Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.
Based on the Virtual Reality Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Virtual Reality Games market covered in Chapter 5:
Orange Bridge Studios
Frontier Developments
Polyarc
Beat Games
Survios
Bossa Studios
Epic Games
Ubisoft
Bethesda Softworks
CCP Games
Vertigo Games
KUNOS-Simulazioni Srl
MAD Virtual Reality Studio
Puzzle video game
Capcom
Ian Ball
Owlchemy Labs
Stress Level Zero
Croteam
Playful Corp
Adult Swim
In Chapter 6, on the basis of types, the Virtual Reality Games market from 2015 to 2025 is primarily split into:
Single-player Game
Adventure Game
Shooter Game
Racing game
Simulation Game
Others
In Chapter 7, on the basis of applications, the Virtual Reality Games market from 2015 to 2025 covers:
Commercial
Private Entertainment
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Virtual Reality Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Orange Bridge Studios
5.1.1 Orange Bridge Studios Company Profile
5.1.2 Orange Bridge Studios Business Overview
5.1.3 Orange Bridge Studios Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Orange Bridge Studios Virtual Reality Games Products Introduction
5.2 Frontier Developments
5.2.1 Frontier Developments Company Profile
5.2.2 Frontier Developments Business Overview
5.2.3 Frontier Developments Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Frontier Developments Virtual Reality Games Products Introduction
5.3 Polyarc
5.3.1 Polyarc Company Profile
5.3.2 Polyarc Business Overview
5.3.3 Polyarc Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Polyarc Virtual Reality Games Products Introduction
5.4 Beat Games
5.4.1 Beat Games Company Profile
5.4.2 Beat Games Business Overview
5.4.3 Beat Games Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Beat Games Virtual Reality Games Products Introduction
5.5 Survios
5.5.1 Survios Company Profile
5.5.2 Survios Business Overview
5.5.3 Survios Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Survios Virtual Reality Games Products Introduction
5.6 Bossa Studios
5.6.1 Bossa Studios Company Profile
5.6.2 Bossa Studios Business Overview
5.6.3 Bossa Studios Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Bossa Studios Virtual Reality Games Products Introduction
5.7 Epic Games
5.7.1 Epic Games Company Profile
5.7.2 Epic Games Business Overview
5.7.3 Epic Games Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Epic Games Virtual Reality Games Products Introduction
5.8 Ubisoft
5.8.1 Ubisoft Company Profile
5.8.2 Ubisoft Business Overview
5.8.3 Ubisoft Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Ubisoft Virtual Reality Games Products Introduction
5.9 Bethesda Softworks
5.9.1 Bethesda Softworks Company Profile
5.9.2 Bethesda Softworks Business Overview
5.9.3 Bethesda Softworks Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Bethesda Softworks Virtual Reality Games Products Introduction
5.10 CCP Games
5.10.1 CCP Games Company Profile
5.10.2 CCP Games Business Overview
5.10.3 CCP Games Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 CCP Games Virtual Reality Games Products Introduction
5.11 Vertigo Games
5.11.1 Vertigo Games Company Profile
5.11.2 Vertigo Games Business Overview
5.11.3 Vertigo Games Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Vertigo Games Virtual Reality Games Products Introduction
5.12 KUNOS-Simulazioni Srl
5.12.1 KUNOS-Simulazioni Srl Company Profile
5.12.2 KUNOS-Simulazioni Srl Business Overview
5.12.3 KUNOS-Simulazioni Srl Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 KUNOS-Simulazioni Srl Virtual Reality Games Products Introduction
5.13 MAD Virtual Reality Studio
5.13.1 MAD Virtual Reality Studio Company Profile
5.13.2 MAD Virtual Reality Studio Business Overview
5.13.3 MAD Virtual Reality Studio Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 MAD Virtual Reality Studio Virtual Reality Games Products Introduction
5.14 Puzzle video game
5.14.1 Puzzle video game Company Profile
5.14.2 Puzzle video game Business Overview
5.14.3 Puzzle video game Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Puzzle video game Virtual Reality Games Products Introduction
5.15 Capcom
5.15.1 Capcom Company Profile
5.15.2 Capcom Business Overview
5.15.3 Capcom Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Capcom Virtual Reality Games Products Introduction
5.16 Ian Ball
5.16.1 Ian Ball Company Profile
5.16.2 Ian Ball Business Overview
5.16.3 Ian Ball Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Ian Ball Virtual Reality Games Products Introduction
5.17 Owlchemy Labs
5.17.1 Owlchemy Labs Company Profile
5.17.2 Owlchemy Labs Business Overview
5.17.3 Owlchemy Labs Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 Owlchemy Labs Virtual Reality Games Products Introduction
5.18 Stress Level Zero
5.18.1 Stress Level Zero Company Profile
5.18.2 Stress Level Zero Business Overview
5.18.3 Stress Level Zero Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 Stress Level Zero Virtual Reality Games Products Introduction
5.19 Croteam
5.19.1 Croteam Company Profile
5.19.2 Croteam Business Overview
5.19.3 Croteam Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.19.4 Croteam Virtual Reality Games Products Introduction
5.20 Playful Corp
5.20.1 Playful Corp Company Profile
5.20.2 Playful Corp Business Overview
5.20.3 Playful Corp Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.20.4 Playful Corp Virtual Reality Games Products Introduction
5.21 Adult Swim
5.21.1 Adult Swim Company Profile
5.21.2 Adult Swim Business Overview
5.21.3 Adult Swim Virtual Reality Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.21.4 Adult Swim Virtual Reality Games Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Virtual Reality Games Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Virtual Reality Games Sales and Market Share by Types (2015-2020)
6.1.2 Global Virtual Reality Games Revenue and Market Share by Types (2015-2020)
6.1.3 Global Virtual Reality Games Price by Types (2015-2020)
6.2 Global Virtual Reality Games Market Forecast by Types (2020-2025)
6.2.1 Global Virtual Reality Games Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Virtual Reality Games Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Virtual Reality Games Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Virtual Reality Games Sales, Price and Growth Rate of Single-player Game
6.3.2 Global Virtual Reality Games Sales, Price and Growth Rate of Adventure Game
6.3.3 Global Virtual Reality Games Sales, Price and Growth Rate of Shooter Game
6.3.4 Global Virtual Reality Games Sales, Price and Growth Rate of Racing game
6.3.5 Global Virtual Reality Games Sales, Price and Growth Rate of Simulation Game
6.3.6 Global Virtual Reality Games Sales, Price and Growth Rate of Others
6.4 Global Virtual Reality Games Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Single-player Game Market Revenue and Sales Forecast (2020-2025)
6.4.2 Adventure Game Market Revenue and Sales Forecast (2020-2025)
6.4.3 Shooter Game Market Revenue and Sales Forecast (2020-2025)
6.4.4 Racing game Market Revenue and Sales Forecast (2020-2025)
6.4.5 Simulation Game Market Revenue and Sales Forecast (2020-2025)
6.4.6 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Virtual Reality Games Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Virtual Reality Games Sales and Market Share by Applications (2015-2020)
7.1.2 Global Virtual Reality Games Revenue and Market Share by Applications (2015-2020)
7.2 Global Virtual Reality Games Market Forecast by Applications (2020-2025)
7.2.1 Global Virtual Reality Games Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Virtual Reality Games Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Virtual Reality Games Revenue, Sales and Growth Rate of Commercial (2015-2020)
7.3.2 Global Virtual Reality Games Revenue, Sales and Growth Rate of Private Entertainment (2015-2020)
7.4 Global Virtual Reality Games Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Commercial Market Revenue and Sales Forecast (2020-2025)
7.4.2 Private Entertainment Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Virtual Reality Games Sales by Regions (2015-2020)
8.2 Global Virtual Reality Games Market Revenue by Regions (2015-2020)
8.3 Global Virtual Reality Games Market Forecast by Regions (2020-2025)
9 North America Virtual Reality Games Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Virtual Reality Games Market Sales and Growth Rate (2015-2020)
9.3 North America Virtual Reality Games Market Revenue and Growth Rate (2015-2020)
9.4 North America Virtual Reality Games Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Virtual Reality Games Market Analysis by Country
9.6.1 U.S. Virtual Reality Games Sales and Growth Rate
9.6.2 Canada Virtual Reality Games Sales and Growth Rate
9.6.3 Mexico Virtual Reality Games Sales and Growth Rate
10 Europe Virtual Reality Games Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Virtual Reality Games Market Sales and Growth Rate (2015-2020)
10.3 Europe Virtual Reality Games Market Revenue and Growth Rate (2015-2020)
10.4 Europe Virtual Reality Games Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Virtual Reality Games Market Analysis by Country
10.6.1 Germany Virtual Reality Games Sales and Growth Rate
10.6.2 United Kingdom Virtual Reality Games Sales and Growth Rate
10.6.3 France Virtual Reality Games Sales and Growth Rate
10.6.4 Italy Virtual Reality Games Sales and Growth Rate
10.6.5 Spain Virtual Reality Games Sales and Growth Rate
10.6.6 Russia Virtual Reality Games Sales and Growth Rate
11 Asia-Pacific Virtual Reality Games Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Virtual Reality Games Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Virtual Reality Games Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Virtual Reality Games Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Virtual Reality Games Market Analysis by Country
11.6.1 China Virtual Reality Games Sales and Growth Rate
11.6.2 Japan Virtual Reality Games Sales and Growth Rate
11.6.3 South Korea Virtual Reality Games Sales and Growth Rate
11.6.4 Australia Virtual Reality Games Sales and Growth Rate
11.6.5 India Virtual Reality Games Sales and Growth Rate
12 South America Virtual Reality Games Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Virtual Reality Games Market Sales and Growth Rate (2015-2020)
12.3 South America Virtual Reality Games Market Revenue and Growth Rate (2015-2020)
12.4 South America Virtual Reality Games Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Virtual Reality Games Market Analysis by Country
12.6.1 Brazil Virtual Reality Games Sales and Growth Rate
12.6.2 Argentina Virtual Reality Games Sales and Growth Rate
12.6.3 Columbia Virtual Reality Games Sales and Growth Rate
13 Middle East and Africa Virtual Reality Games Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Virtual Reality Games Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Virtual Reality Games Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Virtual Reality Games Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Virtual Reality Games Market Analysis by Country
13.6.1 UAE Virtual Reality Games Sales and Growth Rate
13.6.2 Egypt Virtual Reality Games Sales and Growth Rate
13.6.3 South Africa Virtual Reality Games Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Virtual Reality Games Market Size and Growth Rate 2015-2025
Table Virtual Reality Games Key Market Segments
Figure Global Virtual Reality Games Market Revenue ($) Segment by Type from 2015-2020
Figure Global Virtual Reality Games Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Virtual Reality Games
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Orange Bridge Studios Company Profile
Table Orange Bridge Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Orange Bridge Studios Production and Growth Rate
Summary: Get latest Market Research Reports on Virtual Reality Games. Industry analysis & Market Report on Virtual Reality Games is a syndicated market report, published as Global Virtual Reality Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Virtual Reality Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.