The global Over-ear Gaming Headphones market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Over-ear Gaming Headphones market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.
Segment by Type
Wireless
Wired
Segment by Application
Personal Use
Commercial Use
The Over-ear Gaming Headphones market is analysed and market size information is provided by regions (countries). Segment by Application, the Over-ear Gaming Headphones market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.
By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
1 Over-ear Gaming Headphones Market Overview 1.1 Over-ear Gaming Headphones Product Scope 1.2 Over-ear Gaming Headphones Segment by Type1.2.1 Global Over-ear Gaming Headphones Sales by Type (2016 & 2021 & 2027) 1.2.2 Wireless 1.2.3 Wired 1.3 Over-ear Gaming Headphones Segment by Application1.3.1 Global Over-ear Gaming Headphones Sales Comparison by Application (2016 & 2021 & 2027) 1.3.2 Personal Use 1.3.3 Commercial Use 1.4 Over-ear Gaming Headphones Market Estimates and Forecasts (2016-2027)1.4.1 Global Over-ear Gaming Headphones Market Size in Value Growth Rate (2016-2027) 1.4.2 Global Over-ear Gaming Headphones Market Size in Volume Growth Rate (2016-2027) 1.4.3 Global Over-ear Gaming Headphones Price Trends (2016-2027) 2 Over-ear Gaming Headphones Estimates and Forecasts by Region 2.1 Global Over-ear Gaming Headphones Market Size by Region: 2016 VS 2021 VS 2027 2.2 Global Over-ear Gaming Headphones Retrospective Market Scenario by Region (2016-2021)2.2.1 Global Over-ear Gaming Headphones Sales Market Share by Region (2016-2021) 2.2.2 Global Over-ear Gaming Headphones Revenue Market Share by Region (2016-2021) 2.3 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Region (2022-2027)2.3.1 Global Over-ear Gaming Headphones Sales Estimates and Forecasts by Region (2022-2027) 2.3.2 Global Over-ear Gaming Headphones Revenue Forecast by Region (2022-2027) 2.4 Geographic Market Analysis: Market Facts & Figures2.4.1 North America Over-ear Gaming Headphones Estimates and Projections (2016-2027) 2.4.2 Europe Over-ear Gaming Headphones Estimates and Projections (2016-2027) 2.4.3 China Over-ear Gaming Headphones Estimates and Projections (2016-2027) 2.4.4 Japan Over-ear Gaming Headphones Estimates and Projections (2016-2027) 2.4.5 Southeast Asia Over-ear Gaming Headphones Estimates and Projections (2016-2027) 2.4.6 India Over-ear Gaming Headphones Estimates and Projections (2016-2027) 3 Global Over-ear Gaming Headphones Competition Landscape by Players 3.1 Global Top Over-ear Gaming Headphones Players by Sales (2016-2021) 3.2 Global Top Over-ear Gaming Headphones Players by Revenue (2016-2021) 3.3 Global Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Over-ear Gaming Headphones as of 2020) 3.4 Global Over-ear Gaming Headphones Average Price by Company (2016-2021) 3.5 Manufacturers Over-ear Gaming Headphones Manufacturing Sites, Area Served, Product Type 3.6 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Global Over-ear Gaming Headphones Market Size by Type 4.1 Global Over-ear Gaming Headphones Historic Market Review by Type (2016-2021)4.1.1 Global Over-ear Gaming Headphones Sales Market Share by Type (2016-2021) 4.1.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2016-2021) 4.1.3 Global Over-ear Gaming Headphones Price by Type (2016-2021) 4.2 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Type (2022-2027)4.2.1 Global Over-ear Gaming Headphones Sales Forecast by Type (2022-2027) 4.2.2 Global Over-ear Gaming Headphones Revenue Forecast by Type (2022-2027) 4.2.3 Global Over-ear Gaming Headphones Price Forecast by Type (2022-2027) 5 Global Over-ear Gaming Headphones Market Size by Application 5.1 Global Over-ear Gaming Headphones Historic Market Review by Application (2016-2021)5.1.1 Global Over-ear Gaming Headphones Sales Market Share by Application (2016-2021) 5.1.2 Global Over-ear Gaming Headphones Revenue Market Share by Application (2016-2021) 5.1.3 Global Over-ear Gaming Headphones Price by Application (2016-2021) 5.2 Global Over-ear Gaming Headphones Market Estimates and Forecasts by Application (2022-2027)5.2.1 Global Over-ear Gaming Headphones Sales Forecast by Application (2022-2027) 5.2.2 Global Over-ear Gaming Headphones Revenue Forecast by Application (2022-2027) 5.2.3 Global Over-ear Gaming Headphones Price Forecast by Application (2022-2027) 6 North America Over-ear Gaming Headphones Market Facts & Figures 6.1 North America Over-ear Gaming Headphones Sales by Company6.1.1 North America Over-ear Gaming Headphones Sales by Company (2016-2021) 6.1.2 North America Over-ear Gaming Headphones Revenue by Company (2016-2021) 6.2 North America Over-ear Gaming Headphones Sales Breakdown by Type6.2.1 North America Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 6.2.2 North America Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 6.3 North America Over-ear Gaming Headphones Sales Breakdown by Application6.3.1 North America Over-ear Gaming Headphones Sales Breakdown by Application (2016-2021) 6.3.2 North America Over-ear Gaming Headphones Sales Breakdown by Application (2022-2027) 7 Europe Over-ear Gaming Headphones Market Facts & Figures 7.1 Europe Over-ear Gaming Headphones Sales by Company7.1.1 Europe Over-ear Gaming Headphones Sales by Company (2016-2021) 7.1.2 Europe Over-ear Gaming Headphones Revenue by Company (2016-2021) 7.2 Europe Over-ear Gaming Headphones Sales Breakdown by Type7.2.1 Europe Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 7.2.2 Europe Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 7.3 Europe Over-ear Gaming Headphones Sales Breakdown by Application7.3.1 Europe 142 Sales Breakdown by Application (2016-2021) 7.3.2 Europe 142 Sales Breakdown by Application (2022-2027) 8 China Over-ear Gaming Headphones Market Facts & Figures 8.1 China Over-ear Gaming Headphones Sales by Company8.1.1 China Over-ear Gaming Headphones Sales by Company (2016-2021) 8.1.2 China Over-ear Gaming Headphones Revenue by Company (2016-2021) 8.2 China Over-ear Gaming Headphones Sales Breakdown by Type8.2.1 China Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 8.2.2 China Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 8.3 China Over-ear Gaming Headphones Sales Breakdown by Application8.3.1 China 312 Sales Breakdown by Application (2016-2021) 8.3.2 China 312 Sales Breakdown by Application (2022-2027) 9 Japan Over-ear Gaming Headphones Market Facts & Figures 9.1 Japan Over-ear Gaming Headphones Sales by Company9.1.1 Japan Over-ear Gaming Headphones Sales by Company (2016-2021) 9.1.2 Japan Over-ear Gaming Headphones Revenue by Company (2016-2021) 9.2 Japan Over-ear Gaming Headphones Sales Breakdown by Type9.2.1 Japan Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 9.2.2 Japan Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 9.3 Japan Over-ear Gaming Headphones Sales Breakdown by Application9.3.1 Japan Feb. Sales Breakdown by Application (2016-2021) 9.3.2 Japan Feb. Sales Breakdown by Application (2022-2027) 10 Southeast Asia Over-ear Gaming Headphones Market Facts & Figures 10.1 Southeast Asia Over-ear Gaming Headphones Sales by Company10.1.1 Southeast Asia Over-ear Gaming Headphones Sales by Company (2016-2021) 10.1.2 Southeast Asia Over-ear Gaming Headphones Revenue by Company (2016-2021) 10.2 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type10.2.1 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 10.2.2 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 10.3 Southeast Asia Over-ear Gaming Headphones Sales Breakdown by Application10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021) 10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027) 11 India Over-ear Gaming Headphones Market Facts & Figures 11.1 India Over-ear Gaming Headphones Sales by Company11.1.1 India Over-ear Gaming Headphones Sales by Company (2016-2021) 11.1.2 India Over-ear Gaming Headphones Revenue by Company (2016-2021) 11.2 India Over-ear Gaming Headphones Sales Breakdown by Type11.2.1 India Over-ear Gaming Headphones Sales Breakdown by Type (2016-2021) 11.2.2 India Over-ear Gaming Headphones Sales Breakdown by Type (2022-2027) 11.3 India Over-ear Gaming Headphones Sales Breakdown by Application11.3.1 India Over-ear Gaming Headphones Sales Breakdown by Application (2016-2021) 11.3.2 India Over-ear Gaming Headphones Sales Breakdown by Application (2022-2027) 12 Company Profiles and Key Figures in Over-ear Gaming Headphones Business 12.1 Turtle Beach12.1.1 Turtle Beach Corporation Information 12.1.2 Turtle Beach Business Overview 12.1.3 Turtle Beach Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Turtle Beach Over-ear Gaming Headphones Products Offered 12.1.5 Turtle Beach Recent Development 12.2 Sennheiser12.2.1 Sennheiser Corporation Information 12.2.2 Sennheiser Business Overview 12.2.3 Sennheiser Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Sennheiser Over-ear Gaming Headphones Products Offered 12.2.5 Sennheiser Recent Development 12.3 Sony12.3.1 Sony Corporation Information 12.3.2 Sony Business Overview 12.3.3 Sony Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Sony Over-ear Gaming Headphones Products Offered 12.3.5 Sony Recent Development 12.4 Logitech12.4.1 Logitech Corporation Information 12.4.2 Logitech Business Overview 12.4.3 Logitech Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Logitech Over-ear Gaming Headphones Products Offered 12.4.5 Logitech Recent Development 12.5 Hyperx (Kingston)12.5.1 Hyperx (Kingston) Corporation Information 12.5.2 Hyperx (Kingston) Business Overview 12.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Hyperx (Kingston) Over-ear Gaming Headphones Products Offered 12.5.5 Hyperx (Kingston) Recent Development 12.6 Somic12.6.1 Somic Corporation Information 12.6.2 Somic Business Overview 12.6.3 Somic Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Somic Over-ear Gaming Headphones Products Offered 12.6.5 Somic Recent Development 12.7 Razer12.7.1 Razer Corporation Information 12.7.2 Razer Business Overview 12.7.3 Razer Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.7.4 Razer Over-ear Gaming Headphones Products Offered 12.7.5 Razer Recent Development 12.8 Corsair12.8.1 Corsair Corporation Information 12.8.2 Corsair Business Overview 12.8.3 Corsair Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Corsair Over-ear Gaming Headphones Products Offered 12.8.5 Corsair Recent Development 12.9 SteelSeries12.9.1 SteelSeries Corporation Information 12.9.2 SteelSeries Business Overview 12.9.3 SteelSeries Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.9.4 SteelSeries Over-ear Gaming Headphones Products Offered 12.9.5 SteelSeries Recent Development 12.10 Plantronics12.10.1 Plantronics Corporation Information 12.10.2 Plantronics Business Overview 12.10.3 Plantronics Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.10.4 Plantronics Over-ear Gaming Headphones Products Offered 12.10.5 Plantronics Recent Development 12.11 Audio-Technica12.11.1 Audio-Technica Corporation Information 12.11.2 Audio-Technica Business Overview 12.11.3 Audio-Technica Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Audio-Technica Over-ear Gaming Headphones Products Offered 12.11.5 Audio-Technica Recent Development 12.12 Kotion Electronic12.12.1 Kotion Electronic Corporation Information 12.12.2 Kotion Electronic Business Overview 12.12.3 Kotion Electronic Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Kotion Electronic Over-ear Gaming Headphones Products Offered 12.12.5 Kotion Electronic Recent Development 12.13 Trust International12.13.1 Trust International Corporation Information 12.13.2 Trust International Business Overview 12.13.3 Trust International Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Trust International Over-ear Gaming Headphones Products Offered 12.13.5 Trust International Recent Development 12.14 Creative Technology12.14.1 Creative Technology Corporation Information 12.14.2 Creative Technology Business Overview 12.14.3 Creative Technology Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Creative Technology Over-ear Gaming Headphones Products Offered 12.14.5 Creative Technology Recent Development 12.15 Thrustmaster12.15.1 Thrustmaster Corporation Information 12.15.2 Thrustmaster Business Overview 12.15.3 Thrustmaster Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.15.4 Thrustmaster Over-ear Gaming Headphones Products Offered 12.15.5 Thrustmaster Recent Development 12.16 Big Ben12.16.1 Big Ben Corporation Information 12.16.2 Big Ben Business Overview 12.16.3 Big Ben Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.16.4 Big Ben Over-ear Gaming Headphones Products Offered 12.16.5 Big Ben Recent Development 12.17 PDP-Pelican12.17.1 PDP-Pelican Corporation Information 12.17.2 PDP-Pelican Business Overview 12.17.3 PDP-Pelican Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.17.4 PDP-Pelican Over-ear Gaming Headphones Products Offered 12.17.5 PDP-Pelican Recent Development 12.18 Mad Catz12.18.1 Mad Catz Corporation Information 12.18.2 Mad Catz Business Overview 12.18.3 Mad Catz Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.18.4 Mad Catz Over-ear Gaming Headphones Products Offered 12.18.5 Mad Catz Recent Development 12.19 Cooler Master12.19.1 Cooler Master Corporation Information 12.19.2 Cooler Master Business Overview 12.19.3 Cooler Master Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.19.4 Cooler Master Over-ear Gaming Headphones Products Offered 12.19.5 Cooler Master Recent Development 12.20 KYE System Corp (Genius)12.20.1 KYE System Corp (Genius) Corporation Information 12.20.2 KYE System Corp (Genius) Business Overview 12.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Sales, Revenue and Gross Margin (2016-2021) 12.20.4 KYE System Corp (Genius) Over-ear Gaming Headphones Products Offered 12.20.5 KYE System Corp (Genius) Recent Development 13 Over-ear Gaming Headphones Manufacturing Cost Analysis 13.1 Over-ear Gaming Headphones Key Raw Materials Analysis13.1.1 Key Raw Materials 13.1.2 Key Raw Materials Price Trend 13.1.3 Key Suppliers of Raw Materials 13.2 Proportion of Manufacturing Cost Structure 13.3 Manufacturing Process Analysis of Over-ear Gaming Headphones 13.4 Over-ear Gaming Headphones Industrial Chain Analysis 14 Marketing Channel, Distributors and Customers 14.1 Marketing Channel 14.2 Over-ear Gaming Headphones Distributors List 14.3 Over-ear Gaming Headphones Customers 15 Market Dynamics 15.1 Over-ear Gaming Headphones Market Trends 15.2 Over-ear Gaming Headphones Drivers 15.3 Over-ear Gaming Headphones Market Challenges 15.4 Over-ear Gaming Headphones Market Restraints 16 Research Findings and Conclusion 17 Appendix 17.1 Research Methodology17.1.1 Methodology/Research Approach 17.1.2 Data Source 17.2 Author List
Summary: Get latest Market Research Reports on Over-ear Gaming Headphones. Industry analysis & Market Report on Over-ear Gaming Headphones is a syndicated market report, published as Global Over-ear Gaming Headphones Sales Market Report 2021. It is complete Research Study and Industry Analysis of Over-ear Gaming Headphones market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.
Last updated on 20 June, 2021