According to 99Strategy, the Global PC Gaming Peripheral Market is estimated to reach xxx million USD in 2019 and projected to grow at the CAGR of xx% during the 2020-2025. The report analyses the global PC Gaming Peripheral market, the market size and growth, as well as the major market participants.
The analysis includes market size, upstream situation, market segmentation, market segmentation, price & cost and industry environment. In addition, the report outlines the factors driving industry growth and the description of market channels.The report begins from overview of industrial chain structure, and describes the upstream. Besides, the report analyses market size and forecast in different geographies, type and end-use segment, in addition, the report introduces market competition overview among the major companies and companies profiles, besides, market price and channel features are covered in the report.
Key Regions
Asia Pacific
North America
Europe
South America
Middle East & Africa
Key Companies
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Key Product Type
Headsets
Mice
Keyboards
Surfaces
Controllers
Market by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
Main Aspects covered in the Report
Overview of the PC Gaming Peripheral market including production, consumption, status & forecast and market growth
2015-2018 historical data and 2019-2025 market forecast
Geographical analysis including major countries
Overview the product type market including development
Overview the end-user market including development
Table of Content
1 Industrial Chain Overview
1.1 PC Gaming Peripheral Industry
1.1.1 Overview
1.1.2 Characteristics of PC Gaming Peripheral
1.2 Upstream
1.2.1 Major Materials
1.2.2 Manufacturing Overview
1.3 Product List By Type
1.3.1 Headsets
1.3.2 Mice
1.3.3 Keyboards
1.3.4 Surfaces
1.3.5 Controllers
1.4 End-Use List
1.4.1 Demand in Distribution Channels
1.4.2 Demand in Third-Party Retail Channels
1.4.3 Demand in Direct Channels
1.5 Global Market Overview
1.5.1 Global Market Size and Forecast, 2015-2025
1.5.2 Global Market Size and Forecast by Geography with CAGR, 2015-2025
1.5.3 Global Market Size and Forecast by Product Type with CAGR, 2015-2025
1.5.4 Global Market Size and Forecast by End-Use with CAGR, 2015-2025
2 Global Production & Consumption by Geography
2.1 Global Production & Consumption
2.1.1 Global Production
2.1.2 Global Consumption
2.2 Geographic Production & Consumption
2.2.1 Production
2.2.1.1 Asia-Pacific
2.2.1.2 North America
2.2.1.3 South America
2.2.1.4 Europe
2.2.1.5 Middle East & Africa
2.2.2 Consumption
2.2.2.1 Asia-Pacific
2.2.2.2 North America
2.2.2.3 South America
2.2.2.4 Europe
2.2.2.5 Middle East & Africa
3 Major Manufacturers Introduction
3.1 Manufacturers Overview
3.2 Manufacturers List
3.2.1 Razer Overview
3.2.1.1 Product Specifications
3.2.1.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.1.3 Recent Developments
3.2.1.4 Future Strategic Planning
3.2.2 Logitech G (ASTRO) Overview
3.2.2.1 Product Specifications
3.2.2.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.2.3 Recent Developments
3.2.2.4 Future Strategic Planning
3.2.3 Turtle Beach Overview
3.2.3.1 Product Specifications
3.2.3.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.3.3 Recent Developments
3.2.3.4 Future Strategic Planning
3.2.4 Corsair Overview
3.2.4.1 Product Specifications
3.2.4.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.4.3 Recent Developments
3.2.4.4 Future Strategic Planning
3.2.5 Sennheiser Overview
3.2.5.1 Product Specifications
3.2.5.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.5.3 Recent Developments
3.2.5.4 Future Strategic Planning
3.2.6 Plantronics Overview
3.2.6.1 Product Specifications
3.2.6.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.6.3 Recent Developments
3.2.6.4 Future Strategic Planning
3.2.7 SteelSeries Overview
3.2.7.1 Product Specifications
3.2.7.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.7.3 Recent Developments
3.2.7.4 Future Strategic Planning
3.2.8 Mad Catz Overview
3.2.8.1 Product Specifications
3.2.8.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.8.3 Recent Developments
3.2.8.4 Future Strategic Planning
3.2.9 ROCCAT Overview
3.2.9.1 Product Specifications
3.2.9.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.9.3 Recent Developments
3.2.9.4 Future Strategic Planning
3.2.10 QPAD Overview
3.2.10.1 Product Specifications
3.2.10.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.10.3 Recent Developments
3.2.10.4 Future Strategic Planning
3.2.11 Thrustmaster Overview
3.2.11.1 Product Specifications
3.2.11.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.11.3 Recent Developments
3.2.11.4 Future Strategic Planning
3.2.12 HyperX Overview
3.2.12.1 Product Specifications
3.2.12.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.12.3 Recent Developments
3.2.12.4 Future Strategic Planning
3.2.13 Tt eSPORTS Overview
3.2.13.1 Product Specifications
3.2.13.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.13.3 Recent Developments
3.2.13.4 Future Strategic Planning
3.2.14 Cooler Master Overview
3.2.14.1 Product Specifications
3.2.14.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.14.3 Recent Developments
3.2.14.4 Future Strategic Planning
3.2.15 ZOWIE Overview
3.2.15.1 Product Specifications
3.2.15.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.15.3 Recent Developments
3.2.15.4 Future Strategic Planning
3.2.16 Sharkoon Overview
3.2.16.1 Product Specifications
3.2.16.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.16.3 Recent Developments
3.2.16.4 Future Strategic Planning
3.2.17 Trust Overview
3.2.17.1 Product Specifications
3.2.17.2 Business Data (Production Amount (Million USD), Cost, Margin)
3.2.17.3 Recent Developments
3.2.17.4 Future Strategic Planning
4 Market Competition Pattern
4.1 Market Size and Sketch
4.2 Company Market Share
4.2.1 Global Production by Major Manufacturers
4.2.2 Market Concentration Analysis
4.3 Market News and Trend
4.3.1 Merger & Acquisition
4.3.2 New Product Launch
5 Product Type Segment
5.1 Global Overview by Product Type Segment
5.2 Segment Subdivision by Product Type
5.2.1 Market in Headsets
5.2.1.1 Market Size
5.2.1.2 Situation & Development
5.2.2 Market in Mice
5.2.2.1 Market Size
5.2.2.2 Situation & Development
5.2.3 Market in Keyboards
5.2.3.1 Market Size
5.2.3.2 Situation & Development
5.2.4 Market in Surfaces
5.2.4.1 Market Size
5.2.4.2 Situation & Development
5.2.5 Market in Controllers
5.2.5.1 Market Size
5.2.5.2 Situation & Development
6 End-Use Segment
6.1 Global Overview by End-Use Segment
6.2 Segment Subdivision
6.2.1 Market in Distribution Channels
6.2.1.1 Market Size
6.2.1.2 Situation & Development
6.2.2 Market in Third-Party Retail Channels
6.2.2.1 Market Size
6.2.2.2 Situation & Development
6.2.3 Market in Direct Channels
6.2.3.1 Market Size
6.2.3.2 Situation & Development
7 Market Forecast & Trend
7.1 Regional Forecast
7.2 Consumption Forecast
7.2.1 Product Type Forecast
7.2.2 End-Use Forecast
7.3 Investment Trend
7.4 Consumption Trend
8 Price & Channel
8.1 Price and Cost
8.1.1 Price
8.1.2 Cost
8.2 Channel Segment
9 Market Drivers & Investment Environment
9.1 Market Drivers
9.2 Investment Environment
10 Research Conclusion
List of Tables
Table Global Market Size and Forecast by Geography with Growth Rate, 2015-2025
Table Global Market Size and Forecast by Type with Growth Rate, 2015-2025
Table Global Market Size and Forecast by End-Use with Growth Rate, 2015-2025
Table Global Production Amount Status and Growth Rate by Geography, 2015-2018, in Million USD
Table Global Market Amount and Growth Rate by Geography, 2015-2018, in Million USD
Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2015-2018, in Million USD
Table North America Production Amount Status and Growth Rate by Region, 2015-2018, in Million USD
Table South America Production Amount Status and Growth Rate by Region, 2015-2018, in Million USD
Table Europe Production Amount Status and Growth Rate by Region, 2015-2018, in Million USD
Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2015-2018, in Million USD
Table Asia-Pacific Market Amount and Growth Rate by Region, 2015-2018, in Million USD
Table North America Market Amount and Growth Rate by Region, 2015-2018, in Million USD
Table South America Market Amount and Growth Rate by Region, 2015-2018, in Million USD
Table Europe Market Amount and Growth Rate by Region, 2015-2018, in Million USD
Table Middle East & Africa Market Amount and Growth Rate by Region, 2015-2018, in Million USD
Table Major Manufacturers Headquarters and Contact Information
Table Major Manufacturers Production Amount List in 2018
Table Razer Overview List
Table PC Gaming Peripheral Business Operation of Razer (Production Amount (Million USD), Cost, Gross Margin)
Table Logitech G (ASTRO) Overview List
Table PC Gaming Peripheral Business Operation of Logitech G (ASTRO) (Production Amount (Million USD), Cost, Gross Margin)
Table Turtle Beach Overview List
Table PC Gaming Peripheral Business Operation of Turtle Beach (Production Amount (Million USD), Cost, Gross Margin)
Table Corsair Overview List
Table PC Gaming Peripheral Business Operation of Corsair (Production Amount (Million USD), Cost, Gross Margin)
Table Sennheiser Overview List
Table PC Gaming Peripheral Business Operation of Sennheiser (Production Amount (Million USD), Cost, Gross Margin)
Table Plantronics Overview List
Table PC Gaming Peripheral Business Operation of Plantronics (Production Amount (Million USD), Cost, Gross Margin)
Table SteelSeries Overview List
Table PC Gaming Peripheral Business Operation of SteelSeries (Production Amount (Million USD), Cost, Gross Margin)
Table Mad Catz Overview List
Table PC Gaming Peripheral Business Operation of Mad Catz (Production Amount (Million USD), Cost, Gross Margin)
Table ROCCAT Overview List
Table PC Gaming Peripheral Business Operation of ROCCAT (Production Amount (Million USD), Cost, Gross Margin)
Table QPAD Overview List
Table PC Gaming Peripheral Business Operation of QPAD (Production Amount (Million USD), Cost, Gross Margin)
Table Thrustmaster Overview List
Table PC Gaming Peripheral Business Operation of Thrustmaster (Production Amount (Million USD), Cost, Gross Margin)
Table HyperX Overview List
Table PC Gaming Peripheral Business Operation of HyperX (Production Amount (Million USD), Cost, Gross Margin)
Table Tt eSPORTS Overview List
Table PC Gaming Peripheral Business Operation of Tt eSPORTS (Production Amount (Million USD), Cost, Gross Margin)
Table Cooler Master Overview List
Table PC Gaming Peripheral Business Operation of Cooler Master (Production Amount (Million USD), Cost, Gross Margin)
Table ZOWIE Overview List
Table PC Gaming Peripheral Business Operation of ZOWIE (Production Amount (Million USD), Cost, Gross Margin)
Table Sharkoon Overview List
Table PC Gaming Peripheral Business Operation of Sharkoon (Production Amount (Million USD), Cost, Gross Margin)
Table Trust Overview List
Table PC Gaming Peripheral Business Operation of Trust (Production Amount (Million USD), Cost, Gross Margin)
Table Global Production Amount List by Manufacturers, 2015-2018, in Million USD
Table Global Production Amount Share List by Manufacturers, 2015-2018, in Million USD
Table Global Market Status and Growth Rate by Product Type Segment, 2015-2018, in Million USD
Table Global Market Status and Growth Rate by End-Use Segment, 2015-2018, in Million USD
Table Global Market Forecast by Region Segment 2019-2025, in Million USD
Table Global Market Amount by Product Type Segment 2019-2025, in Million USD
Table Global Market Amount by End-Use Segment 2019-2025, in Million USD
List of Figures
Figure PC Gaming Peripheral Picture List
Figure Global Market Size and Forecast with Growth Rate, 2015-2025
Figure Global Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure Global Market Amount and Growth Rate, 2015-2018, in Million USD
Figure Asia-Pacific Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure North America Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure South America Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure Europe Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure Middle East & Africa Production Amount Status and Growth Rate, 2015-2018, in Million USD
Figure Asia-Pacific Market Amount and Growth Rate, 2015-2018, in Million USD
Figure North America Market Amount and Growth Rate, 2015-2018, in Million USD
Figure South America Market Amount and Growth Rate, 2015-2018, in Million USD
Figure Europe Market Amount and Growth Rate, 2015-2018, in Million USD
Figure Middle East & Africa Market Amount and Growth Rate, 2015-2018, in Million USD
Figure Global Production Amount Share by Manufacturers in 2019, in Million USD
Figure Global Market Amount and Growth Rate in Headsets, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Mice, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Keyboards, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Surfaces, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Controllers, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Distribution Channels, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Third-Party Retail Channels, 2015-2018, in USD Million
Figure Global Market Amount and Growth Rate in Direct Channels, 2015-2018, in USD Million
Summary: Get latest Market Research Reports on PC Gaming Peripheral. Industry analysis & Market Report on PC Gaming Peripheral is a syndicated market report, published as PC Gaming Peripheral Market Research: Global Status & Forecast by Geography, Type & Application (2015-2025). It is complete Research Study and Industry Analysis of PC Gaming Peripheral market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.