Report Detail

Machinery & Equipment Global (United States, European Union and China) Robotics in Entertainment Market Research Report 2019-2025

  • RnM3579283
  • |
  • 22 July, 2019
  • |
  • Global
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  • 110 Pages
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  • QYResearch
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  • Machinery & Equipment

Robotics in the entertainment industry consist of industrial robotic arms that incorporate cameras or display panels and motion control software for use in various entertainment applications.
Our industry research analysts have estimated that countries in the North Americas will be the major revenue contributor to the growth of the robot entertainment market throughout the forecast period.
In 2019, the market size of Robotics in Entertainment is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Robotics in Entertainment.

This report studies the global market size of Robotics in Entertainment, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Robotics in Entertainment production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
ABB
Midea Group
MOTORIZED PRECISION
Nikon
Ross Video
KUKA
Honda
Hitachi
Toyota
Anybots

Market Segment by Product Type
Commercial Entertainment Robots
Non-Commercial Entertainment Robots

Market Segment by Application
Filmmaking
Broadcasting
Promotional events
Others

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Robotics in Entertainment status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Robotics in Entertainment manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Robotics in Entertainment are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Robotics in Entertainment Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Commercial Entertainment Robots
      • 1.3.3 Non-Commercial Entertainment Robots
    • 1.4 Market Segment by Application
      • 1.4.1 Global Robotics in Entertainment Market Share by Application (2019-2025)
      • 1.4.2 Filmmaking
      • 1.4.3 Broadcasting
      • 1.4.4 Promotional events
      • 1.4.5 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Robotics in Entertainment Production Value 2014-2025
      • 2.1.2 Global Robotics in Entertainment Production 2014-2025
      • 2.1.3 Global Robotics in Entertainment Capacity 2014-2025
      • 2.1.4 Global Robotics in Entertainment Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Robotics in Entertainment Market Size CAGR of Key Regions
      • 2.2.2 Global Robotics in Entertainment Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Robotics in Entertainment Capacity by Manufacturers
      • 3.1.2 Global Robotics in Entertainment Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Robotics in Entertainment Revenue by Manufacturers (2014-2019)
      • 3.2.2 Robotics in Entertainment Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Robotics in Entertainment Market Concentration Ratio (CR5 and HHI)
    • 3.3 Robotics in Entertainment Price by Manufacturers
    • 3.4 Key Manufacturers Robotics in Entertainment Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Robotics in Entertainment Market
    • 3.6 Key Manufacturers Robotics in Entertainment Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Commercial Entertainment Robots Production and Production Value (2014-2019)
      • 4.1.2 Non-Commercial Entertainment Robots Production and Production Value (2014-2019)
    • 4.2 Global Robotics in Entertainment Production Market Share by Type
    • 4.3 Global Robotics in Entertainment Production Value Market Share by Type
    • 4.4 Robotics in Entertainment Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Robotics in Entertainment Consumption by Application

    6 Production by Regions

    • 6.1 Global Robotics in Entertainment Production (History Data) by Regions 2014-2019
    • 6.2 Global Robotics in Entertainment Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Robotics in Entertainment Production Growth Rate 2014-2019
      • 6.3.2 United States Robotics in Entertainment Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Robotics in Entertainment Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Robotics in Entertainment Production Growth Rate 2014-2019
      • 6.4.2 European Union Robotics in Entertainment Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Robotics in Entertainment Import & Export
    • 6.5 China
      • 6.5.1 China Robotics in Entertainment Production Growth Rate 2014-2019
      • 6.5.2 China Robotics in Entertainment Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Robotics in Entertainment Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Robotics in Entertainment Consumption by Regions

    • 7.1 Global Robotics in Entertainment Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Robotics in Entertainment Consumption by Type
      • 7.2.2 United States Robotics in Entertainment Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Robotics in Entertainment Consumption by Type
      • 7.3.2 European Union Robotics in Entertainment Consumption by Application
    • 7.4 China
      • 7.4.1 China Robotics in Entertainment Consumption by Type
      • 7.4.2 China Robotics in Entertainment Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Robotics in Entertainment Consumption by Type
      • 7.5.2 Rest of World Robotics in Entertainment Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 ABB
      • 8.1.1 ABB Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Robotics in Entertainment
      • 8.1.4 Robotics in Entertainment Product Introduction
      • 8.1.5 ABB Recent Development
    • 8.2 Midea Group
      • 8.2.1 Midea Group Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Robotics in Entertainment
      • 8.2.4 Robotics in Entertainment Product Introduction
      • 8.2.5 Midea Group Recent Development
    • 8.3 MOTORIZED PRECISION
      • 8.3.1 MOTORIZED PRECISION Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Robotics in Entertainment
      • 8.3.4 Robotics in Entertainment Product Introduction
      • 8.3.5 MOTORIZED PRECISION Recent Development
    • 8.4 Nikon
      • 8.4.1 Nikon Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Robotics in Entertainment
      • 8.4.4 Robotics in Entertainment Product Introduction
      • 8.4.5 Nikon Recent Development
    • 8.5 Ross Video
      • 8.5.1 Ross Video Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Robotics in Entertainment
      • 8.5.4 Robotics in Entertainment Product Introduction
      • 8.5.5 Ross Video Recent Development
    • 8.6 KUKA
      • 8.6.1 KUKA Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Robotics in Entertainment
      • 8.6.4 Robotics in Entertainment Product Introduction
      • 8.6.5 KUKA Recent Development
    • 8.7 Honda
      • 8.7.1 Honda Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Robotics in Entertainment
      • 8.7.4 Robotics in Entertainment Product Introduction
      • 8.7.5 Honda Recent Development
    • 8.8 Hitachi
      • 8.8.1 Hitachi Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Robotics in Entertainment
      • 8.8.4 Robotics in Entertainment Product Introduction
      • 8.8.5 Hitachi Recent Development
    • 8.9 Toyota
      • 8.9.1 Toyota Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Robotics in Entertainment
      • 8.9.4 Robotics in Entertainment Product Introduction
      • 8.9.5 Toyota Recent Development
    • 8.10 Anybots
      • 8.10.1 Anybots Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Robotics in Entertainment
      • 8.10.4 Robotics in Entertainment Product Introduction
      • 8.10.5 Anybots Recent Development

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Robotics in Entertainment Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Robotics in Entertainment Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Robotics in Entertainment Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Robotics in Entertainment Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Robotics in Entertainment Production Forecast by Type
      • 9.7.2 Global Robotics in Entertainment Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Robotics in Entertainment Sales Channels
      • 10.2.2 Robotics in Entertainment Distributors
    • 10.3 Robotics in Entertainment Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on Robotics in Entertainment. Industry analysis & Market Report on Robotics in Entertainment is a syndicated market report, published as Global (United States, European Union and China) Robotics in Entertainment Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Robotics in Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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