Based on the Social-network Game Service market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Social-network Game Service market covered in Chapter 5:
GREE
DeNA
PopCap Studios
Peak Games
Wooga
King
Playtech
EA
Pretty Simple
Blizzard Entertainment
Zynga
Social Poin
Arkadium
Supercell
In Chapter 6, on the basis of types, the Social-network Game Service market from 2015 to 2025 is primarily split into:
Casual
Adventure
Competitive
Others
In Chapter 7, on the basis of applications, the Social-network Game Service market from 2015 to 2025 covers:
Applications
Websites
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Social-network Game Service Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 GREE
5.1.1 GREE Company Profile
5.1.2 GREE Business Overview
5.1.3 GREE Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 GREE Social-network Game Service Products Introduction
5.2 DeNA
5.2.1 DeNA Company Profile
5.2.2 DeNA Business Overview
5.2.3 DeNA Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 DeNA Social-network Game Service Products Introduction
5.3 PopCap Studios
5.3.1 PopCap Studios Company Profile
5.3.2 PopCap Studios Business Overview
5.3.3 PopCap Studios Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 PopCap Studios Social-network Game Service Products Introduction
5.4 Peak Games
5.4.1 Peak Games Company Profile
5.4.2 Peak Games Business Overview
5.4.3 Peak Games Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Peak Games Social-network Game Service Products Introduction
5.5 Wooga
5.5.1 Wooga Company Profile
5.5.2 Wooga Business Overview
5.5.3 Wooga Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Wooga Social-network Game Service Products Introduction
5.6 King
5.6.1 King Company Profile
5.6.2 King Business Overview
5.6.3 King Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 King Social-network Game Service Products Introduction
5.7 Playtech
5.7.1 Playtech Company Profile
5.7.2 Playtech Business Overview
5.7.3 Playtech Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Playtech Social-network Game Service Products Introduction
5.8 EA
5.8.1 EA Company Profile
5.8.2 EA Business Overview
5.8.3 EA Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 EA Social-network Game Service Products Introduction
5.9 Pretty Simple
5.9.1 Pretty Simple Company Profile
5.9.2 Pretty Simple Business Overview
5.9.3 Pretty Simple Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Pretty Simple Social-network Game Service Products Introduction
5.10 Blizzard Entertainment
5.10.1 Blizzard Entertainment Company Profile
5.10.2 Blizzard Entertainment Business Overview
5.10.3 Blizzard Entertainment Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Blizzard Entertainment Social-network Game Service Products Introduction
5.11 Zynga
5.11.1 Zynga Company Profile
5.11.2 Zynga Business Overview
5.11.3 Zynga Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Zynga Social-network Game Service Products Introduction
5.12 Social Poin
5.12.1 Social Poin Company Profile
5.12.2 Social Poin Business Overview
5.12.3 Social Poin Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Social Poin Social-network Game Service Products Introduction
5.13 Arkadium
5.13.1 Arkadium Company Profile
5.13.2 Arkadium Business Overview
5.13.3 Arkadium Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 Arkadium Social-network Game Service Products Introduction
5.14 Supercell
5.14.1 Supercell Company Profile
5.14.2 Supercell Business Overview
5.14.3 Supercell Social-network Game Service Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Supercell Social-network Game Service Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Social-network Game Service Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Social-network Game Service Sales and Market Share by Types (2015-2020)
6.1.2 Global Social-network Game Service Revenue and Market Share by Types (2015-2020)
6.1.3 Global Social-network Game Service Price by Types (2015-2020)
6.2 Global Social-network Game Service Market Forecast by Types (2020-2025)
6.2.1 Global Social-network Game Service Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Social-network Game Service Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Social-network Game Service Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Social-network Game Service Sales, Price and Growth Rate of Casual
6.3.2 Global Social-network Game Service Sales, Price and Growth Rate of Adventure
6.3.3 Global Social-network Game Service Sales, Price and Growth Rate of Competitive
6.3.4 Global Social-network Game Service Sales, Price and Growth Rate of Others
6.4 Global Social-network Game Service Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Casual Market Revenue and Sales Forecast (2020-2025)
6.4.2 Adventure Market Revenue and Sales Forecast (2020-2025)
6.4.3 Competitive Market Revenue and Sales Forecast (2020-2025)
6.4.4 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Social-network Game Service Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Social-network Game Service Sales and Market Share by Applications (2015-2020)
7.1.2 Global Social-network Game Service Revenue and Market Share by Applications (2015-2020)
7.2 Global Social-network Game Service Market Forecast by Applications (2020-2025)
7.2.1 Global Social-network Game Service Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Social-network Game Service Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Social-network Game Service Revenue, Sales and Growth Rate of Applications (2015-2020)
7.3.2 Global Social-network Game Service Revenue, Sales and Growth Rate of Websites (2015-2020)
7.3.3 Global Social-network Game Service Revenue, Sales and Growth Rate of Others (2015-2020)
7.4 Global Social-network Game Service Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Applications Market Revenue and Sales Forecast (2020-2025)
7.4.2 Websites Market Revenue and Sales Forecast (2020-2025)
7.4.3 Others Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Social-network Game Service Sales by Regions (2015-2020)
8.2 Global Social-network Game Service Market Revenue by Regions (2015-2020)
8.3 Global Social-network Game Service Market Forecast by Regions (2020-2025)
9 North America Social-network Game Service Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Social-network Game Service Market Sales and Growth Rate (2015-2020)
9.3 North America Social-network Game Service Market Revenue and Growth Rate (2015-2020)
9.4 North America Social-network Game Service Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Social-network Game Service Market Analysis by Country
9.6.1 U.S. Social-network Game Service Sales and Growth Rate
9.6.2 Canada Social-network Game Service Sales and Growth Rate
9.6.3 Mexico Social-network Game Service Sales and Growth Rate
10 Europe Social-network Game Service Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Social-network Game Service Market Sales and Growth Rate (2015-2020)
10.3 Europe Social-network Game Service Market Revenue and Growth Rate (2015-2020)
10.4 Europe Social-network Game Service Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Social-network Game Service Market Analysis by Country
10.6.1 Germany Social-network Game Service Sales and Growth Rate
10.6.2 United Kingdom Social-network Game Service Sales and Growth Rate
10.6.3 France Social-network Game Service Sales and Growth Rate
10.6.4 Italy Social-network Game Service Sales and Growth Rate
10.6.5 Spain Social-network Game Service Sales and Growth Rate
10.6.6 Russia Social-network Game Service Sales and Growth Rate
11 Asia-Pacific Social-network Game Service Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Social-network Game Service Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Social-network Game Service Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Social-network Game Service Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Social-network Game Service Market Analysis by Country
11.6.1 China Social-network Game Service Sales and Growth Rate
11.6.2 Japan Social-network Game Service Sales and Growth Rate
11.6.3 South Korea Social-network Game Service Sales and Growth Rate
11.6.4 Australia Social-network Game Service Sales and Growth Rate
11.6.5 India Social-network Game Service Sales and Growth Rate
12 South America Social-network Game Service Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Social-network Game Service Market Sales and Growth Rate (2015-2020)
12.3 South America Social-network Game Service Market Revenue and Growth Rate (2015-2020)
12.4 South America Social-network Game Service Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Social-network Game Service Market Analysis by Country
12.6.1 Brazil Social-network Game Service Sales and Growth Rate
12.6.2 Argentina Social-network Game Service Sales and Growth Rate
12.6.3 Columbia Social-network Game Service Sales and Growth Rate
13 Middle East and Africa Social-network Game Service Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Social-network Game Service Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Social-network Game Service Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Social-network Game Service Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Social-network Game Service Market Analysis by Country
13.6.1 UAE Social-network Game Service Sales and Growth Rate
13.6.2 Egypt Social-network Game Service Sales and Growth Rate
13.6.3 South Africa Social-network Game Service Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Social-network Game Service Market Size and Growth Rate 2015-2025
Table Social-network Game Service Key Market Segments
Figure Global Social-network Game Service Market Revenue ($) Segment by Type from 2015-2020
Figure Global Social-network Game Service Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Social-network Game Service
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table GREE Company Profile
Table GREE Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
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