Report Detail

Service & Software Global MMORPGs Market Size, Status and Forecast 2019-2025

  • RnM3741452
  • |
  • 12 September, 2019
  • |
  • Global
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  • 90 Pages
  • |
  • QYResearch
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  • Service & Software

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.
In 2018, the global MMORPGs market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global MMORPGs status, future forecast, growth opportunity, key market and key players. The study objectives are to present the MMORPGs development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
NCSOFT
Pearl Abyss
Krafton
Neowiz
Blizzard Entertainment
Smilegate
ZeniMax Online Studios
Trion Worlds
Nexon
NetEase
Tencent

Market segment by Type, the product can be split into
PC-based
TV-based
Smartphone-based

Market segment by Application, split into
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global MMORPGs status, future forecast, growth opportunity, key market and key players.
To present the MMORPGs development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of MMORPGs are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global MMORPGs Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 PC-based
      • 1.4.3 TV-based
      • 1.4.4 Smartphone-based
    • 1.5 Market by Application
      • 1.5.1 Global MMORPGs Market Share by Application (2019-2025)
      • 1.5.2 Juvenile (7-17)
      • 1.5.3 Youth (18-40)
      • 1.5.4 Middle Aged (41-65)
      • 1.5.5 Elderly (>66)
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 MMORPGs Market Size
    • 2.2 MMORPGs Growth Trends by Regions
      • 2.2.1 MMORPGs Market Size by Regions (2019-2025)
      • 2.2.2 MMORPGs Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 MMORPGs Market Size by by Players
      • 3.1.1 Global MMORPGs Revenue by by Players (2014-2019)
      • 3.1.2 Global MMORPGs Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global MMORPGs Market Concentration Ratio (CR5 and HHI)
    • 3.2 MMORPGs Key Players Head office and Area Served
    • 3.3 Key Players MMORPGs Product/Solution/Service
    • 3.4 Date of Enter into MMORPGs Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global MMORPGs Market Size by Type (2014-2019)
    • 4.2 Global MMORPGs Market Size by Application (2014-2019)

    5 North America

    • 5.1 North America MMORPGs Market Size (2014-2019)
    • 5.2 MMORPGs Key Players in North America
    • 5.3 North America MMORPGs Market Size by Type
    • 5.4 North America MMORPGs Market Size by Application

    6 Europe

    • 6.1 Europe MMORPGs Market Size (2014-2019)
    • 6.2 MMORPGs Key Players in Europe
    • 6.3 Europe MMORPGs Market Size by Type
    • 6.4 Europe MMORPGs Market Size by Application

    7 China

    • 7.1 China MMORPGs Market Size (2014-2019)
    • 7.2 MMORPGs Key Players in China
    • 7.3 China MMORPGs Market Size by Type
    • 7.4 China MMORPGs Market Size by Application

    8 Japan

    • 8.1 Japan MMORPGs Market Size (2014-2019)
    • 8.2 MMORPGs Key Players in Japan
    • 8.3 Japan MMORPGs Market Size by Type
    • 8.4 Japan MMORPGs Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia MMORPGs Market Size (2014-2019)
    • 9.2 MMORPGs Key Players in Southeast Asia
    • 9.3 Southeast Asia MMORPGs Market Size by Type
    • 9.4 Southeast Asia MMORPGs Market Size by Application

    10 India

    • 10.1 India MMORPGs Market Size (2014-2019)
    • 10.2 MMORPGs Key Players in India
    • 10.3 India MMORPGs Market Size by Type
    • 10.4 India MMORPGs Market Size by Application

    11 Central & South America

    • 11.1 Central & South America MMORPGs Market Size (2014-2019)
    • 11.2 MMORPGs Key Players in Central & South America
    • 11.3 Central & South America MMORPGs Market Size by Type
    • 11.4 Central & South America MMORPGs Market Size by Application

    12 International Players Profiles

    • 12.1 NCSOFT
      • 12.1.1 NCSOFT Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 MMORPGs Introduction
      • 12.1.4 NCSOFT Revenue in MMORPGs Business (2014-2019))
      • 12.1.5 NCSOFT Recent Development
    • 12.2 Pearl Abyss
      • 12.2.1 Pearl Abyss Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 MMORPGs Introduction
      • 12.2.4 Pearl Abyss Revenue in MMORPGs Business (2014-2019)
      • 12.2.5 Pearl Abyss Recent Development
    • 12.3 Krafton
      • 12.3.1 Krafton Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 MMORPGs Introduction
      • 12.3.4 Krafton Revenue in MMORPGs Business (2014-2019)
      • 12.3.5 Krafton Recent Development
    • 12.4 Neowiz
      • 12.4.1 Neowiz Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 MMORPGs Introduction
      • 12.4.4 Neowiz Revenue in MMORPGs Business (2014-2019)
      • 12.4.5 Neowiz Recent Development
    • 12.5 Blizzard Entertainment
      • 12.5.1 Blizzard Entertainment Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 MMORPGs Introduction
      • 12.5.4 Blizzard Entertainment Revenue in MMORPGs Business (2014-2019)
      • 12.5.5 Blizzard Entertainment Recent Development
    • 12.6 Smilegate
      • 12.6.1 Smilegate Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 MMORPGs Introduction
      • 12.6.4 Smilegate Revenue in MMORPGs Business (2014-2019)
      • 12.6.5 Smilegate Recent Development
    • 12.7 ZeniMax Online Studios
      • 12.7.1 ZeniMax Online Studios Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 MMORPGs Introduction
      • 12.7.4 ZeniMax Online Studios Revenue in MMORPGs Business (2014-2019)
      • 12.7.5 ZeniMax Online Studios Recent Development
    • 12.8 Trion Worlds
      • 12.8.1 Trion Worlds Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 MMORPGs Introduction
      • 12.8.4 Trion Worlds Revenue in MMORPGs Business (2014-2019)
      • 12.8.5 Trion Worlds Recent Development
    • 12.9 Nexon
      • 12.9.1 Nexon Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 MMORPGs Introduction
      • 12.9.4 Nexon Revenue in MMORPGs Business (2014-2019)
      • 12.9.5 Nexon Recent Development
    • 12.10 NetEase
      • 12.10.1 NetEase Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 MMORPGs Introduction
      • 12.10.4 NetEase Revenue in MMORPGs Business (2014-2019)
      • 12.10.5 NetEase Recent Development
    • 12.11 Tencent

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Product (2019-2025)
    • 13.2 Market Size Forecast by Application (2019-2025)
    • 13.3 Market Size Forecast by Regions
    • 13.4 North America
    • 13.5 Europe
    • 13.6 China
    • 13.7 Japan
    • 13.8 Southeast Asia
    • 13.9 India
    • 13.10 Central & South America

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 15.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on MMORPGs. Industry analysis & Market Report on MMORPGs is a syndicated market report, published as Global MMORPGs Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of MMORPGs market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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