Report Detail

Summary:
Internet Comics (Webtoons) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
Market Insights
The research report studies the Internet Comics market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
Due to the COVID-19 pandemic, the global Internet Comics market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period.
The global main companies of Internet Comics include Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio and Webtoon Factory, etc. In 2021, the global six largest players have a share approximately % in terms of revenue.
The North America Internet Comics market is estimated at US$ million in 2021, while China is forecast to reach US$ million by 2028. The proportion of the China is % in 2021 and it is predicted that the share will reach % in 2028, trailing a CAGR of % through the analysis period. As for the Europe Internet Comics landscape, Germany is projected to reach US$ million by 2028. and in Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.
Subscription Based accounting for % of the Internet Comics global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Mobile Phone segment is altered to an % CAGR throughout this forecast period and will hold a share about % in 2028.
Segment Scope
An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2017-2028. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
Segment by Type
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
Regional Scope
This segment of the report offers a thorough regional study of the global Internet Comics market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2017-2028. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.
Key Players
This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2017-2022. Following is the list of key manufacturers observed in this research study:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
MANTA
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Frequently Asked Questions
Which application segment captured the leading share in the Internet Comics market?
How fragmented is the Internet Comics market?
Which are the key growth drivers in the Internet Comics market?
Which are the top strategies undertaken by the Internet Comics market players?
Which technological trends are likely to affect the Internet Comics market?
What is the expected Internet Comics market size by 2028?
Which companies are dominating the Internet Comics market?
Which region is projected to witness the fastest growth in the future?
What factors are restraining the Internet Comics market growth?
Which are the emerging companies in the Internet Comics market?


Table of Contents

    1 Market Overview of Internet Comics

    • 1.1 Internet Comics Market Overview
      • 1.1.1 Internet Comics Product Scope
      • 1.1.2 Internet Comics Market Status and Outlook
    • 1.2 Global Internet Comics Market Size Overview by Region 2017 VS 2021 VS 2028
    • 1.3 Global Internet Comics Market Size by Region (2017-2028)
    • 1.4 Global Internet Comics Historic Market Size by Region (2017-2022)
    • 1.5 Global Internet Comics Market Size Forecast by Region (2023-2028)
    • 1.6 Key Regions, Internet Comics Market Size (2017-2028)
      • 1.6.1 North America Internet Comics Market Size (2017-2028)
      • 1.6.2 Europe Internet Comics Market Size (2017-2028)
      • 1.6.3 Asia-Pacific Internet Comics Market Size (2017-2028)
      • 1.6.4 Latin America Internet Comics Market Size (2017-2028)
      • 1.6.5 Middle East & Africa Internet Comics Market Size (2017-2028)

    2 Internet Comics Market Overview by Type

    • 2.1 Global Internet Comics Market Size by Type: 2017 VS 2021 VS 2028
    • 2.2 Global Internet Comics Historic Market Size by Type (2017-2022)
    • 2.3 Global Internet Comics Forecasted Market Size by Type (2023-2028)
    • 2.4 Subscription Based
    • 2.5 Advertisement Based

    3 Internet Comics Market Overview by Application

    • 3.1 Global Internet Comics Market Size by Application: 2017 VS 2021 VS 2028
    • 3.2 Global Internet Comics Historic Market Size by Application (2017-2022)
    • 3.3 Global Internet Comics Forecasted Market Size by Application (2023-2028)
    • 3.4 Mobile Phone
    • 3.5 PC/Notebook
    • 3.6 Tablet Computer
    • 3.7 Others

    4 Internet Comics Competition Analysis by Players

    • 4.1 Global Internet Comics Market Size by Players (2017-2022)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Internet Comics as of 2021)
    • 4.3 Date of Key Players Enter into Internet Comics Market
    • 4.4 Global Top Players Internet Comics Headquarters and Area Served
    • 4.5 Key Players Internet Comics Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Internet Comics Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 Naver
      • 5.1.1 Naver Profile
      • 5.1.2 Naver Main Business
      • 5.1.3 Naver Internet Comics Products, Services and Solutions
      • 5.1.4 Naver Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.1.5 Naver Recent Developments
    • 5.2 Kakao
      • 5.2.1 Kakao Profile
      • 5.2.2 Kakao Main Business
      • 5.2.3 Kakao Internet Comics Products, Services and Solutions
      • 5.2.4 Kakao Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.2.5 Kakao Recent Developments
    • 5.3 Lezhin Entertainment (KidariStudio)
      • 5.3.1 Lezhin Entertainment (KidariStudio) Profile
      • 5.3.2 Lezhin Entertainment (KidariStudio) Main Business
      • 5.3.3 Lezhin Entertainment (KidariStudio) Internet Comics Products, Services and Solutions
      • 5.3.4 Lezhin Entertainment (KidariStudio) Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.3.5 Tappytoon Recent Developments
    • 5.4 Tappytoon
      • 5.4.1 Tappytoon Profile
      • 5.4.2 Tappytoon Main Business
      • 5.4.3 Tappytoon Internet Comics Products, Services and Solutions
      • 5.4.4 Tappytoon Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.4.5 Tappytoon Recent Developments
    • 5.5 ToryComics
      • 5.5.1 ToryComics Profile
      • 5.5.2 ToryComics Main Business
      • 5.5.3 ToryComics Internet Comics Products, Services and Solutions
      • 5.5.4 ToryComics Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.5.5 ToryComics Recent Developments
    • 5.6 Toomics Global
      • 5.6.1 Toomics Global Profile
      • 5.6.2 Toomics Global Main Business
      • 5.6.3 Toomics Global Internet Comics Products, Services and Solutions
      • 5.6.4 Toomics Global Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.6.5 Toomics Global Recent Developments
    • 5.7 Ridibooks (RIDI Corp)
      • 5.7.1 Ridibooks (RIDI Corp) Profile
      • 5.7.2 Ridibooks (RIDI Corp) Main Business
      • 5.7.3 Ridibooks (RIDI Corp) Internet Comics Products, Services and Solutions
      • 5.7.4 Ridibooks (RIDI Corp) Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.7.5 Ridibooks (RIDI Corp) Recent Developments
    • 5.8 KidariStudio
      • 5.8.1 KidariStudio Profile
      • 5.8.2 KidariStudio Main Business
      • 5.8.3 KidariStudio Internet Comics Products, Services and Solutions
      • 5.8.4 KidariStudio Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.8.5 KidariStudio Recent Developments
    • 5.9 Webtoon Factory
      • 5.9.1 Webtoon Factory Profile
      • 5.9.2 Webtoon Factory Main Business
      • 5.9.3 Webtoon Factory Internet Comics Products, Services and Solutions
      • 5.9.4 Webtoon Factory Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.9.5 Webtoon Factory Recent Developments
    • 5.10 Izneo Webtoon
      • 5.10.1 Izneo Webtoon Profile
      • 5.10.2 Izneo Webtoon Main Business
      • 5.10.3 Izneo Webtoon Internet Comics Products, Services and Solutions
      • 5.10.4 Izneo Webtoon Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.10.5 Izneo Webtoon Recent Developments
    • 5.11 Stela
      • 5.11.1 Stela Profile
      • 5.11.2 Stela Main Business
      • 5.11.3 Stela Internet Comics Products, Services and Solutions
      • 5.11.4 Stela Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.11.5 Stela Recent Developments
    • 5.12 Graphite
      • 5.12.1 Graphite Profile
      • 5.12.2 Graphite Main Business
      • 5.12.3 Graphite Internet Comics Products, Services and Solutions
      • 5.12.4 Graphite Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.12.5 Graphite Recent Developments
    • 5.13 Webcomics (SideWalk Group)
      • 5.13.1 Webcomics (SideWalk Group) Profile
      • 5.13.2 Webcomics (SideWalk Group) Main Business
      • 5.13.3 Webcomics (SideWalk Group) Internet Comics Products, Services and Solutions
      • 5.13.4 Webcomics (SideWalk Group) Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.13.5 Webcomics (SideWalk Group) Recent Developments
    • 5.14 SPOTTOON (Rolling Story)
      • 5.14.1 SPOTTOON (Rolling Story) Profile
      • 5.14.2 SPOTTOON (Rolling Story) Main Business
      • 5.14.3 SPOTTOON (Rolling Story) Internet Comics Products, Services and Solutions
      • 5.14.4 SPOTTOON (Rolling Story) Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.14.5 SPOTTOON (Rolling Story) Recent Developments
    • 5.15 Mr Blue
      • 5.15.1 Mr Blue Profile
      • 5.15.2 Mr Blue Main Business
      • 5.15.3 Mr Blue Internet Comics Products, Services and Solutions
      • 5.15.4 Mr Blue Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.15.5 Mr Blue Recent Developments
    • 5.16 Marvel Unlimited
      • 5.16.1 Marvel Unlimited Profile
      • 5.16.2 Marvel Unlimited Main Business
      • 5.16.3 Marvel Unlimited Internet Comics Products, Services and Solutions
      • 5.16.4 Marvel Unlimited Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.16.5 Marvel Unlimited Recent Developments
    • 5.17 Tencent
      • 5.17.1 Tencent Profile
      • 5.17.2 Tencent Main Business
      • 5.17.3 Tencent Internet Comics Products, Services and Solutions
      • 5.17.4 Tencent Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.17.5 Tencent Recent Developments
    • 5.18 Amazia
      • 5.18.1 Amazia Profile
      • 5.18.2 Amazia Main Business
      • 5.18.3 Amazia Internet Comics Products, Services and Solutions
      • 5.18.4 Amazia Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.18.5 Amazia Recent Developments
    • 5.19 Shuueisha
      • 5.19.1 Shuueisha Profile
      • 5.19.2 Shuueisha Main Business
      • 5.19.3 Shuueisha Internet Comics Products, Services and Solutions
      • 5.19.4 Shuueisha Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.19.5 Shuueisha Recent Developments
    • 5.20 Comico (NHN)
      • 5.20.1 Comico (NHN) Profile
      • 5.20.2 Comico (NHN) Main Business
      • 5.20.3 Comico (NHN) Internet Comics Products, Services and Solutions
      • 5.20.4 Comico (NHN) Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.20.5 Comico (NHN) Recent Developments
    • 5.21 U17
      • 5.21.1 U17 Profile
      • 5.21.2 U17 Main Business
      • 5.21.3 U17 Internet Comics Products, Services and Solutions
      • 5.21.4 U17 Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.21.5 U17 Recent Developments
    • 5.22 MangaToon
      • 5.22.1 MangaToon Profile
      • 5.22.2 MangaToon Main Business
      • 5.22.3 MangaToon Internet Comics Products, Services and Solutions
      • 5.22.4 MangaToon Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.22.5 MangaToon Recent Developments
    • 5.23 MANTA
      • 5.23.1 MANTA Profile
      • 5.23.2 MANTA Main Business
      • 5.23.3 MANTA Internet Comics Products, Services and Solutions
      • 5.23.4 MANTA Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.23.5 MANTA Recent Developments
    • 5.24 Kuaikan
      • 5.24.1 Kuaikan Profile
      • 5.24.2 Kuaikan Main Business
      • 5.24.3 Kuaikan Internet Comics Products, Services and Solutions
      • 5.24.4 Kuaikan Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.24.5 Kuaikan Recent Developments
    • 5.25 Dongman Entertainment
      • 5.25.1 Dongman Entertainment Profile
      • 5.25.2 Dongman Entertainment Main Business
      • 5.25.3 Dongman Entertainment Internet Comics Products, Services and Solutions
      • 5.25.4 Dongman Entertainment Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.25.5 Dongman Entertainment Recent Developments
    • 5.26 Manman Manhua
      • 5.26.1 Manman Manhua Profile
      • 5.26.2 Manman Manhua Main Business
      • 5.26.3 Manman Manhua Internet Comics Products, Services and Solutions
      • 5.26.4 Manman Manhua Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.26.5 Manman Manhua Recent Developments
    • 5.27 Bilibili Comics
      • 5.27.1 Bilibili Comics Profile
      • 5.27.2 Bilibili Comics Main Business
      • 5.27.3 Bilibili Comics Internet Comics Products, Services and Solutions
      • 5.27.4 Bilibili Comics Internet Comics Revenue (US$ Million) & (2017-2022)
      • 5.27.5 Bilibili Comics Recent Developments

    6 North America

    • 6.1 North America Internet Comics Market Size by Country (2017-2028)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Internet Comics Market Size by Country (2017-2028)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia

    8 Asia-Pacific

    • 8.1 Asia-Pacific Internet Comics Market Size by Region (2017-2028)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 India
    • 8.6 Australia
    • 8.7 China Taiwan
    • 8.8 Indonesia

    9 Latin America

    • 9.1 Latin America Internet Comics Market Size by Country (2017-2028)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Argentina

    10 Middle East & Africa

    • 10.1 Middle East & Africa Internet Comics Market Size by Country (2017-2028)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE

    11 Internet Comics Market Dynamics

    • 11.1 Internet Comics Industry Trends
    • 11.2 Internet Comics Market Drivers
    • 11.3 Internet Comics Market Challenges
    • 11.4 Internet Comics Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Internet Comics . Industry analysis & Market Report on Internet Comics is a syndicated market report, published as Global Internet Comics Market Report, History and Forecast 2017-2028, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Internet Comics market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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