Report Detail

Service & Software Global Location-based Virtual Reality Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4604604
  • |
  • 02 August, 2024
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  • Global
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  • 92 Pages
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  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Location-based Virtual Reality market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
The Global Info Research report includes an overview of the development of the Location-based Virtual Reality industry chain, the market status of VR Arcades (Hardware, Software), VR Theme Parks (Hardware, Software), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Location-based Virtual Reality.
Regionally, the report analyzes the Location-based Virtual Reality markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Location-based Virtual Reality market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Location-based Virtual Reality market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Location-based Virtual Reality industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Hardware, Software).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Location-based Virtual Reality market.
Regional Analysis: The report involves examining the Location-based Virtual Reality market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Location-based Virtual Reality market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Location-based Virtual Reality:
Company Analysis: Report covers individual Location-based Virtual Reality players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Location-based Virtual Reality This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (VR Arcades, VR Theme Parks).
Technology Analysis: Report covers specific technologies relevant to Location-based Virtual Reality. It assesses the current state, advancements, and potential future developments in Location-based Virtual Reality areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Location-based Virtual Reality market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Location-based Virtual Reality market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Hardware
Software
Market segment by Application
VR Arcades
VR Theme Parks
VR Cinemas
Market segment by players, this report covers
VOID
EXIT Realty
SpaceVR
Survios
Hologate
Zero Latency PTY
Oculus VR
HTC Vive Tech
Tyffon
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Location-based Virtual Reality product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Location-based Virtual Reality, with revenue, gross margin and global market share of Location-based Virtual Reality from 2019 to 2024.
Chapter 3, the Location-based Virtual Reality competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Location-based Virtual Reality market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Location-based Virtual Reality.
Chapter 13, to describe Location-based Virtual Reality research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Location-based Virtual Reality
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Location-based Virtual Reality by Type
    • 1.3.1 Overview: Global Location-based Virtual Reality Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Location-based Virtual Reality Consumption Value Market Share by Type in 2023
    • 1.3.3 Hardware
    • 1.3.4 Software
  • 1.4 Global Location-based Virtual Reality Market by Application
    • 1.4.1 Overview: Global Location-based Virtual Reality Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 VR Arcades
    • 1.4.3 VR Theme Parks
    • 1.4.4 VR Cinemas
  • 1.5 Global Location-based Virtual Reality Market Size & Forecast
  • 1.6 Global Location-based Virtual Reality Market Size and Forecast by Region
    • 1.6.1 Global Location-based Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Location-based Virtual Reality Market Size by Region, (2019-2030)
    • 1.6.3 North America Location-based Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Location-based Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Location-based Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.6 South America Location-based Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Location-based Virtual Reality Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 VOID
    • 2.1.1 VOID Details
    • 2.1.2 VOID Major Business
    • 2.1.3 VOID Location-based Virtual Reality Product and Solutions
    • 2.1.4 VOID Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 VOID Recent Developments and Future Plans
  • 2.2 EXIT Realty
    • 2.2.1 EXIT Realty Details
    • 2.2.2 EXIT Realty Major Business
    • 2.2.3 EXIT Realty Location-based Virtual Reality Product and Solutions
    • 2.2.4 EXIT Realty Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 EXIT Realty Recent Developments and Future Plans
  • 2.3 SpaceVR
    • 2.3.1 SpaceVR Details
    • 2.3.2 SpaceVR Major Business
    • 2.3.3 SpaceVR Location-based Virtual Reality Product and Solutions
    • 2.3.4 SpaceVR Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 SpaceVR Recent Developments and Future Plans
  • 2.4 Survios
    • 2.4.1 Survios Details
    • 2.4.2 Survios Major Business
    • 2.4.3 Survios Location-based Virtual Reality Product and Solutions
    • 2.4.4 Survios Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Survios Recent Developments and Future Plans
  • 2.5 Hologate
    • 2.5.1 Hologate Details
    • 2.5.2 Hologate Major Business
    • 2.5.3 Hologate Location-based Virtual Reality Product and Solutions
    • 2.5.4 Hologate Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Hologate Recent Developments and Future Plans
  • 2.6 Zero Latency PTY
    • 2.6.1 Zero Latency PTY Details
    • 2.6.2 Zero Latency PTY Major Business
    • 2.6.3 Zero Latency PTY Location-based Virtual Reality Product and Solutions
    • 2.6.4 Zero Latency PTY Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Zero Latency PTY Recent Developments and Future Plans
  • 2.7 Oculus VR
    • 2.7.1 Oculus VR Details
    • 2.7.2 Oculus VR Major Business
    • 2.7.3 Oculus VR Location-based Virtual Reality Product and Solutions
    • 2.7.4 Oculus VR Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Oculus VR Recent Developments and Future Plans
  • 2.8 HTC Vive Tech
    • 2.8.1 HTC Vive Tech Details
    • 2.8.2 HTC Vive Tech Major Business
    • 2.8.3 HTC Vive Tech Location-based Virtual Reality Product and Solutions
    • 2.8.4 HTC Vive Tech Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 HTC Vive Tech Recent Developments and Future Plans
  • 2.9 Tyffon
    • 2.9.1 Tyffon Details
    • 2.9.2 Tyffon Major Business
    • 2.9.3 Tyffon Location-based Virtual Reality Product and Solutions
    • 2.9.4 Tyffon Location-based Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Tyffon Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Location-based Virtual Reality Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Location-based Virtual Reality by Company Revenue
    • 3.2.2 Top 3 Location-based Virtual Reality Players Market Share in 2023
    • 3.2.3 Top 6 Location-based Virtual Reality Players Market Share in 2023
  • 3.3 Location-based Virtual Reality Market: Overall Company Footprint Analysis
    • 3.3.1 Location-based Virtual Reality Market: Region Footprint
    • 3.3.2 Location-based Virtual Reality Market: Company Product Type Footprint
    • 3.3.3 Location-based Virtual Reality Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Location-based Virtual Reality Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Location-based Virtual Reality Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Location-based Virtual Reality Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Location-based Virtual Reality Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Location-based Virtual Reality Consumption Value by Type (2019-2030)
  • 6.2 North America Location-based Virtual Reality Consumption Value by Application (2019-2030)
  • 6.3 North America Location-based Virtual Reality Market Size by Country
    • 6.3.1 North America Location-based Virtual Reality Consumption Value by Country (2019-2030)
    • 6.3.2 United States Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Location-based Virtual Reality Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Location-based Virtual Reality Consumption Value by Type (2019-2030)
  • 7.2 Europe Location-based Virtual Reality Consumption Value by Application (2019-2030)
  • 7.3 Europe Location-based Virtual Reality Market Size by Country
    • 7.3.1 Europe Location-based Virtual Reality Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.3 France Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Location-based Virtual Reality Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Location-based Virtual Reality Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Location-based Virtual Reality Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Location-based Virtual Reality Market Size by Region
    • 8.3.1 Asia-Pacific Location-based Virtual Reality Consumption Value by Region (2019-2030)
    • 8.3.2 China Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.5 India Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Location-based Virtual Reality Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Location-based Virtual Reality Consumption Value by Type (2019-2030)
  • 9.2 South America Location-based Virtual Reality Consumption Value by Application (2019-2030)
  • 9.3 South America Location-based Virtual Reality Market Size by Country
    • 9.3.1 South America Location-based Virtual Reality Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Location-based Virtual Reality Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Location-based Virtual Reality Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Location-based Virtual Reality Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Location-based Virtual Reality Market Size by Country
    • 10.3.1 Middle East & Africa Location-based Virtual Reality Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Location-based Virtual Reality Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Location-based Virtual Reality Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Location-based Virtual Reality Market Drivers
  • 11.2 Location-based Virtual Reality Market Restraints
  • 11.3 Location-based Virtual Reality Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Location-based Virtual Reality Industry Chain
  • 12.2 Location-based Virtual Reality Upstream Analysis
  • 12.3 Location-based Virtual Reality Midstream Analysis
  • 12.4 Location-based Virtual Reality Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Location-based Virtual Reality. Industry analysis & Market Report on Location-based Virtual Reality is a syndicated market report, published as Global Location-based Virtual Reality Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Location-based Virtual Reality market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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