Mixed or merged reality is defined as the blending of the physical and digital worlds. In layman's terms, it's what happens when virtual and augmented reality have a baby. Ideally, you'd put on a headset that could map your position as well as everything in the room and from that, overlay a hologram onto the physical world that would acknowledge the real-world boundaries of a coffee table or couch. A true MR headset would support both this kind of augmented reality and the closed world of virtual reality.
Unlike Oculus and Vive, WMR headsets use a pair of front-mounted cameras and a set of built-in sensors to map your physical position. Called inside-out tracking, the design allows for six-degrees-of-freedom (6DoF) movement tracking without the need to buy external sensors and set them up in a dedicated space. They're made to be plug-and-play for the most part, too, so you can be up and running in minutes just about anywhere.
The global Mixed Reality Headsets market is valued at 2000 million US$ in 2018 is expected to reach 22100 million US$ by the end of 2025, growing at a CAGR of 35.0% during 2019-2025.
This report focuses on Mixed Reality Headsets volume and value at global level, regional level and company level. From a global perspective, this report represents overall Mixed Reality Headsets market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Vendor profiles
Apple
Atheer
Dell
GlassUP S.r.l
Google,
Hewlett & Packard
HTC Corporation
Lenovo
LG Electronics
Magic Leap
Microsoft Corporation
Segment by Regions
North America
Europe
China
Japan
Segment by Type
Tethered
Untethered
Segment by Application
Entertainment
Healthcare
Aerospace and Defense
Automotive
Retail
Table of Contents
Executive Summary
1 Mixed Reality Headsets Market Overview
1.1 Product Overview and Scope of Mixed Reality Headsets
1.2 Mixed Reality Headsets Segment by Type
1.2.1 Global Mixed Reality Headsets Production Growth Rate Comparison by Type (2014-2025)
1.2.2 Tethered
1.2.3 Untethered
1.3 Mixed Reality Headsets Segment by Application
1.3.1 Mixed Reality Headsets Consumption Comparison by Application (2014-2025)
1.3.2 Entertainment
1.3.3 Healthcare
1.3.4 Aerospace and Defense
1.3.5 Automotive
1.3.6 Retail
1.4 Global Mixed Reality Headsets Market by Region
1.4.1 Global Mixed Reality Headsets Market Size Region
1.4.2 North America Status and Prospect (2014-2025)
1.4.3 Europe Status and Prospect (2014-2025)
1.4.4 China Status and Prospect (2014-2025)
1.4.5 Japan Status and Prospect (2014-2025)
1.5 Global Mixed Reality Headsets Market Size
1.5.1 Global Mixed Reality Headsets Revenue (2014-2025)
1.5.2 Global Mixed Reality Headsets Production (2014-2025)
2 Global Mixed Reality Headsets Market Competition by Manufacturers
2.1 Global Mixed Reality Headsets Production Market Share by Manufacturers (2014-2019)
2.2 Global Mixed Reality Headsets Revenue Share by Manufacturers (2014-2019)
2.3 Global Mixed Reality Headsets Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Mixed Reality Headsets Production Sites, Area Served, Product Types
2.5 Mixed Reality Headsets Market Competitive Situation and Trends
Summary: Get latest Market Research Reports on Mixed Reality Headsets . Industry analysis & Market Report on Mixed Reality Headsets is a syndicated market report, published as Global Mixed Reality Headsets Market Research Report 2019. It is complete Research Study and Industry Analysis of Mixed Reality Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.