Report Detail

Consumer Goods Global and China Portable Gaming Consoles Market Insights, Forecast to 2026

  • RnM4182212
  • |
  • 01 September, 2020
  • |
  • Global
  • |
  • 134 Pages
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  • QYResearch
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  • Consumer Goods

Portable Gaming Consoles market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Portable Gaming Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Segment by Type, the Portable Gaming Consoles market is segmented into
Single Function Gaming Consoles
Multifunction Gaming Consoles

Segment by Application, the Portable Gaming Consoles market is segmented into
Children
Adults

Regional and Country-level Analysis
The Portable Gaming Consoles market is analysed and market size information is provided by regions (countries).
The key regions covered in the Portable Gaming Consoles market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Portable Gaming Consoles Market Share Analysis
Portable Gaming Consoles market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Portable Gaming Consoles business, the date to enter into the Portable Gaming Consoles market, Portable Gaming Consoles product introduction, recent developments, etc.
The major vendors covered:
Nintendo
Sony
Microsoft
Apple
Google
...


1 Study Coverage

  • 1.1 Portable Gaming Consoles Product Introduction
  • 1.2 Market Segments
  • 1.3 Key Portable Gaming Consoles Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Portable Gaming Consoles Market Size Growth Rate by Type
    • 1.4.2 Single Function Gaming Consoles
    • 1.4.3 Multifunction Gaming Consoles
  • 1.5 Market by Application
    • 1.5.1 Global Portable Gaming Consoles Market Size Growth Rate by Application
    • 1.5.2 Children
    • 1.5.3 Adults
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global Portable Gaming Consoles Market Size, Estimates and Forecasts
    • 2.1.1 Global Portable Gaming Consoles Revenue 2015-2026
    • 2.1.2 Global Portable Gaming Consoles Sales 2015-2026
  • 2.2 Global Portable Gaming Consoles, Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Portable Gaming Consoles Historical Market Size by Region (2015-2020)
    • 2.3.1 Global Portable Gaming Consoles Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.3.2 Global Portable Gaming Consoles Retrospective Market Scenario in Revenue by Region: 2015-2020
  • 2.4 Portable Gaming Consoles Market Estimates and Projections by Region (2021-2026)
    • 2.4.1 Global Portable Gaming Consoles Sales Forecast by Region (2021-2026)
    • 2.4.2 Global Portable Gaming Consoles Revenue Forecast by Region (2021-2026)

3 Global Portable Gaming Consoles Competitor Landscape by Players

  • 3.1 Global Top Portable Gaming Consoles Sales by Manufacturers
    • 3.1.1 Global Portable Gaming Consoles Sales by Manufacturers (2015-2020)
    • 3.1.2 Global Portable Gaming Consoles Sales Market Share by Manufacturers (2015-2020)
  • 3.2 Global Portable Gaming Consoles Manufacturers by Revenue
    • 3.2.1 Global Portable Gaming Consoles Revenue by Manufacturers (2015-2020)
    • 3.2.2 Global Portable Gaming Consoles Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global Portable Gaming Consoles Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by Portable Gaming Consoles Revenue in 2019
    • 3.2.5 Global Portable Gaming Consoles Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Global Portable Gaming Consoles Price by Manufacturers
  • 3.4 Global Portable Gaming Consoles Manufacturing Base Distribution, Product Types
    • 3.4.1 Portable Gaming Consoles Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers Portable Gaming Consoles Product Type
    • 3.4.3 Date of International Manufacturers Enter into Portable Gaming Consoles Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global Portable Gaming Consoles Market Size by Type (2015-2020)
    • 4.1.1 Global Portable Gaming Consoles Sales by Type (2015-2020)
    • 4.1.2 Global Portable Gaming Consoles Revenue by Type (2015-2020)
    • 4.1.3 Portable Gaming Consoles Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global Portable Gaming Consoles Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global Portable Gaming Consoles Sales Forecast by Type (2021-2026)
    • 4.2.2 Global Portable Gaming Consoles Revenue Forecast by Type (2021-2026)
    • 4.2.3 Portable Gaming Consoles Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global Portable Gaming Consoles Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)

  • 5.1 Global Portable Gaming Consoles Market Size by Application (2015-2020)
    • 5.1.1 Global Portable Gaming Consoles Sales by Application (2015-2020)
    • 5.1.2 Global Portable Gaming Consoles Revenue by Application (2015-2020)
    • 5.1.3 Portable Gaming Consoles Price by Application (2015-2020)
  • 5.2 Portable Gaming Consoles Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global Portable Gaming Consoles Sales Forecast by Application (2021-2026)
    • 5.2.2 Global Portable Gaming Consoles Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global Portable Gaming Consoles Price Forecast by Application (2021-2026)

6 China by Players, Type and Application

  • 6.1 China Portable Gaming Consoles Market Size YoY Growth 2015-2026
    • 6.1.1 China Portable Gaming Consoles Sales YoY Growth 2015-2026
    • 6.1.2 China Portable Gaming Consoles Revenue YoY Growth 2015-2026
    • 6.1.3 China Portable Gaming Consoles Market Share in Global Market 2015-2026
  • 6.2 China Portable Gaming Consoles Market Size by Players (International and Local Players)
    • 6.2.1 China Top Portable Gaming Consoles Players by Sales (2015-2020)
    • 6.2.2 China Top Portable Gaming Consoles Players by Revenue (2015-2020)
  • 6.3 China Portable Gaming Consoles Historic Market Review by Type (2015-2020)
    • 6.3.1 China Portable Gaming Consoles Sales Market Share by Type (2015-2020)
    • 6.3.2 China Portable Gaming Consoles Revenue Market Share by Type (2015-2020)
    • 6.3.3 China Portable Gaming Consoles Price by Type (2015-2020)
  • 6.4 China Portable Gaming Consoles Market Estimates and Forecasts by Type (2021-2026)
    • 6.4.1 China Portable Gaming Consoles Sales Forecast by Type (2021-2026)
    • 6.4.2 China Portable Gaming Consoles Revenue Forecast by Type (2021-2026)
    • 6.4.3 China Portable Gaming Consoles Price Forecast by Type (2021-2026)
  • 6.5 China Portable Gaming Consoles Historic Market Review by Application (2015-2020)
    • 6.5.1 China Portable Gaming Consoles Sales Market Share by Application (2015-2020)
    • 6.5.2 China Portable Gaming Consoles Revenue Market Share by Application (2015-2020)
    • 6.5.3 China Portable Gaming Consoles Price by Application (2015-2020)
  • 6.6 China Portable Gaming Consoles Market Estimates and Forecasts by Application (2021-2026)
    • 6.6.1 China Portable Gaming Consoles Sales Forecast by Application (2021-2026)
    • 6.6.2 China Portable Gaming Consoles Revenue Forecast by Application (2021-2026)
    • 6.6.3 China Portable Gaming Consoles Price Forecast by Application (2021-2026)

7 North America

  • 7.1 North America Portable Gaming Consoles Market Size YoY Growth 2015-2026
  • 7.2 North America Portable Gaming Consoles Market Facts & Figures by Country
    • 7.2.1 North America Portable Gaming Consoles Sales by Country (2015-2020)
    • 7.2.2 North America Portable Gaming Consoles Revenue by Country (2015-2020)
    • 7.2.3 U.S.
    • 7.2.4 Canada

8 Europe

  • 8.1 Europe Portable Gaming Consoles Market Size YoY Growth 2015-2026
  • 8.2 Europe Portable Gaming Consoles Market Facts & Figures by Country
    • 8.2.1 Europe Portable Gaming Consoles Sales by Country
    • 8.2.2 Europe Portable Gaming Consoles Revenue by Country
    • 8.2.3 Germany
    • 8.2.4 France
    • 8.2.5 U.K.
    • 8.2.6 Italy
    • 8.2.7 Russia

9 Asia Pacific

  • 9.1 Asia Pacific Portable Gaming Consoles Market Size YoY Growth 2015-2026
  • 9.2 Asia Pacific Portable Gaming Consoles Market Facts & Figures by Country
    • 9.2.1 Asia Pacific Portable Gaming Consoles Sales by Region (2015-2020)
    • 9.2.2 Asia Pacific Portable Gaming Consoles Revenue by Region
    • 9.2.3 China
    • 9.2.4 Japan
    • 9.2.5 South Korea
    • 9.2.6 India
    • 9.2.7 Australia
    • 9.2.8 Taiwan
    • 9.2.9 Indonesia
    • 9.2.10 Thailand
    • 9.2.11 Malaysia
    • 9.2.12 Philippines
    • 9.2.13 Vietnam

10 Latin America

  • 10.1 Latin America Portable Gaming Consoles Market Size YoY Growth 2015-2026
  • 10.2 Latin America Portable Gaming Consoles Market Facts & Figures by Country
    • 10.2.1 Latin America Portable Gaming Consoles Sales by Country
    • 10.2.2 Latin America Portable Gaming Consoles Revenue by Country
    • 10.2.3 Mexico
    • 10.2.4 Brazil
    • 10.2.5 Argentina

11 Middle East and Africa

  • 11.1 Middle East and Africa Portable Gaming Consoles Market Size YoY Growth 2015-2026
  • 11.2 Middle East and Africa Portable Gaming Consoles Market Facts & Figures by Country
    • 11.2.1 Middle East and Africa Portable Gaming Consoles Sales by Country
    • 11.2.2 Middle East and Africa Portable Gaming Consoles Revenue by Country
    • 11.2.3 Turkey
    • 11.2.4 Saudi Arabia
    • 11.2.5 U.A.E

12 Company Profiles

  • 12.1 Nintendo
    • 12.1.1 Nintendo Corporation Information
    • 12.1.2 Nintendo Description and Business Overview
    • 12.1.3 Nintendo Sales, Revenue and Gross Margin (2015-2020)
    • 12.1.4 Nintendo Portable Gaming Consoles Products Offered
    • 12.1.5 Nintendo Recent Development
  • 12.2 Sony
    • 12.2.1 Sony Corporation Information
    • 12.2.2 Sony Description and Business Overview
    • 12.2.3 Sony Sales, Revenue and Gross Margin (2015-2020)
    • 12.2.4 Sony Portable Gaming Consoles Products Offered
    • 12.2.5 Sony Recent Development
  • 12.3 Microsoft
    • 12.3.1 Microsoft Corporation Information
    • 12.3.2 Microsoft Description and Business Overview
    • 12.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
    • 12.3.4 Microsoft Portable Gaming Consoles Products Offered
    • 12.3.5 Microsoft Recent Development
  • 12.4 Apple
    • 12.4.1 Apple Corporation Information
    • 12.4.2 Apple Description and Business Overview
    • 12.4.3 Apple Sales, Revenue and Gross Margin (2015-2020)
    • 12.4.4 Apple Portable Gaming Consoles Products Offered
    • 12.4.5 Apple Recent Development
  • 12.5 Google
    • 12.5.1 Google Corporation Information
    • 12.5.2 Google Description and Business Overview
    • 12.5.3 Google Sales, Revenue and Gross Margin (2015-2020)
    • 12.5.4 Google Portable Gaming Consoles Products Offered
    • 12.5.5 Google Recent Development
  • 12.11 Nintendo
    • 12.11.1 Nintendo Corporation Information
    • 12.11.2 Nintendo Description and Business Overview
    • 12.11.3 Nintendo Sales, Revenue and Gross Margin (2015-2020)
    • 12.11.4 Nintendo Portable Gaming Consoles Products Offered
    • 12.11.5 Nintendo Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key Portable Gaming Consoles Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Portable Gaming Consoles Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source
    • 16.2 Author Details

    Summary:
    Get latest Market Research Reports on Portable Gaming Consoles. Industry analysis & Market Report on Portable Gaming Consoles is a syndicated market report, published as Global and China Portable Gaming Consoles Market Insights, Forecast to 2026. It is complete Research Study and Industry Analysis of Portable Gaming Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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