Report Detail

Service & Software Global Racing Games Market Size, Status and Forecast 2019-2025

  • RnM3573117
  • |
  • 04 July, 2019
  • |
  • Global
  • |
  • 92 Pages
  • |
  • QYResearch
  • |
  • Service & Software

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. 
In 2018, the global Racing Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Racing Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Racing Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Turn 10 Studios
Slightly Mad Studios
Codemasters
iRacing Motorsport Simulations
Kunos Simulazioni 
Nadeo
Milestone
Image Space
Amistech Games
Microprose
Sector3 Studios
Ubisoft Reflections
Black Rock Studio
Criterion

Market segment by Type, the product can be split into
Client Type
Webgame Type

Market segment by Application, split into
PC
Mobile
Tablet
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Racing Games status, future forecast, growth opportunity, key market and key players.
To present the Racing Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Racing Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Racing Games Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Client Type
      • 1.4.3 Webgame Type
    • 1.5 Market by Application
      • 1.5.1 Global Racing Games Market Share by Application (2019-2025)
      • 1.5.2 PC
      • 1.5.3 Mobile
      • 1.5.4 Tablet
      • 1.5.5 Others
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Racing Games Market Size
    • 2.2 Racing Games Growth Trends by Regions
      • 2.2.1 Racing Games Market Size by Regions (2019-2025)
      • 2.2.2 Racing Games Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 Racing Games Market Size by by Players
      • 3.1.1 Global Racing Games Revenue by by Players (2014-2019)
      • 3.1.2 Global Racing Games Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global Racing Games Market Concentration Ratio (CR5 and HHI)
    • 3.2 Racing Games Key Players Head office and Area Served
    • 3.3 Key Players Racing Games Product/Solution/Service
    • 3.4 Date of Enter into Racing Games Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Racing Games Market Size by Type (2014-2019)
    • 4.2 Global Racing Games Market Size by Application (2014-2019)

    5 North America

    • 5.1 North America Racing Games Market Size (2014-2019)
    • 5.2 Racing Games Key Players in North America
    • 5.3 North America Racing Games Market Size by Type
    • 5.4 North America Racing Games Market Size by Application

    6 Europe

    • 6.1 Europe Racing Games Market Size (2014-2019)
    • 6.2 Racing Games Key Players in Europe
    • 6.3 Europe Racing Games Market Size by Type
    • 6.4 Europe Racing Games Market Size by Application

    7 China

    • 7.1 China Racing Games Market Size (2014-2019)
    • 7.2 Racing Games Key Players in China
    • 7.3 China Racing Games Market Size by Type
    • 7.4 China Racing Games Market Size by Application

    8 Japan

    • 8.1 Japan Racing Games Market Size (2014-2019)
    • 8.2 Racing Games Key Players in Japan
    • 8.3 Japan Racing Games Market Size by Type
    • 8.4 Japan Racing Games Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Racing Games Market Size (2014-2019)
    • 9.2 Racing Games Key Players in Southeast Asia
    • 9.3 Southeast Asia Racing Games Market Size by Type
    • 9.4 Southeast Asia Racing Games Market Size by Application

    10 India

    • 10.1 India Racing Games Market Size (2014-2019)
    • 10.2 Racing Games Key Players in India
    • 10.3 India Racing Games Market Size by Type
    • 10.4 India Racing Games Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Racing Games Market Size (2014-2019)
    • 11.2 Racing Games Key Players in Central & South America
    • 11.3 Central & South America Racing Games Market Size by Type
    • 11.4 Central & South America Racing Games Market Size by Application

    12 International Players Profiles

    • 12.1 Turn 10 Studios
      • 12.1.1 Turn 10 Studios Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Racing Games Introduction
      • 12.1.4 Turn 10 Studios Revenue in Racing Games Business (2014-2019))
      • 12.1.5 Turn 10 Studios Recent Development
    • 12.2 Slightly Mad Studios
      • 12.2.1 Slightly Mad Studios Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Racing Games Introduction
      • 12.2.4 Slightly Mad Studios Revenue in Racing Games Business (2014-2019)
      • 12.2.5 Slightly Mad Studios Recent Development
    • 12.3 Codemasters
      • 12.3.1 Codemasters Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Racing Games Introduction
      • 12.3.4 Codemasters Revenue in Racing Games Business (2014-2019)
      • 12.3.5 Codemasters Recent Development
    • 12.4 iRacing Motorsport Simulations
      • 12.4.1 iRacing Motorsport Simulations Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Racing Games Introduction
      • 12.4.4 iRacing Motorsport Simulations Revenue in Racing Games Business (2014-2019)
      • 12.4.5 iRacing Motorsport Simulations Recent Development
    • 12.5 Kunos Simulazioni
      • 12.5.1 Kunos Simulazioni Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Racing Games Introduction
      • 12.5.4 Kunos Simulazioni Revenue in Racing Games Business (2014-2019)
      • 12.5.5 Kunos Simulazioni Recent Development
    • 12.6 Nadeo
      • 12.6.1 Nadeo Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Racing Games Introduction
      • 12.6.4 Nadeo Revenue in Racing Games Business (2014-2019)
      • 12.6.5 Nadeo Recent Development
    • 12.7 Milestone
      • 12.7.1 Milestone Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Racing Games Introduction
      • 12.7.4 Milestone Revenue in Racing Games Business (2014-2019)
      • 12.7.5 Milestone Recent Development
    • 12.8 Image Space
      • 12.8.1 Image Space Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Racing Games Introduction
      • 12.8.4 Image Space Revenue in Racing Games Business (2014-2019)
      • 12.8.5 Image Space Recent Development
    • 12.9 Amistech Games
      • 12.9.1 Amistech Games Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Racing Games Introduction
      • 12.9.4 Amistech Games Revenue in Racing Games Business (2014-2019)
      • 12.9.5 Amistech Games Recent Development
    • 12.10 Microprose
      • 12.10.1 Microprose Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Racing Games Introduction
      • 12.10.4 Microprose Revenue in Racing Games Business (2014-2019)
      • 12.10.5 Microprose Recent Development
    • 12.11 Sector3 Studios
    • 12.12 Ubisoft Reflections
    • 12.13 Black Rock Studio
    • 12.14 Criterion

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Product (2019-2025)
    • 13.2 Market Size Forecast by Application (2019-2025)
    • 13.3 Market Size Forecast by Regions
    • 13.4 North America
    • 13.5 Europe
    • 13.6 China
    • 13.7 Japan
    • 13.8 Southeast Asia
    • 13.9 India
    • 13.10 Central & South America

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 15.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on Racing Games . Industry analysis & Market Report on Racing Games is a syndicated market report, published as Global Racing Games Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Racing Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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