Report Detail

Service & Software Global Virtual and Augmented Reality Market Size, Status and Forecast 2020-2026

  • RnM4127432
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  • 12 August, 2020
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  • Global
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  • 132 Pages
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  • QYResearch
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  • Service & Software

Virtual and Augmented Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual and Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study
Google
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Barco
Blippar.com Ltd
Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
MindMaze SA
Virtalis
Manus Machinae
Independiente Communications
VirZOOM
NuFormer Projection

Market segment by Type, the product can be split into
Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
Software
Service
Market segment by Application, split into
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Manufacturing

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Virtual and Augmented Reality Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Virtual and Augmented Reality Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
    • 1.4.3 Software
    • 1.4.4 Service
  • 1.5 Market by Application
    • 1.5.1 Global Virtual and Augmented Reality Market Share by Application: 2020 VS 2026
    • 1.5.2 Healthcare
    • 1.5.3 Education
    • 1.5.4 Retail
    • 1.5.5 Gaming
    • 1.5.6 Construction
    • 1.5.7 Media and Entertainment
    • 1.5.8 Automotive
    • 1.5.9 Defense and Aerospace
    • 1.5.10 Manufacturing
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Global Growth Trends

  • 2.1 Global Virtual and Augmented Reality Market Perspective (2015-2026)
  • 2.2 Global Virtual and Augmented Reality Growth Trends by Regions
    • 2.2.1 Virtual and Augmented Reality Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Virtual and Augmented Reality Historic Market Share by Regions (2015-2020)
    • 2.2.3 Virtual and Augmented Reality Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Virtual and Augmented Reality Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Virtual and Augmented Reality Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Virtual and Augmented Reality Players by Market Size
    • 3.1.1 Global Top Virtual and Augmented Reality Players by Revenue (2015-2020)
    • 3.1.2 Global Virtual and Augmented Reality Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Virtual and Augmented Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Virtual and Augmented Reality Market Concentration Ratio
    • 3.2.1 Global Virtual and Augmented Reality Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Virtual and Augmented Reality Revenue in 2019
  • 3.3 Virtual and Augmented Reality Key Players Head office and Area Served
  • 3.4 Key Players Virtual and Augmented Reality Product Solution and Service
  • 3.5 Date of Enter into Virtual and Augmented Reality Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global Virtual and Augmented Reality Historic Market Size by Type (2015-2020)
  • 4.2 Global Virtual and Augmented Reality Forecasted Market Size by Type (2021-2026)

5 Market Size by Application (2015-2026)

  • 5.1 Global Virtual and Augmented Reality Market Size by Application (2015-2020)
  • 5.2 Global Virtual and Augmented Reality Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Virtual and Augmented Reality Market Size (2015-2020)
  • 6.2 Virtual and Augmented Reality Key Players in North America (2019-2020)
  • 6.3 North America Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 6.4 North America Virtual and Augmented Reality Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Virtual and Augmented Reality Market Size (2015-2020)
  • 7.2 Virtual and Augmented Reality Key Players in Europe (2019-2020)
  • 7.3 Europe Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 7.4 Europe Virtual and Augmented Reality Market Size by Application (2015-2020)

8 China

  • 8.1 China Virtual and Augmented Reality Market Size (2015-2020)
  • 8.2 Virtual and Augmented Reality Key Players in China (2019-2020)
  • 8.3 China Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 8.4 China Virtual and Augmented Reality Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Virtual and Augmented Reality Market Size (2015-2020)
  • 9.2 Virtual and Augmented Reality Key Players in Japan (2019-2020)
  • 9.3 Japan Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 9.4 Japan Virtual and Augmented Reality Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Virtual and Augmented Reality Market Size (2015-2020)
  • 10.2 Virtual and Augmented Reality Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Virtual and Augmented Reality Market Size by Application (2015-2020)

11 India

  • 11.1 India Virtual and Augmented Reality Market Size (2015-2020)
  • 11.2 Virtual and Augmented Reality Key Players in India (2019-2020)
  • 11.3 India Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 11.4 India Virtual and Augmented Reality Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Virtual and Augmented Reality Market Size (2015-2020)
  • 12.2 Virtual and Augmented Reality Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Virtual and Augmented Reality Market Size by Type (2015-2020)
  • 12.4 Central & South America Virtual and Augmented Reality Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Google
    • 13.1.1 Google Company Details
    • 13.1.2 Google Business Overview
    • 13.1.3 Google Virtual and Augmented Reality Introduction
    • 13.1.4 Google Revenue in Virtual and Augmented Reality Business (2015-2020))
    • 13.1.5 Google Recent Development
  • 13.2 Samsung Electronics
    • 13.2.1 Samsung Electronics Company Details
    • 13.2.2 Samsung Electronics Business Overview
    • 13.2.3 Samsung Electronics Virtual and Augmented Reality Introduction
    • 13.2.4 Samsung Electronics Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.2.5 Samsung Electronics Recent Development
  • 13.3 Microsoft Corporation
    • 13.3.1 Microsoft Corporation Company Details
    • 13.3.2 Microsoft Corporation Business Overview
    • 13.3.3 Microsoft Corporation Virtual and Augmented Reality Introduction
    • 13.3.4 Microsoft Corporation Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.3.5 Microsoft Corporation Recent Development
  • 13.4 Sony Interactive Entertainment
    • 13.4.1 Sony Interactive Entertainment Company Details
    • 13.4.2 Sony Interactive Entertainment Business Overview
    • 13.4.3 Sony Interactive Entertainment Virtual and Augmented Reality Introduction
    • 13.4.4 Sony Interactive Entertainment Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.4.5 Sony Interactive Entertainment Recent Development
  • 13.5 Oculus VR LLC
    • 13.5.1 Oculus VR LLC Company Details
    • 13.5.2 Oculus VR LLC Business Overview
    • 13.5.3 Oculus VR LLC Virtual and Augmented Reality Introduction
    • 13.5.4 Oculus VR LLC Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.5.5 Oculus VR LLC Recent Development
  • 13.6 HTC Corporation
    • 13.6.1 HTC Corporation Company Details
    • 13.6.2 HTC Corporation Business Overview
    • 13.6.3 HTC Corporation Virtual and Augmented Reality Introduction
    • 13.6.4 HTC Corporation Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.6.5 HTC Corporation Recent Development
  • 13.7 ZeroLigh
    • 13.7.1 ZeroLigh Company Details
    • 13.7.2 ZeroLigh Business Overview
    • 13.7.3 ZeroLigh Virtual and Augmented Reality Introduction
    • 13.7.4 ZeroLigh Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.7.5 ZeroLigh Recent Development
  • 13.8 EON Reality
    • 13.8.1 EON Reality Company Details
    • 13.8.2 EON Reality Business Overview
    • 13.8.3 EON Reality Virtual and Augmented Reality Introduction
    • 13.8.4 EON Reality Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.8.5 EON Reality Recent Development
  • 13.9 Nokia Corporation
    • 13.9.1 Nokia Corporation Company Details
    • 13.9.2 Nokia Corporation Business Overview
    • 13.9.3 Nokia Corporation Virtual and Augmented Reality Introduction
    • 13.9.4 Nokia Corporation Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.9.5 Nokia Corporation Recent Development
  • 13.10 Barco
    • 13.10.1 Barco Company Details
    • 13.10.2 Barco Business Overview
    • 13.10.3 Barco Virtual and Augmented Reality Introduction
    • 13.10.4 Barco Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 13.10.5 Barco Recent Development
  • 13.11 Blippar.com Ltd
    • 10.11.1 Blippar.com Ltd Company Details
    • 10.11.2 Blippar.com Ltd Business Overview
    • 10.11.3 Blippar.com Ltd Virtual and Augmented Reality Introduction
    • 10.11.4 Blippar.com Ltd Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.11.5 Blippar.com Ltd Recent Development
  • 13.12 Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
    • 10.12.1 Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Company Details
    • 10.12.2 Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Business Overview
    • 10.12.3 Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Virtual and Augmented Reality Introduction
    • 10.12.4 Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.12.5 Aurasma Ltd. (Hewlett-Packard Development Company. L.P) Recent Development
  • 13.13 MindMaze SA
    • 10.13.1 MindMaze SA Company Details
    • 10.13.2 MindMaze SA Business Overview
    • 10.13.3 MindMaze SA Virtual and Augmented Reality Introduction
    • 10.13.4 MindMaze SA Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.13.5 MindMaze SA Recent Development
  • 13.14 Virtalis
    • 10.14.1 Virtalis Company Details
    • 10.14.2 Virtalis Business Overview
    • 10.14.3 Virtalis Virtual and Augmented Reality Introduction
    • 10.14.4 Virtalis Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.14.5 Virtalis Recent Development
  • 13.15 Manus Machinae
    • 10.15.1 Manus Machinae Company Details
    • 10.15.2 Manus Machinae Business Overview
    • 10.15.3 Manus Machinae Virtual and Augmented Reality Introduction
    • 10.15.4 Manus Machinae Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.15.5 Manus Machinae Recent Development
  • 13.16 Independiente Communications
    • 10.16.1 Independiente Communications Company Details
    • 10.16.2 Independiente Communications Business Overview
    • 10.16.3 Independiente Communications Virtual and Augmented Reality Introduction
    • 10.16.4 Independiente Communications Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.16.5 Independiente Communications Recent Development
  • 13.17 VirZOOM
    • 10.17.1 VirZOOM Company Details
    • 10.17.2 VirZOOM Business Overview
    • 10.17.3 VirZOOM Virtual and Augmented Reality Introduction
    • 10.17.4 VirZOOM Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.17.5 VirZOOM Recent Development
  • 13.18 NuFormer Projection
    • 10.18.1 NuFormer Projection Company Details
    • 10.18.2 NuFormer Projection Business Overview
    • 10.18.3 NuFormer Projection Virtual and Augmented Reality Introduction
    • 10.18.4 NuFormer Projection Revenue in Virtual and Augmented Reality Business (2015-2020)
    • 10.18.5 NuFormer Projection Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Virtual and Augmented Reality. Industry analysis & Market Report on Virtual and Augmented Reality is a syndicated market report, published as Global Virtual and Augmented Reality Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Virtual and Augmented Reality market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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