Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.
Based on the Massive Multiplayer Online (MMO) Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Massive Multiplayer Online (MMO) Games market covered in Chapter 5:
SEGA Holdings
Jagex
WeMade Entertainment (Joymax)
NEXON Korea Corporation and NEXON America
Electronic Arts
King.com
Shanda Interactive Entertainment
GungHo Online Entertainment
Warner Bros. Entertainment
NetEase
CipSoft
KONAMI
SQUARE ENIX
Perfect World
Riot Games
Disney
CCP
ChangYou.com
SOFTNYX
eGames
OGPlanet
Activision Blizzard
Ankama
Take-Two Interactive Software
Cryptic Studios
Tencent
Sony Online Entertainment
NCSoft
Aeria Games and Entertainment
WebZen (gPotato)
Valve Corporation
In Chapter 6, on the basis of types, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 is primarily split into:
Role-playing
First-person shooter
Real-time strategy
Simulations
Casual
Others
In Chapter 7, on the basis of applications, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 covers:
Adult
Teenager
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Massive Multiplayer Online (MMO) Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 SEGA Holdings
5.1.1 SEGA Holdings Company Profile
5.1.2 SEGA Holdings Business Overview
5.1.3 SEGA Holdings Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 SEGA Holdings Massive Multiplayer Online (MMO) Games Products Introduction
5.2 Jagex
5.2.1 Jagex Company Profile
5.2.2 Jagex Business Overview
5.2.3 Jagex Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Jagex Massive Multiplayer Online (MMO) Games Products Introduction
5.3 WeMade Entertainment (Joymax)
5.3.1 WeMade Entertainment (Joymax) Company Profile
5.3.2 WeMade Entertainment (Joymax) Business Overview
5.3.3 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Products Introduction
5.4 NEXON Korea Corporation and NEXON America
5.4.1 NEXON Korea Corporation and NEXON America Company Profile
5.4.2 NEXON Korea Corporation and NEXON America Business Overview
5.4.3 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Products Introduction
5.5 Electronic Arts
5.5.1 Electronic Arts Company Profile
5.5.2 Electronic Arts Business Overview
5.5.3 Electronic Arts Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Electronic Arts Massive Multiplayer Online (MMO) Games Products Introduction
5.6 King.com
5.6.1 King.com Company Profile
5.6.2 King.com Business Overview
5.6.3 King.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 King.com Massive Multiplayer Online (MMO) Games Products Introduction
5.7 Shanda Interactive Entertainment
5.7.1 Shanda Interactive Entertainment Company Profile
5.7.2 Shanda Interactive Entertainment Business Overview
5.7.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.8 GungHo Online Entertainment
5.8.1 GungHo Online Entertainment Company Profile
5.8.2 GungHo Online Entertainment Business Overview
5.8.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.9 Warner Bros. Entertainment
5.9.1 Warner Bros. Entertainment Company Profile
5.9.2 Warner Bros. Entertainment Business Overview
5.9.3 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.10 NetEase
5.10.1 NetEase Company Profile
5.10.2 NetEase Business Overview
5.10.3 NetEase Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 NetEase Massive Multiplayer Online (MMO) Games Products Introduction
5.11 CipSoft
5.11.1 CipSoft Company Profile
5.11.2 CipSoft Business Overview
5.11.3 CipSoft Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 CipSoft Massive Multiplayer Online (MMO) Games Products Introduction
5.12 KONAMI
5.12.1 KONAMI Company Profile
5.12.2 KONAMI Business Overview
5.12.3 KONAMI Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 KONAMI Massive Multiplayer Online (MMO) Games Products Introduction
5.13 SQUARE ENIX
5.13.1 SQUARE ENIX Company Profile
5.13.2 SQUARE ENIX Business Overview
5.13.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 SQUARE ENIX Massive Multiplayer Online (MMO) Games Products Introduction
5.14 Perfect World
5.14.1 Perfect World Company Profile
5.14.2 Perfect World Business Overview
5.14.3 Perfect World Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Perfect World Massive Multiplayer Online (MMO) Games Products Introduction
5.15 Riot Games
5.15.1 Riot Games Company Profile
5.15.2 Riot Games Business Overview
5.15.3 Riot Games Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Riot Games Massive Multiplayer Online (MMO) Games Products Introduction
5.16 Disney
5.16.1 Disney Company Profile
5.16.2 Disney Business Overview
5.16.3 Disney Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Disney Massive Multiplayer Online (MMO) Games Products Introduction
5.17 CCP
5.17.1 CCP Company Profile
5.17.2 CCP Business Overview
5.17.3 CCP Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 CCP Massive Multiplayer Online (MMO) Games Products Introduction
5.18 ChangYou.com
5.18.1 ChangYou.com Company Profile
5.18.2 ChangYou.com Business Overview
5.18.3 ChangYou.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 ChangYou.com Massive Multiplayer Online (MMO) Games Products Introduction
5.19 SOFTNYX
5.19.1 SOFTNYX Company Profile
5.19.2 SOFTNYX Business Overview
5.19.3 SOFTNYX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.19.4 SOFTNYX Massive Multiplayer Online (MMO) Games Products Introduction
5.20 eGames
5.20.1 eGames Company Profile
5.20.2 eGames Business Overview
5.20.3 eGames Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.20.4 eGames Massive Multiplayer Online (MMO) Games Products Introduction
5.21 OGPlanet
5.21.1 OGPlanet Company Profile
5.21.2 OGPlanet Business Overview
5.21.3 OGPlanet Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.21.4 OGPlanet Massive Multiplayer Online (MMO) Games Products Introduction
5.22 Activision Blizzard
5.22.1 Activision Blizzard Company Profile
5.22.2 Activision Blizzard Business Overview
5.22.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.22.4 Activision Blizzard Massive Multiplayer Online (MMO) Games Products Introduction
5.23 Ankama
5.23.1 Ankama Company Profile
5.23.2 Ankama Business Overview
5.23.3 Ankama Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.23.4 Ankama Massive Multiplayer Online (MMO) Games Products Introduction
5.24 Take-Two Interactive Software
5.24.1 Take-Two Interactive Software Company Profile
5.24.2 Take-Two Interactive Software Business Overview
5.24.3 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
Summary: Get latest Market Research Reports on Massive Multiplayer Online (MMO) Games. Industry analysis & Market Report on Massive Multiplayer Online (MMO) Games is a syndicated market report, published as Global Massive Multiplayer Online (MMO) Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Massive Multiplayer Online (MMO) Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.