Market Analysis and Insights: Global Virtual Digital Human Market
Virtual digital human refers to the non physical world, which is created and used by computer means such as computer graphics, graphics rendering, motion capture, deep learning, speech synthesis and so on, It is also a comprehensive product with multiple human characteristics (appearance characteristics, human performance ability, human interaction ability, etc.). It is also called virtual image, virtual human, digital human, etc. representative subdivision applications include virtual assistant, virtual customer service, virtual idol / anchor, etc.
The global Virtual Digital Human market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Service Virtual Digital Human accounting for % of the Virtual Digital Human global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Media Field segment is altered to an % CAGR throughout this forecast period.
China Virtual Digital Human market size is valued at US$ million in 2021, while the North America and Europe Virtual Digital Human are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Virtual Digital Human landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Virtual Digital Human market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Virtual Digital Human market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Virtual Digital Human market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Virtual Digital Human market.
Impact of Covid-19 Outbreak
This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.
Segmental Analysis
The report has been segmented into product and application segments. The researchers have documented all the products present today in the Virtual Digital Human market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.
Virtual Digital Human Breakdown Data by Type
Service Virtual Digital Human
Identity Virtual Digital Human
Virtual Digital Human Breakdown Data by Application
Media Field
Financial Field
Retail Sector
Game Field
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Competitive Landscape
This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:
Microsoft
ELLASSAY
Crypton Future Media, Inc.
UneeQ
Unreal Engine
Eisko
Soul Machines
Baidu
Tencent
Blue Focus Group
Wonder Share
Beijing Jetsen Technology Co., Ltd.
Mango Excellent Media
T-angel
Yunnan Tourism Co., Ltd
DGene Inc.
Digital Domain
Frequently Asked Questions
What factors will challenge the Virtual Digital Human market growth?
Which end-use segment will expand at the fastest CAGR in the Virtual Digital Human market?
Which are the emerging players in the Virtual Digital Human market?
How concentrated is the Virtual Digital Human market?
Which factors are positively contributing to the Virtual Digital Human market growth?
Which are the novel product innovations in the Virtual Digital Human market?
Which product segment will emerge as the most lucrative in the Virtual Digital Human market?
Which factors are increasing the competition in the Virtual Digital Human market?
Which are the strategic measures taken by the Virtual Digital Human industry players?
Which region will witness inactive growth during the forecast period?
What key trends are likely to emerge in the Virtual Digital Human market in the coming years?
Table of Contents
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Digital Human Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Service Virtual Digital Human
1.2.3 Identity Virtual Digital Human
1.3 Market by Application
1.3.1 Global Virtual Digital Human Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Media Field
1.3.3 Financial Field
1.3.4 Retail Sector
1.3.5 Game Field
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Digital Human Market Perspective (2017-2028)
2.2 Virtual Digital Human Growth Trends by Region
2.2.1 Virtual Digital Human Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Digital Human Historic Market Size by Region (2017-2022)
2.2.3 Virtual Digital Human Forecasted Market Size by Region (2023-2028)
2.3 Virtual Digital Human Market Dynamics
2.3.1 Virtual Digital Human Industry Trends
2.3.2 Virtual Digital Human Market Drivers
2.3.3 Virtual Digital Human Market Challenges
2.3.4 Virtual Digital Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Digital Human Players by Revenue
3.1.1 Global Top Virtual Digital Human Players by Revenue (2017-2022)
3.1.2 Global Virtual Digital Human Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Digital Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Digital Human Revenue
3.4 Global Virtual Digital Human Market Concentration Ratio
3.4.1 Global Virtual Digital Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Digital Human Revenue in 2021
3.5 Virtual Digital Human Key Players Head office and Area Served
3.6 Key Players Virtual Digital Human Product Solution and Service
3.7 Date of Enter into Virtual Digital Human Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Digital Human Breakdown Data by Type
4.1 Global Virtual Digital Human Historic Market Size by Type (2017-2022)
4.2 Global Virtual Digital Human Forecasted Market Size by Type (2023-2028)
5 Virtual Digital Human Breakdown Data by Application
5.1 Global Virtual Digital Human Historic Market Size by Application (2017-2022)
5.2 Global Virtual Digital Human Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Digital Human Market Size (2017-2028)
6.2 North America Virtual Digital Human Market Size by Type
6.2.1 North America Virtual Digital Human Market Size by Type (2017-2022)
6.2.2 North America Virtual Digital Human Market Size by Type (2023-2028)
6.2.3 North America Virtual Digital Human Market Share by Type (2017-2028)
6.3 North America Virtual Digital Human Market Size by Application
6.3.1 North America Virtual Digital Human Market Size by Application (2017-2022)
6.3.2 North America Virtual Digital Human Market Size by Application (2023-2028)
6.3.3 North America Virtual Digital Human Market Share by Application (2017-2028)
6.4 North America Virtual Digital Human Market Size by Country
6.4.1 North America Virtual Digital Human Market Size by Country (2017-2022)
6.4.2 North America Virtual Digital Human Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Virtual Digital Human Market Size (2017-2028)
7.2 Europe Virtual Digital Human Market Size by Type
7.2.1 Europe Virtual Digital Human Market Size by Type (2017-2022)
7.2.2 Europe Virtual Digital Human Market Size by Type (2023-2028)
7.2.3 Europe Virtual Digital Human Market Share by Type (2017-2028)
7.3 Europe Virtual Digital Human Market Size by Application
7.3.1 Europe Virtual Digital Human Market Size by Application (2017-2022)
7.3.2 Europe Virtual Digital Human Market Size by Application (2023-2028)
7.3.3 Europe Virtual Digital Human Market Share by Application (2017-2028)
7.4 Europe Virtual Digital Human Market Size by Country
7.4.1 Europe Virtual Digital Human Market Size by Country (2017-2022)
7.4.2 Europe Virtual Digital Human Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Digital Human Market Size (2017-2028)
8.2 Asia-Pacific Virtual Digital Human Market Size by Type
8.2.1 Asia-Pacific Virtual Digital Human Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Virtual Digital Human Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Virtual Digital Human Market Share by Type (2017-2028)
8.3 Asia-Pacific Virtual Digital Human Market Size by Application
8.3.1 Asia-Pacific Virtual Digital Human Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Virtual Digital Human Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Virtual Digital Human Market Share by Application (2017-2028)
8.4 Asia-Pacific Virtual Digital Human Market Size by Region
8.4.1 Asia-Pacific Virtual Digital Human Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Virtual Digital Human Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Digital Human Market Size (2017-2028)
9.2 Latin America Virtual Digital Human Market Size by Type
9.2.1 Latin America Virtual Digital Human Market Size by Type (2017-2022)
9.2.2 Latin America Virtual Digital Human Market Size by Type (2023-2028)
9.2.3 Latin America Virtual Digital Human Market Share by Type (2017-2028)
9.3 Latin America Virtual Digital Human Market Size by Application
9.3.1 Latin America Virtual Digital Human Market Size by Application (2017-2022)
9.3.2 Latin America Virtual Digital Human Market Size by Application (2023-2028)
9.3.3 Latin America Virtual Digital Human Market Share by Application (2017-2028)
9.4 Latin America Virtual Digital Human Market Size by Country
9.4.1 Latin America Virtual Digital Human Market Size by Country (2017-2022)
9.4.2 Latin America Virtual Digital Human Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Digital Human Market Size (2017-2028)
10.2 Middle East & Africa Virtual Digital Human Market Size by Type
10.2.1 Middle East & Africa Virtual Digital Human Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Virtual Digital Human Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Virtual Digital Human Market Share by Type (2017-2028)
10.3 Middle East & Africa Virtual Digital Human Market Size by Application
10.3.1 Middle East & Africa Virtual Digital Human Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Virtual Digital Human Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Virtual Digital Human Market Share by Application (2017-2028)
10.4 Middle East & Africa Virtual Digital Human Market Size by Country
10.4.1 Middle East & Africa Virtual Digital Human Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Virtual Digital Human Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Virtual Digital Human Introduction
11.1.4 Microsoft Revenue in Virtual Digital Human Business (2017-2022)
11.1.5 Microsoft Recent Developments
11.2 ELLASSAY
11.2.1 ELLASSAY Company Details
11.2.2 ELLASSAY Business Overview
11.2.3 ELLASSAY Virtual Digital Human Introduction
11.2.4 ELLASSAY Revenue in Virtual Digital Human Business (2017-2022)
11.2.5 ELLASSAY Recent Developments
11.3 Crypton Future Media, Inc.
11.3.1 Crypton Future Media, Inc. Company Details
11.3.2 Crypton Future Media, Inc. Business Overview
11.3.3 Crypton Future Media, Inc. Virtual Digital Human Introduction
11.3.4 Crypton Future Media, Inc. Revenue in Virtual Digital Human Business (2017-2022)
11.3.5 Crypton Future Media, Inc. Recent Developments
11.4 UneeQ
11.4.1 UneeQ Company Details
11.4.2 UneeQ Business Overview
11.4.3 UneeQ Virtual Digital Human Introduction
11.4.4 UneeQ Revenue in Virtual Digital Human Business (2017-2022)
11.4.5 UneeQ Recent Developments
11.5 Unreal Engine
11.5.1 Unreal Engine Company Details
11.5.2 Unreal Engine Business Overview
11.5.3 Unreal Engine Virtual Digital Human Introduction
11.5.4 Unreal Engine Revenue in Virtual Digital Human Business (2017-2022)
11.5.5 Unreal Engine Recent Developments
11.6 Eisko
11.6.1 Eisko Company Details
11.6.2 Eisko Business Overview
11.6.3 Eisko Virtual Digital Human Introduction
11.6.4 Eisko Revenue in Virtual Digital Human Business (2017-2022)
11.6.5 Eisko Recent Developments
11.7 Soul Machines
11.7.1 Soul Machines Company Details
11.7.2 Soul Machines Business Overview
11.7.3 Soul Machines Virtual Digital Human Introduction
11.7.4 Soul Machines Revenue in Virtual Digital Human Business (2017-2022)
11.7.5 Soul Machines Recent Developments
11.8 Baidu
11.8.1 Baidu Company Details
11.8.2 Baidu Business Overview
11.8.3 Baidu Virtual Digital Human Introduction
11.8.4 Baidu Revenue in Virtual Digital Human Business (2017-2022)
11.8.5 Baidu Recent Developments
11.9 Tencent
11.9.1 Tencent Company Details
11.9.2 Tencent Business Overview
11.9.3 Tencent Virtual Digital Human Introduction
11.9.4 Tencent Revenue in Virtual Digital Human Business (2017-2022)
11.9.5 Tencent Recent Developments
11.10 Blue Focus Group
11.10.1 Blue Focus Group Company Details
11.10.2 Blue Focus Group Business Overview
11.10.3 Blue Focus Group Virtual Digital Human Introduction
11.10.4 Blue Focus Group Revenue in Virtual Digital Human Business (2017-2022)
11.10.5 Blue Focus Group Recent Developments
11.11 Wonder Share
11.11.1 Wonder Share Company Details
11.11.2 Wonder Share Business Overview
11.11.3 Wonder Share Virtual Digital Human Introduction
11.11.4 Wonder Share Revenue in Virtual Digital Human Business (2017-2022)
11.11.5 Wonder Share Recent Developments
11.12 Beijing Jetsen Technology Co., Ltd.
11.12.1 Beijing Jetsen Technology Co., Ltd. Company Details
11.12.2 Beijing Jetsen Technology Co., Ltd. Business Overview
11.12.3 Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Introduction
11.12.4 Beijing Jetsen Technology Co., Ltd. Revenue in Virtual Digital Human Business (2017-2022)
Summary: Get latest Market Research Reports on Virtual Digital Human. Industry analysis & Market Report on Virtual Digital Human is a syndicated market report, published as Global Virtual Digital Human Market Insights, Forecast to 2028. It is complete Research Study and Industry Analysis of Virtual Digital Human market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.