Based on the PC Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global PC Games market covered in Chapter 5:
Capcom
XSEED Games (Marvelous USA)
Telltale Games
Sony
Valve Corporation
Bandai Namco Entertainment
Square Enix
Ubisoft
Electronic Arts
Nintendo
Activision Blizzard
Tencent
In Chapter 6, on the basis of types, the PC Games market from 2015 to 2025 is primarily split into:
MMO
Adventure
Action
Shooter
Combat
Sports
Role-Playing
Others
In Chapter 7, on the basis of applications, the PC Games market from 2015 to 2025 covers:
Game Mall
Personal
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global PC Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Capcom
5.1.1 Capcom Company Profile
5.1.2 Capcom Business Overview
5.1.3 Capcom PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Capcom PC Games Products Introduction
5.2 XSEED Games (Marvelous USA)
5.2.1 XSEED Games (Marvelous USA) Company Profile
5.2.2 XSEED Games (Marvelous USA) Business Overview
5.2.3 XSEED Games (Marvelous USA) PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 XSEED Games (Marvelous USA) PC Games Products Introduction
5.3 Telltale Games
5.3.1 Telltale Games Company Profile
5.3.2 Telltale Games Business Overview
5.3.3 Telltale Games PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Telltale Games PC Games Products Introduction
5.4 Sony
5.4.1 Sony Company Profile
5.4.2 Sony Business Overview
5.4.3 Sony PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Sony PC Games Products Introduction
5.5 Valve Corporation
5.5.1 Valve Corporation Company Profile
5.5.2 Valve Corporation Business Overview
5.5.3 Valve Corporation PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Valve Corporation PC Games Products Introduction
5.6 Bandai Namco Entertainment
5.6.1 Bandai Namco Entertainment Company Profile
5.6.2 Bandai Namco Entertainment Business Overview
5.6.3 Bandai Namco Entertainment PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Bandai Namco Entertainment PC Games Products Introduction
5.7 Square Enix
5.7.1 Square Enix Company Profile
5.7.2 Square Enix Business Overview
5.7.3 Square Enix PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Square Enix PC Games Products Introduction
5.8 Ubisoft
5.8.1 Ubisoft Company Profile
5.8.2 Ubisoft Business Overview
5.8.3 Ubisoft PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Ubisoft PC Games Products Introduction
5.9 Electronic Arts
5.9.1 Electronic Arts Company Profile
5.9.2 Electronic Arts Business Overview
5.9.3 Electronic Arts PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Electronic Arts PC Games Products Introduction
5.10 Nintendo
5.10.1 Nintendo Company Profile
5.10.2 Nintendo Business Overview
5.10.3 Nintendo PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Nintendo PC Games Products Introduction
5.11 Activision Blizzard
5.11.1 Activision Blizzard Company Profile
5.11.2 Activision Blizzard Business Overview
5.11.3 Activision Blizzard PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Activision Blizzard PC Games Products Introduction
5.12 Tencent
5.12.1 Tencent Company Profile
5.12.2 Tencent Business Overview
5.12.3 Tencent PC Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Tencent PC Games Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global PC Games Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global PC Games Sales and Market Share by Types (2015-2020)
6.1.2 Global PC Games Revenue and Market Share by Types (2015-2020)
6.1.3 Global PC Games Price by Types (2015-2020)
6.2 Global PC Games Market Forecast by Types (2020-2025)
6.2.1 Global PC Games Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global PC Games Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global PC Games Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global PC Games Sales, Price and Growth Rate of MMO
6.3.2 Global PC Games Sales, Price and Growth Rate of Adventure
6.3.3 Global PC Games Sales, Price and Growth Rate of Action
6.3.4 Global PC Games Sales, Price and Growth Rate of Shooter
6.3.5 Global PC Games Sales, Price and Growth Rate of Combat
6.3.6 Global PC Games Sales, Price and Growth Rate of Sports
6.3.7 Global PC Games Sales, Price and Growth Rate of Role-Playing
6.3.8 Global PC Games Sales, Price and Growth Rate of Others
6.4 Global PC Games Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 MMO Market Revenue and Sales Forecast (2020-2025)
6.4.2 Adventure Market Revenue and Sales Forecast (2020-2025)
6.4.3 Action Market Revenue and Sales Forecast (2020-2025)
6.4.4 Shooter Market Revenue and Sales Forecast (2020-2025)
6.4.5 Combat Market Revenue and Sales Forecast (2020-2025)
6.4.6 Sports Market Revenue and Sales Forecast (2020-2025)
6.4.7 Role-Playing Market Revenue and Sales Forecast (2020-2025)
6.4.8 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global PC Games Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global PC Games Sales and Market Share by Applications (2015-2020)
7.1.2 Global PC Games Revenue and Market Share by Applications (2015-2020)
7.2 Global PC Games Market Forecast by Applications (2020-2025)
7.2.1 Global PC Games Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global PC Games Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global PC Games Revenue, Sales and Growth Rate of Game Mall (2015-2020)
7.3.2 Global PC Games Revenue, Sales and Growth Rate of Personal (2015-2020)
7.3.3 Global PC Games Revenue, Sales and Growth Rate of Others (2015-2020)
7.4 Global PC Games Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Game Mall Market Revenue and Sales Forecast (2020-2025)
7.4.2 Personal Market Revenue and Sales Forecast (2020-2025)
7.4.3 Others Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global PC Games Sales by Regions (2015-2020)
8.2 Global PC Games Market Revenue by Regions (2015-2020)
8.3 Global PC Games Market Forecast by Regions (2020-2025)
9 North America PC Games Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America PC Games Market Sales and Growth Rate (2015-2020)
9.3 North America PC Games Market Revenue and Growth Rate (2015-2020)
9.4 North America PC Games Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America PC Games Market Analysis by Country
9.6.1 U.S. PC Games Sales and Growth Rate
9.6.2 Canada PC Games Sales and Growth Rate
9.6.3 Mexico PC Games Sales and Growth Rate
10 Europe PC Games Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe PC Games Market Sales and Growth Rate (2015-2020)
10.3 Europe PC Games Market Revenue and Growth Rate (2015-2020)
10.4 Europe PC Games Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe PC Games Market Analysis by Country
10.6.1 Germany PC Games Sales and Growth Rate
10.6.2 United Kingdom PC Games Sales and Growth Rate
10.6.3 France PC Games Sales and Growth Rate
10.6.4 Italy PC Games Sales and Growth Rate
10.6.5 Spain PC Games Sales and Growth Rate
10.6.6 Russia PC Games Sales and Growth Rate
11 Asia-Pacific PC Games Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific PC Games Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific PC Games Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific PC Games Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific PC Games Market Analysis by Country
11.6.1 China PC Games Sales and Growth Rate
11.6.2 Japan PC Games Sales and Growth Rate
11.6.3 South Korea PC Games Sales and Growth Rate
11.6.4 Australia PC Games Sales and Growth Rate
11.6.5 India PC Games Sales and Growth Rate
12 South America PC Games Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America PC Games Market Sales and Growth Rate (2015-2020)
12.3 South America PC Games Market Revenue and Growth Rate (2015-2020)
12.4 South America PC Games Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America PC Games Market Analysis by Country
12.6.1 Brazil PC Games Sales and Growth Rate
12.6.2 Argentina PC Games Sales and Growth Rate
12.6.3 Columbia PC Games Sales and Growth Rate
13 Middle East and Africa PC Games Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa PC Games Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa PC Games Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa PC Games Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa PC Games Market Analysis by Country
13.6.1 UAE PC Games Sales and Growth Rate
13.6.2 Egypt PC Games Sales and Growth Rate
13.6.3 South Africa PC Games Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global PC Games Market Size and Growth Rate 2015-2025
Table PC Games Key Market Segments
Figure Global PC Games Market Revenue ($) Segment by Type from 2015-2020
Figure Global PC Games Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of PC Games
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Capcom Company Profile
Table Capcom Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Summary: Get latest Market Research Reports on PC Games. Industry analysis & Market Report on PC Games is a syndicated market report, published as Global PC Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of PC Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.