Multiplayer online battle arena (MOBA) is a subgenre of strategy video games that originated as a subgenre of real-time strategy in which each player controls a single character as part of a team competing against another team of players, usually on a map in an isometric perspective.
Market Analysis and Insights: Global Multiplayer Online Battle Arena Games Market
Prior to COVID-19, the market for Multiplayer Online Battle Arena Games was anticipated to grow from US$ XX million in 2020 to US$ XX million by 2026; it is expected to grow at a CAGR of XX% during 2021–2026, whereas post-COVID-19 scenario, the market for Multiplayer Online Battle Arena Games is projected to grow from US$ XX million in 2020 (a change by ~XX% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ XX billion by 2026; it is expected to grow at a CAGR of XX% during 2021–2026. The solicitation of proposals by the governments and public–private companies across the world to mitigate the impact of the COVID-19 pandemic is the key factor propelling the growth of the Multiplayer Online Battle Arena Games market.
Global Multiplayer Online Battle Arena Games Scope and Market Size
Multiplayer Online Battle Arena Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Multiplayer Online Battle Arena Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Multiplayer Online Battle Arena Games market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Multiplayer Online Battle Arena Games industry.
The following players are covered in this report:
Blizzard Entertainment
Epic Games
WeMade Entertainment
Electronic Arts
Riot Games
Netease
Ubisoft
Tecent
Creative Assembly Sofia
Netmarble
Stillfront Group (Kixeye)
Ronimo Games
Multiplayer Online Battle Arena Games Breakdown Data by Type
PC
Mobile
Console
Multiplayer Online Battle Arena Games Breakdown Data by Application
Entertainment
E-Sports Competition
Summary:
Get latest Market Research Reports on Multiplayer Online Battle Arena Games. Industry analysis & Market Report on Multiplayer Online Battle Arena Games is a syndicated market report, published as COVID-19 Impact on Global Multiplayer Online Battle Arena Games Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Multiplayer Online Battle Arena Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.