Report Detail

Electronics & Semiconductor Global (United States, European Union and China) Video Game Controller Market Research Report 2019-2025

  • RnM3364060
  • |
  • 13 July, 2020
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Video Game Controller market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Game Controller market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Video Game Controller market is segmented into
Wired video game controllers
Wireless video game controllers

Segment by Application, the Video Game Controller market is segmented into
For PCs
For Consoles
Other

Regional and Country-level Analysis
The Video Game Controller market is analysed and market size information is provided by regions (countries).
The key regions covered in the Video Game Controller market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.
Competitive Landscape and Video Game Controller Market Share Analysis

Video Game Controller market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, price, revenue of Video Game Controller by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on production, revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue, and the production capacity, price, revenue generated in Video Game Controller business, the date to enter into the Video Game Controller market, Video Game Controller product introduction, recent developments, etc.
The major vendors covered:
Nintendo
Sony
Microsoft
Sega
Atari
SNES
SteelSeries
Logitech
MOGA
Mad Catz


1 Study Coverage

  • 1.1 Video Game Controller Product Introduction
  • 1.2 Key Market Segments in This Study
  • 1.3 Key Manufacturers Covered: Ranking of Global Top Video Game Controller Manufacturers by Revenue in 2019
  • 1.4 Market by Type
    • 1.4.1 Global Video Game Controller Market Size Growth Rate by Type
    • 1.4.2 Wired video game controllers
    • 1.4.3 Wireless video game controllers
  • 1.5 Market by Application
    • 1.5.1 Global Video Game Controller Market Size Growth Rate by Application
    • 1.5.2 For PCs
    • 1.5.3 For Consoles
    • 1.5.4 Other
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global Video Game Controller Market Size, Estimates and Forecasts
    • 2.1.1 Global Video Game Controller Revenue Estimates and Forecasts 2015-2026
    • 2.1.2 Global Video Game Controller Production Capacity Estimates and Forecasts 2015-2026
    • 2.1.3 Global Video Game Controller Production Estimates and Forecasts 2015-2026
  • 2.2 Global Video Game Controller, Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Analysis of Competitive Landscape
    • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 2.3.2 Global Video Game Controller Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.3.3 Global Video Game Controller Manufacturers Geographical Distribution
  • 2.4 Key Trends for Video Game Controller Markets & Products
  • 2.5 Primary Interviews with Key Video Game Controller Players (Opinion Leaders)

3 Market Size by Manufacturers

  • 3.1 Global Top Video Game Controller Manufacturers by Production Capacity
    • 3.1.1 Global Top Video Game Controller Manufacturers by Production Capacity (2015-2020)
    • 3.1.2 Global Top Video Game Controller Manufacturers by Production (2015-2020)
    • 3.1.3 Global Top Video Game Controller Manufacturers Market Share by Production
  • 3.2 Global Top Video Game Controller Manufacturers by Revenue
    • 3.2.1 Global Top Video Game Controller Manufacturers by Revenue (2015-2020)
    • 3.2.2 Global Top Video Game Controller Manufacturers Market Share by Revenue (2015-2020)
    • 3.2.3 Global Top 10 and Top 5 Companies by Video Game Controller Revenue in 2019
  • 3.3 Global Video Game Controller Price by Manufacturers
  • 3.4 Mergers & Acquisitions, Expansion Plans

4 Video Game Controller Production by Regions

  • 4.1 Global Video Game Controller Historic Market Facts & Figures by Regions
    • 4.1.1 Global Top Video Game Controller Regions by Production (2015-2020)
    • 4.1.2 Global Top Video Game Controller Regions by Revenue (2015-2020)
  • 4.2 North America
    • 4.2.1 North America Video Game Controller Production (2015-2020)
    • 4.2.2 North America Video Game Controller Revenue (2015-2020)
    • 4.2.3 Key Players in North America
    • 4.2.4 North America Video Game Controller Import & Export (2015-2020)
  • 4.3 Europe
    • 4.3.1 Europe Video Game Controller Production (2015-2020)
    • 4.3.2 Europe Video Game Controller Revenue (2015-2020)
    • 4.3.3 Key Players in Europe
    • 4.3.4 Europe Video Game Controller Import & Export (2015-2020)
  • 4.4 China
    • 4.4.1 China Video Game Controller Production (2015-2020)
    • 4.4.2 China Video Game Controller Revenue (2015-2020)
    • 4.4.3 Key Players in China
    • 4.4.4 China Video Game Controller Import & Export (2015-2020)
  • 4.5 Japan
    • 4.5.1 Japan Video Game Controller Production (2015-2020)
    • 4.5.2 Japan Video Game Controller Revenue (2015-2020)
    • 4.5.3 Key Players in Japan
    • 4.5.4 Japan Video Game Controller Import & Export (2015-2020)
  • 4.6 South Korea
    • 4.6.1 South Korea Video Game Controller Production (2015-2020)
    • 4.6.2 South Korea Video Game Controller Revenue (2015-2020)
    • 4.6.3 Key Players in South Korea
    • 4.6.4 South Korea Video Game Controller Import & Export (2015-2020)

5 Video Game Controller Consumption by Region

  • 5.1 Global Top Video Game Controller Regions by Consumption
    • 5.1.1 Global Top Video Game Controller Regions by Consumption (2015-2020)
    • 5.1.2 Global Top Video Game Controller Regions Market Share by Consumption (2015-2020)
  • 5.2 North America
    • 5.2.1 North America Video Game Controller Consumption by Application
    • 5.2.2 North America Video Game Controller Consumption by Countries
    • 5.2.3 U.S.
    • 5.2.4 Canada
  • 5.3 Europe
    • 5.3.1 Europe Video Game Controller Consumption by Application
    • 5.3.2 Europe Video Game Controller Consumption by Countries
    • 5.3.3 Germany
    • 5.3.4 France
    • 5.3.5 U.K.
    • 5.3.6 Italy
    • 5.3.7 Russia
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Video Game Controller Consumption by Application
    • 5.4.2 Asia Pacific Video Game Controller Consumption by Regions
    • 5.4.3 China
    • 5.4.4 Japan
    • 5.4.5 South Korea
    • 5.4.6 India
    • 5.4.7 Australia
    • 5.4.8 Taiwan
    • 5.4.9 Indonesia
    • 5.4.10 Thailand
    • 5.4.11 Malaysia
    • 5.4.12 Philippines
    • 5.4.13 Vietnam
  • 5.5 Central & South America
    • 5.5.1 Central & South America Video Game Controller Consumption by Application
    • 5.5.2 Central & South America Video Game Controller Consumption by Country
    • 5.5.3 Mexico
    • 5.5.3 Brazil
    • 5.5.3 Argentina
  • 5.6 Middle East and Africa
    • 5.6.1 Middle East and Africa Video Game Controller Consumption by Application
    • 5.6.2 Middle East and Africa Video Game Controller Consumption by Countries
    • 5.6.3 Turkey
    • 5.6.4 Saudi Arabia
    • 5.6.5 U.A.E

6 Market Size by Type (2015-2026)

  • 6.1 Global Video Game Controller Market Size by Type (2015-2020)
    • 6.1.1 Global Video Game Controller Production by Type (2015-2020)
    • 6.1.2 Global Video Game Controller Revenue by Type (2015-2020)
    • 6.1.3 Video Game Controller Price by Type (2015-2020)
  • 6.2 Global Video Game Controller Market Forecast by Type (2021-2026)
    • 6.2.1 Global Video Game Controller Production Forecast by Type (2021-2026)
    • 6.2.2 Global Video Game Controller Revenue Forecast by Type (2021-2026)
    • 6.2.3 Global Video Game Controller Price Forecast by Type (2021-2026)
  • 6.3 Global Video Game Controller Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 Market Size by Application (2015-2026)

  • 7.2.1 Global Video Game Controller Consumption Historic Breakdown by Application (2015-2020)
  • 7.2.2 Global Video Game Controller Consumption Forecast by Application (2021-2026)

8 Corporate Profiles

  • 8.1 Nintendo
    • 8.1.1 Nintendo Corporation Information
    • 8.1.2 Nintendo Overview
    • 8.1.3 Nintendo Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.1.4 Nintendo Product Description
    • 8.1.5 Nintendo Related Developments
  • 8.2 Sony
    • 8.2.1 Sony Corporation Information
    • 8.2.2 Sony Overview
    • 8.2.3 Sony Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.2.4 Sony Product Description
    • 8.2.5 Sony Related Developments
  • 8.3 Microsoft
    • 8.3.1 Microsoft Corporation Information
    • 8.3.2 Microsoft Overview
    • 8.3.3 Microsoft Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.3.4 Microsoft Product Description
    • 8.3.5 Microsoft Related Developments
  • 8.4 Sega
    • 8.4.1 Sega Corporation Information
    • 8.4.2 Sega Overview
    • 8.4.3 Sega Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.4.4 Sega Product Description
    • 8.4.5 Sega Related Developments
  • 8.5 Atari
    • 8.5.1 Atari Corporation Information
    • 8.5.2 Atari Overview
    • 8.5.3 Atari Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.5.4 Atari Product Description
    • 8.5.5 Atari Related Developments
  • 8.6 SNES
    • 8.6.1 SNES Corporation Information
    • 8.6.2 SNES Overview
    • 8.6.3 SNES Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.6.4 SNES Product Description
    • 8.6.5 SNES Related Developments
  • 8.7 SteelSeries
    • 8.7.1 SteelSeries Corporation Information
    • 8.7.2 SteelSeries Overview
    • 8.7.3 SteelSeries Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.7.4 SteelSeries Product Description
    • 8.7.5 SteelSeries Related Developments
  • 8.8 Logitech
    • 8.8.1 Logitech Corporation Information
    • 8.8.2 Logitech Overview
    • 8.8.3 Logitech Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.8.4 Logitech Product Description
    • 8.8.5 Logitech Related Developments
  • 8.9 MOGA
    • 8.9.1 MOGA Corporation Information
    • 8.9.2 MOGA Overview
    • 8.9.3 MOGA Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.9.4 MOGA Product Description
    • 8.9.5 MOGA Related Developments
  • 8.10 Mad Catz
    • 8.10.1 Mad Catz Corporation Information
    • 8.10.2 Mad Catz Overview
    • 8.10.3 Mad Catz Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.10.4 Mad Catz Product Description
    • 8.10.5 Mad Catz Related Developments

9 Video Game Controller Production Forecast by Regions

  • 9.1 Global Top Video Game Controller Regions Forecast by Revenue (2021-2026)
  • 9.2 Global Top Video Game Controller Regions Forecast by Production (2021-2026)
  • 9.3 Key Video Game Controller Production Regions Forecast
    • 9.3.1 North America
    • 9.3.2 Europe
    • 9.3.3 China
    • 9.3.4 Japan
    • 9.3.5 South Korea

10 Video Game Controller Consumption Forecast by Region

  • 10.1 Global Video Game Controller Consumption Forecast by Region (2021-2026)
  • 10.2 North America Video Game Controller Consumption Forecast by Region (2021-2026)
  • 10.3 Europe Video Game Controller Consumption Forecast by Region (2021-2026)
  • 10.4 Asia Pacific Video Game Controller Consumption Forecast by Region (2021-2026)
  • 10.5 Latin America Video Game Controller Consumption Forecast by Region (2021-2026)
  • 10.6 Middle East and Africa Video Game Controller Consumption Forecast by Region (2021-2026)

11 Value Chain and Sales Channels Analysis

  • 11.1 Value Chain Analysis
  • 11.2 Sales Channels Analysis
    • 11.2.1 Video Game Controller Sales Channels
    • 11.2.2 Video Game Controller Distributors
  • 11.3 Video Game Controller Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

  • 12.1 Video Game Controller Industry
  • 12.2 Market Trends
  • 12.3 Market Opportunities and Drivers
  • 12.4 Market Challenges
  • 12.5 Video Game Controller Market Risks/Restraints
  • 12.6 Porter's Five Forces Analysis

13 Key Finding in The Global Video Game Controller Study

    14 Appendix

    • 14.1 Research Methodology
      • 14.1.1 Methodology/Research Approach
      • 14.1.2 Data Source
    • 14.2 Author Details

    Summary:
    Get latest Market Research Reports on Video Game Controller. Industry analysis & Market Report on Video Game Controller is a syndicated market report, published as Global (United States, European Union and China) Video Game Controller Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Video Game Controller market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $4,900.00
    $7,350.00
    $9,800.00
    3,787.70
    5,681.55
    7,575.40
    4,561.90
    6,842.85
    9,123.80
    748,181.00
    1,122,271.50
    1,496,362.00
    413,560.00
    620,340.00
    827,120.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report