtual Reality Games Product and Solutions
    • 2.20.4 Bossa Studios Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.20.5 Bossa Studios Recent Developments and Future Plans
  • 2.21 Stress Level Zero
    • 2.21.1 Stress Level Zero Details
    • 2.21.2 Stress Level Zero Major Business
    • 2.21.3 Stress Level Zero Virtual Reality Games Product and Solutions
    • 2.21.4 Stress Level Zero Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.21.5 Stress Level Zero Recent Developments and Future Plans
  • 2.22 KUNOS-Simulazioni Srl
    • 2.22.1 KUNOS-Simulazioni Srl Details
    • 2.22.2 KUNOS-Simulazioni Srl Major Business
    • 2.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Product and Solutions
    • 2.22.4 KUNOS-Simulazioni Srl Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.22.5 KUNOS-Simulazioni Srl Recent Developments and Future Plans
  • 2.23 Sony
    • 2.23.1 Sony Details
    • 2.23.2 Sony Major Business
    • 2.23.3 Sony Virtual Reality Games Product and Solutions
    • 2.23.4 Sony Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.23.5 Sony Recent Developments and Future Plans
  • 2.24 Playful Corp.
    • 2.24.1 Playful Corp. Details
    • 2.24.2 Playful Corp. Major Business
    • 2.24.3 Playful Corp. Virtual Reality Games Product and Solutions
    • 2.24.4 Playful Corp. Virtual Reality Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.24.5 Playful Corp. Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Virtual Reality Games Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Virtual Reality Games by Company Revenue
    • 3.2.2 Top 3 Virtual Reality Games Players Market Share in 2023
    • 3.2.3 Top 6 Virtual Reality Games Players Market Share in 2023
  • 3.3 Virtual Reality Games Market: Overall Company Footprint Analysis
    • 3.3.1 Virtual Reality Games Market: Region Footprint
    • 3.3.2 Virtual Reality Games Market: Company Product Type Footprint
    • 3.3.3 Virtual Reality Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Virtual Reality Games Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Virtual Reality Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Virtual Reality Games Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Virtual Reality Games Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Virtual Reality Games Consumption Value by Type (2019-2030)
  • 6.2 North America Virtual Reality Games Consumption Value by Application (2019-2030)
  • 6.3 North America Virtual Reality Games Market Size by Country
    • 6.3.1 North America Virtual Reality Games Consumption Value by Country (2019-2030)
    • 6.3.2 United States Virtual Reality Games Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Virtual Reality Games Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Virtual Reality Games Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Virtual Reality Games Consumption Value by Type (2019-2030)
  • 7.2 Europe Virtual Reality Games Consumption Value by Application (2019-2030)
  • 7.3 Europe Virtual Reality Games Market Size by Country
    • 7.3.1 Europe Virtual Reality Games Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Virtual Reality Games Market Size and Forecast (2019-2030)
    • 7.3.3 France Virtual Reality Games Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Virtual Reality Games Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Virtual Reality Games Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Virtual Reality Games Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Virtual Reality Games Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Virtual Reality Games Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Virtual Reality Games Market Size by Region
    • 8.3.1 Asia-Pacific Virtual Reality Games Consumption Value by Region (2019-2030)
    • 8.3.2 China Virtual Reality Games Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Virtual Reality Games Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Virtual Reality Games Market Size and Forecast (2019-2030)
    • 8.3.5 India Virtual Reality Games Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Virtual Reality Games Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Virtual Reality Games Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Virtual Reality Games Consumption Value by Type (2019-2030)
  • 9.2 South America Virtual Reality Games Consumption Value by Application (2019-2030)
  • 9.3 South America Virtual Reality Games Market Size by Country
    • 9.3.1 South America Virtual Reality Games Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Virtual Reality Games Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Virtual Reality Games Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Virtual Reality Games Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Virtual Reality Games Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Virtual Reality Games Market Size by Country
    • 10.3.1 Middle East & Africa Virtual Reality Games Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Virtual Reality Games Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Virtual Reality Games Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Virtual Reality Games Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Virtual Reality Games Market Drivers
  • 11.2 Virtual Reality Games Market Restraints
  • 11.3 Virtual Reality Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Virtual Reality Games Industry Chain
  • 12.2 Virtual Reality Games Upstream Analysis
  • 12.3 Virtual Reality Games Midstream Analysis
  • 12.4 Virtual Reality Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Virtual Reality Games. Industry analysis & Market Report on Virtual Reality Games is a syndicated market report, published as Global Virtual Reality Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Virtual Reality Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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