A video game console is an electronic or computer device that outputs a video signal or visual image to display a video game that one or more people can play through some type of game controller. These can be home consoles that are usually placed on a TV or other display device and controlled by a separate game controller, or handheld systems that include their own display unit and controller functionality built into the unit, And can be played anywhere.
The global market for Portable Video Game Consoles is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Portable Video Game Consoles market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Portable Video Game Consoles players cover ANBERNIC, Atari, Envizions, Hudson Soft/NEC and Logitech, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Portable Video Game Consoles market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Portable Video Game Consoles market, with both quantitative and qualitative data, to help readers understand how the Portable Video Game Consoles market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.
Market Segmentation:
The study segments the Portable Video Game Consoles market and forecasts the market size by Type (Rechargeable and Battery Storage,), by Application (Household and Commercial.), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Rechargeable
Battery Storage
Segmentation by application
Household
Commercial
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
ANBERNIC
Atari
Envizions
Hudson Soft/NEC
Logitech
Mad Catz
Microsoft
Navidia
Nintendo
OUYA
Sega
Sony
Chapter Introduction
Chapter 1: Scope of Portable Video Game Consoles, Research Methodology, etc.
Chapter 2: Executive Summary, global Portable Video Game Consoles market size (sales and revenue) and CAGR, Portable Video Game Consoles market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Portable Video Game Consoles sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Portable Video Game Consoles sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Portable Video Game Consoles market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including ANBERNIC, Atari, Envizions, Hudson Soft/NEC, Logitech, Mad Catz, Microsoft, Navidia and Nintendo, etc.
Chapter 14: Research Findings and Conclusion
Summary:
Get latest Market Research Reports on Portable Video Game Consoles . Industry analysis & Market Report on Portable Video Game Consoles is a syndicated market report, published as Global Portable Video Game Consoles Market Growth 2022-2028. It is complete Research Study and Industry Analysis of Portable Video Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.