LPI (LP Information)' newest research report, the “STEAM Online Tutoring Industry Forecast” looks at past sales and reviews total world STEAM Online Tutoring sales in 2022, providing a comprehensive analysis by region and market sector of projected STEAM Online Tutoring sales for 2023 through 2029. With STEAM Online Tutoring sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world STEAM Online Tutoring industry.
This Insight Report provides a comprehensive analysis of the global STEAM Online Tutoring landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on STEAM Online Tutoring portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global STEAM Online Tutoring market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for STEAM Online Tutoring and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global STEAM Online Tutoring.
The global STEAM Online Tutoring market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for STEAM Online Tutoring is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for STEAM Online Tutoring is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for STEAM Online Tutoring is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key STEAM Online Tutoring players cover Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride and Pearson, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of STEAM Online Tutoring market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
Robot Programming
Software Programming
Science Literacy
Other
Segmentation by application
Primary School
Middle School
High School
Other
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Youbetter
Roblox Corporation
Byju's
DFrobot
Chaihuo
Zhangmen Education Inc
Gaotu Techedu Inc
Stride
Pearson
Tomorrow Advancing Life
New Oriental
Summary:
Get latest Market Research Reports on STEAM Online Tutoring. Industry analysis & Market Report on STEAM Online Tutoring is a syndicated market report, published as Global STEAM Online Tutoring Market Growth (Status and Outlook) 2023-2029. It is complete Research Study and Industry Analysis of STEAM Online Tutoring market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.