The global market for Social in The Metaverse is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Social in The Metaverse players cover Meta, Decentraland, Sandbox, Axie Infinity and Bloktopia, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Social in The Metaverse market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Social in The Metaverse market, with both quantitative and qualitative data, to help readers understand how the Social in The Metaverse market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Social in The Metaverse market and forecasts the market size by Type (Mobile APP and Web-based,), by Application (Advertising, Games, Instant Messaging and Financing), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Mobile APP
Web-based
Segmentation by application
Advertising
Games
Instant Messaging
Financing
Others
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Meta
Decentraland
Sandbox
Axie Infinity
Bloktopia
Zepeto
Gather
Space Somnium
VRChat
BAIDU
ByteDance
RecRoom
Chapter Introduction
Chapter 1: Scope of Social in The Metaverse, Research Methodology, etc.
Chapter 2: Executive Summary, global Social in The Metaverse market size and CAGR, Social in The Metaverse market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Social in The Metaverse revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Social in The Metaverse revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Social in The Metaverse market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Meta, Decentraland, Sandbox, Axie Infinity, Bloktopia, Zepeto, Gather, Space Somnium and VRChat, etc.
Chapter 14: Research Findings and Conclusion
Summary:
Get latest Market Research Reports on Social in The Metaverse. Industry analysis & Market Report on Social in The Metaverse is a syndicated market report, published as Global Social in The Metaverse Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Social in The Metaverse market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.