Report Detail

Machinery & Equipment Global Portable In-flight Entertainment System Market Growth 2022-2028

  • RnM4478762
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  • 05 August, 2022
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  • Global
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  • 123 Pages
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  • LPI(LP Information)
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  • Machinery & Equipment

The global market for Portable In-flight Entertainment System is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Portable In-flight Entertainment System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Portable In-flight Entertainment System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Portable In-flight Entertainment System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Portable In-flight Entertainment System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Portable In-flight Entertainment System players cover AdonisOne, Moment(Flymingo), Bluebox, Safran and Astronics, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Portable In-flight Entertainment System market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Portable In-flight Entertainment System market, with both quantitative and qualitative data, to help readers understand how the Portable In-flight Entertainment System market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

Market Segmentation:
The study segments the Portable In-flight Entertainment System market and forecasts the market size by Type (Hardware and Software,), by Application (Commercial Aircraft, Private Aircraft and Others,), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Hardware
Software

Segmentation by application
Commercial Aircraft
Private Aircraft
Others

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
AdonisOne
Moment(Flymingo)
Bluebox
Safran
Astronics
Cornea
Oxytronic
Burrana
FDS Avionics Corp. (The U.S.)
digEcor
IDAIR
Global Eagle Entertainment, Inc. (The U.S.)
Gogo LLC (The U.S.)
Honeywell International Inc (The U.S.)
Lufthansa Systems GmbH & Co. KG (Germany)
Panasonic Avionics Corporation (The U.S.)
Safran (France)
Sitaonair (Switzerland)
SmartSky Networks, LLC (The U.S.)
Thales Group (France)

Chapter Introduction
Chapter 1: Scope of Portable In-flight Entertainment System, Research Methodology, etc.
Chapter 2: Executive Summary, global Portable In-flight Entertainment System market size (sales and revenue) and CAGR, Portable In-flight Entertainment System market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Portable In-flight Entertainment System sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Portable In-flight Entertainment System sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Portable In-flight Entertainment System market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including AdonisOne, Moment(Flymingo), Bluebox, Safran, Astronics, Cornea, Oxytronic, Burrana and FDS Avionics Corp. (The U.S.), etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Portable In-flight Entertainment System Annual Sales 2017-2028
    • 2.1.2 World Current & Future Analysis for Portable In-flight Entertainment System by Geographic Region, 2017, 2022 & 2028
    • 2.1.3 World Current & Future Analysis for Portable In-flight Entertainment System by Country/Region, 2017, 2022 & 2028
  • 2.2 Portable In-flight Entertainment System Segment by Type
    • 2.2.1 Hardware
    • 2.2.2 Software
  • 2.3 Portable In-flight Entertainment System Sales by Type
    • 2.3.1 Global Portable In-flight Entertainment System Sales Market Share by Type (2017-2022)
    • 2.3.2 Global Portable In-flight Entertainment System Revenue and Market Share by Type (2017-2022)
    • 2.3.3 Global Portable In-flight Entertainment System Sale Price by Type (2017-2022)
  • 2.4 Portable In-flight Entertainment System Segment by Application
    • 2.4.1 Commercial Aircraft
    • 2.4.2 Private Aircraft
    • 2.4.3 Others
  • 2.5 Portable In-flight Entertainment System Sales by Application
    • 2.5.1 Global Portable In-flight Entertainment System Sale Market Share by Application (2017-2022)
    • 2.5.2 Global Portable In-flight Entertainment System Revenue and Market Share by Application (2017-2022)
    • 2.5.3 Global Portable In-flight Entertainment System Sale Price by Application (2017-2022)

3 Global Portable In-flight Entertainment System by Company

  • 3.1 Global Portable In-flight Entertainment System Breakdown Data by Company
    • 3.1.1 Global Portable In-flight Entertainment System Annual Sales by Company (2020-2022)
    • 3.1.2 Global Portable In-flight Entertainment System Sales Market Share by Company (2020-2022)
  • 3.2 Global Portable In-flight Entertainment System Annual Revenue by Company (2020-2022)
    • 3.2.1 Global Portable In-flight Entertainment System Revenue by Company (2020-2022)
    • 3.2.2 Global Portable In-flight Entertainment System Revenue Market Share by Company (2020-2022)
  • 3.3 Global Portable In-flight Entertainment System Sale Price by Company
  • 3.4 Key Manufacturers Portable In-flight Entertainment System Producing Area Distribution, Sales Area, Product Type
    • 3.4.1 Key Manufacturers Portable In-flight Entertainment System Product Location Distribution
    • 3.4.2 Players Portable In-flight Entertainment System Products Offered
  • 3.5 Market Concentration Rate Analysis
    • 3.5.1 Competition Landscape Analysis
    • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.6 New Products and Potential Entrants
  • 3.7 Mergers & Acquisitions, Expansion

4 World Historic Review for Portable In-flight Entertainment System by Geographic Region

  • 4.1 World Historic Portable In-flight Entertainment System Market Size by Geographic Region (2017-2022)
    • 4.1.1 Global Portable In-flight Entertainment System Annual Sales by Geographic Region (2017-2022)
    • 4.1.2 Global Portable In-flight Entertainment System Annual Revenue by Geographic Region
  • 4.2 World Historic Portable In-flight Entertainment System Market Size by Country/Region (2017-2022)
    • 4.2.1 Global Portable In-flight Entertainment System Annual Sales by Country/Region (2017-2022)
    • 4.2.2 Global Portable In-flight Entertainment System Annual Revenue by Country/Region
  • 4.3 Americas Portable In-flight Entertainment System Sales Growth
  • 4.4 APAC Portable In-flight Entertainment System Sales Growth
  • 4.5 Europe Portable In-flight Entertainment System Sales Growth
  • 4.6 Middle East & Africa Portable In-flight Entertainment System Sales Growth

5 Americas

  • 5.1 Americas Portable In-flight Entertainment System Sales by Country
    • 5.1.1 Americas Portable In-flight Entertainment System Sales by Country (2017-2022)
    • 5.1.2 Americas Portable In-flight Entertainment System Revenue by Country (2017-2022)
  • 5.2 Americas Portable In-flight Entertainment System Sales by Type
  • 5.3 Americas Portable In-flight Entertainment System Sales by Application
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Portable In-flight Entertainment System Sales by Region
    • 6.1.1 APAC Portable In-flight Entertainment System Sales by Region (2017-2022)
    • 6.1.2 APAC Portable In-flight Entertainment System Revenue by Region (2017-2022)
  • 6.2 APAC Portable In-flight Entertainment System Sales by Type
  • 6.3 APAC Portable In-flight Entertainment System Sales by Application
  • 6.4 China
  • 6.5 Japan
  • 6.6 South Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia
  • 6.10 China Taiwan

7 Europe

  • 7.1 Europe Portable In-flight Entertainment System by Country
    • 7.1.1 Europe Portable In-flight Entertainment System Sales by Country (2017-2022)
    • 7.1.2 Europe Portable In-flight Entertainment System Revenue by Country (2017-2022)
  • 7.2 Europe Portable In-flight Entertainment System Sales by Type
  • 7.3 Europe Portable In-flight Entertainment System Sales by Application
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Portable In-flight Entertainment System by Country
    • 8.1.1 Middle East & Africa Portable In-flight Entertainment System Sales by Country (2017-2022)
    • 8.1.2 Middle East & Africa Portable In-flight Entertainment System Revenue by Country (2017-2022)
  • 8.2 Middle East & Africa Portable In-flight Entertainment System Sales by Type
  • 8.3 Middle East & Africa Portable In-flight Entertainment System Sales by Application
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Manufacturing Cost Structure Analysis

  • 10.1 Raw Material and Suppliers
  • 10.2 Manufacturing Cost Structure Analysis of Portable In-flight Entertainment System
  • 10.3 Manufacturing Process Analysis of Portable In-flight Entertainment System
  • 10.4 Industry Chain Structure of Portable In-flight Entertainment System

11 Marketing, Distributors and Customer

  • 11.1 Sales Channel
    • 11.1.1 Direct Channels
    • 11.1.2 Indirect Channels
  • 11.2 Portable In-flight Entertainment System Distributors
  • 11.3 Portable In-flight Entertainment System Customer

12 World Forecast Review for Portable In-flight Entertainment System by Geographic Region

  • 12.1 Global Portable In-flight Entertainment System Market Size Forecast by Region
    • 12.1.1 Global Portable In-flight Entertainment System Forecast by Region (2023-2028)
    • 12.1.2 Global Portable In-flight Entertainment System Annual Revenue Forecast by Region (2023-2028)
  • 12.2 Americas Forecast by Country
  • 12.3 APAC Forecast by Region
  • 12.4 Europe Forecast by Country
  • 12.5 Middle East & Africa Forecast by Country
  • 12.6 Global Portable In-flight Entertainment System Forecast by Type
  • 12.7 Global Portable In-flight Entertainment System Forecast by Application

13 Key Players Analysis

  • 13.1 AdonisOne
    • 13.1.1 AdonisOne Company Information
    • 13.1.2 AdonisOne Portable In-flight Entertainment System Product Offered
    • 13.1.3 AdonisOne Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.1.4 AdonisOne Main Business Overview
    • 13.1.5 AdonisOne Latest Developments
  • 13.2 Moment(Flymingo)
    • 13.2.1 Moment(Flymingo) Company Information
    • 13.2.2 Moment(Flymingo) Portable In-flight Entertainment System Product Offered
    • 13.2.3 Moment(Flymingo) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.2.4 Moment(Flymingo) Main Business Overview
    • 13.2.5 Moment(Flymingo) Latest Developments
  • 13.3 Bluebox
    • 13.3.1 Bluebox Company Information
    • 13.3.2 Bluebox Portable In-flight Entertainment System Product Offered
    • 13.3.3 Bluebox Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.3.4 Bluebox Main Business Overview
    • 13.3.5 Bluebox Latest Developments
  • 13.4 Safran
    • 13.4.1 Safran Company Information
    • 13.4.2 Safran Portable In-flight Entertainment System Product Offered
    • 13.4.3 Safran Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.4.4 Safran Main Business Overview
    • 13.4.5 Safran Latest Developments
  • 13.5 Astronics
    • 13.5.1 Astronics Company Information
    • 13.5.2 Astronics Portable In-flight Entertainment System Product Offered
    • 13.5.3 Astronics Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.5.4 Astronics Main Business Overview
    • 13.5.5 Astronics Latest Developments
  • 13.6 Cornea
    • 13.6.1 Cornea Company Information
    • 13.6.2 Cornea Portable In-flight Entertainment System Product Offered
    • 13.6.3 Cornea Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.6.4 Cornea Main Business Overview
    • 13.6.5 Cornea Latest Developments
  • 13.7 Oxytronic
    • 13.7.1 Oxytronic Company Information
    • 13.7.2 Oxytronic Portable In-flight Entertainment System Product Offered
    • 13.7.3 Oxytronic Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.7.4 Oxytronic Main Business Overview
    • 13.7.5 Oxytronic Latest Developments
  • 13.8 Burrana
    • 13.8.1 Burrana Company Information
    • 13.8.2 Burrana Portable In-flight Entertainment System Product Offered
    • 13.8.3 Burrana Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.8.4 Burrana Main Business Overview
    • 13.8.5 Burrana Latest Developments
  • 13.9 FDS Avionics Corp. (The U.S.)
    • 13.9.1 FDS Avionics Corp. (The U.S.) Company Information
    • 13.9.2 FDS Avionics Corp. (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.9.3 FDS Avionics Corp. (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.9.4 FDS Avionics Corp. (The U.S.) Main Business Overview
    • 13.9.5 FDS Avionics Corp. (The U.S.) Latest Developments
  • 13.10 digEcor
    • 13.10.1 digEcor Company Information
    • 13.10.2 digEcor Portable In-flight Entertainment System Product Offered
    • 13.10.3 digEcor Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.10.4 digEcor Main Business Overview
    • 13.10.5 digEcor Latest Developments
  • 13.11 IDAIR
    • 13.11.1 IDAIR Company Information
    • 13.11.2 IDAIR Portable In-flight Entertainment System Product Offered
    • 13.11.3 IDAIR Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.11.4 IDAIR Main Business Overview
    • 13.11.5 IDAIR Latest Developments
  • 13.12 Global Eagle Entertainment, Inc. (The U.S.)
    • 13.12.1 Global Eagle Entertainment, Inc. (The U.S.) Company Information
    • 13.12.2 Global Eagle Entertainment, Inc. (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.12.3 Global Eagle Entertainment, Inc. (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.12.4 Global Eagle Entertainment, Inc. (The U.S.) Main Business Overview
    • 13.12.5 Global Eagle Entertainment, Inc. (The U.S.) Latest Developments
  • 13.13 Gogo LLC (The U.S.)
    • 13.13.1 Gogo LLC (The U.S.) Company Information
    • 13.13.2 Gogo LLC (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.13.3 Gogo LLC (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.13.4 Gogo LLC (The U.S.) Main Business Overview
    • 13.13.5 Gogo LLC (The U.S.) Latest Developments
  • 13.14 Honeywell International Inc (The U.S.)
    • 13.14.1 Honeywell International Inc (The U.S.) Company Information
    • 13.14.2 Honeywell International Inc (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.14.3 Honeywell International Inc (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.14.4 Honeywell International Inc (The U.S.) Main Business Overview
    • 13.14.5 Honeywell International Inc (The U.S.) Latest Developments
  • 13.15 Lufthansa Systems GmbH & Co. KG (Germany)
    • 13.15.1 Lufthansa Systems GmbH & Co. KG (Germany) Company Information
    • 13.15.2 Lufthansa Systems GmbH & Co. KG (Germany) Portable In-flight Entertainment System Product Offered
    • 13.15.3 Lufthansa Systems GmbH & Co. KG (Germany) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.15.4 Lufthansa Systems GmbH & Co. KG (Germany) Main Business Overview
    • 13.15.5 Lufthansa Systems GmbH & Co. KG (Germany) Latest Developments
  • 13.16 Panasonic Avionics Corporation (The U.S.)
    • 13.16.1 Panasonic Avionics Corporation (The U.S.) Company Information
    • 13.16.2 Panasonic Avionics Corporation (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.16.3 Panasonic Avionics Corporation (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.16.4 Panasonic Avionics Corporation (The U.S.) Main Business Overview
    • 13.16.5 Panasonic Avionics Corporation (The U.S.) Latest Developments
  • 13.17 Safran (France)
    • 13.17.1 Safran (France) Company Information
    • 13.17.2 Safran (France) Portable In-flight Entertainment System Product Offered
    • 13.17.3 Safran (France) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.17.4 Safran (France) Main Business Overview
    • 13.17.5 Safran (France) Latest Developments
  • 13.18 Sitaonair (Switzerland)
    • 13.18.1 Sitaonair (Switzerland) Company Information
    • 13.18.2 Sitaonair (Switzerland) Portable In-flight Entertainment System Product Offered
    • 13.18.3 Sitaonair (Switzerland) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.18.4 Sitaonair (Switzerland) Main Business Overview
    • 13.18.5 Sitaonair (Switzerland) Latest Developments
  • 13.19 SmartSky Networks, LLC (The U.S.)
    • 13.19.1 SmartSky Networks, LLC (The U.S.) Company Information
    • 13.19.2 SmartSky Networks, LLC (The U.S.) Portable In-flight Entertainment System Product Offered
    • 13.19.3 SmartSky Networks, LLC (The U.S.) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.19.4 SmartSky Networks, LLC (The U.S.) Main Business Overview
    • 13.19.5 SmartSky Networks, LLC (The U.S.) Latest Developments
  • 13.20 Thales Group (France)
    • 13.20.1 Thales Group (France) Company Information
    • 13.20.2 Thales Group (France) Portable In-flight Entertainment System Product Offered
    • 13.20.3 Thales Group (France) Portable In-flight Entertainment System Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.20.4 Thales Group (France) Main Business Overview
    • 13.20.5 Thales Group (France) Latest Developments

14 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Portable In-flight Entertainment System. Industry analysis & Market Report on Portable In-flight Entertainment System is a syndicated market report, published as Global Portable In-flight Entertainment System Market Growth 2022-2028. It is complete Research Study and Industry Analysis of Portable In-flight Entertainment System market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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