Report Detail

Service & Software Global In-Store BGM Market Growth (Status and Outlook) 2019-2024

  • RnM2806204
  • |
  • 24 January, 2019
  • |
  • Global
  • |
  • 157 Pages
  • |
  • LPI(LP Information)
  • |
  • Service & Software

In-Store BGM refers to the licensed ambient music in restaurants, retail stores, public spaces, or office buildings, which was known as Elevator music at first.

According to this study, over the next five years the In-Store BGM market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in In-Store BGM business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of In-Store BGM market by product type, application, key companies and key regions.

This study considers the In-Store BGM value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Music Streaming
AV System Equipment
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Retail Stores
Cafes & Restaurants
Leisure & Hospitality
Public Organizations
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Mood Media
PlayNetwork
TouchTunes
Usen Corporation
SiriusXM for Business
Pandora for Business
Almotech
Imagesound
NSM Music.
CSI Music
Easy on Hold
Sunflower Music
Soundjack
Xenon Music Media
Soundtrack Your Brand
Jamendo Listening
Heartbeats International
SoundMachine
Rockbot
Jukeboxy
Cloud Cover Music
Custom Channels
Auracle Sound
Brandtrack
Kasimu
Soundreef
Express Melody
Qsic
StorePlay
Open Ear Music

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global In-Store BGM market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of In-Store BGM market by identifying its various subsegments.
Focuses on the key global In-Store BGM players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the In-Store BGM with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of In-Store BGM submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global In-Store BGM Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global In-Store BGM Market Size 2014-2024
        • 2.1.2 In-Store BGM Market Size CAGR by Region
      • 2.2 In-Store BGM Segment by Type
        • 2.2.1 Music Streaming
        • 2.2.2 AV System Equipment
      • 2.3 In-Store BGM Market Size by Type
        • 2.3.1 Global In-Store BGM Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global In-Store BGM Market Size Growth Rate by Type (2014-2019)
      • 2.4 In-Store BGM Segment by Application
        • 2.4.1 Retail Stores
        • 2.4.2 Cafes & Restaurants
        • 2.4.3 Leisure & Hospitality
        • 2.4.4 Public Organizations
        • 2.4.5 Others
      • 2.5 In-Store BGM Market Size by Application
        • 2.5.1 Global In-Store BGM Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global In-Store BGM Market Size Growth Rate by Application (2014-2019)

      3 Global In-Store BGM by Players

      • 3.1 Global In-Store BGM Market Size Market Share by Players
        • 3.1.1 Global In-Store BGM Market Size by Players (2017-2019)
        • 3.1.2 Global In-Store BGM Market Size Market Share by Players (2017-2019)
      • 3.2 Global In-Store BGM Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 In-Store BGM by Regions

      • 4.1 In-Store BGM Market Size by Regions
      • 4.2 Americas In-Store BGM Market Size Growth
      • 4.3 APAC In-Store BGM Market Size Growth
      • 4.4 Europe In-Store BGM Market Size Growth
      • 4.5 Middle East & Africa In-Store BGM Market Size Growth

      5 Americas

      • 5.1 Americas In-Store BGM Market Size by Countries
      • 5.2 Americas In-Store BGM Market Size by Type
      • 5.3 Americas In-Store BGM Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC In-Store BGM Market Size by Countries
      • 6.2 APAC In-Store BGM Market Size by Type
      • 6.3 APAC In-Store BGM Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe In-Store BGM by Countries
      • 7.2 Europe In-Store BGM Market Size by Type
      • 7.3 Europe In-Store BGM Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa In-Store BGM by Countries
      • 8.2 Middle East & Africa In-Store BGM Market Size by Type
      • 8.3 Middle East & Africa In-Store BGM Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global In-Store BGM Market Forecast

      • 10.1 Global In-Store BGM Market Size Forecast (2019-2024)
      • 10.2 Global In-Store BGM Forecast by Regions
        • 10.2.1 Global In-Store BGM Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global In-Store BGM Forecast by Type
      • 10.8 Global In-Store BGM Forecast by Application

      11 Key Players Analysis

      • 11.1 Mood Media
        • 11.1.1 Company Details
        • 11.1.2 In-Store BGM Product Offered
        • 11.1.3 Mood Media In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Mood Media News
      • 11.2 PlayNetwork
        • 11.2.1 Company Details
        • 11.2.2 In-Store BGM Product Offered
        • 11.2.3 PlayNetwork In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 PlayNetwork News
      • 11.3 TouchTunes
        • 11.3.1 Company Details
        • 11.3.2 In-Store BGM Product Offered
        • 11.3.3 TouchTunes In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 TouchTunes News
      • 11.4 Usen Corporation
        • 11.4.1 Company Details
        • 11.4.2 In-Store BGM Product Offered
        • 11.4.3 Usen Corporation In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Usen Corporation News
      • 11.5 SiriusXM for Business
        • 11.5.1 Company Details
        • 11.5.2 In-Store BGM Product Offered
        • 11.5.3 SiriusXM for Business In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 SiriusXM for Business News
      • 11.6 Pandora for Business
        • 11.6.1 Company Details
        • 11.6.2 In-Store BGM Product Offered
        • 11.6.3 Pandora for Business In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Pandora for Business News
      • 11.7 Almotech
        • 11.7.1 Company Details
        • 11.7.2 In-Store BGM Product Offered
        • 11.7.3 Almotech In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 Almotech News
      • 11.8 Imagesound
        • 11.8.1 Company Details
        • 11.8.2 In-Store BGM Product Offered
        • 11.8.3 Imagesound In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Imagesound News
      • 11.9 NSM Music.
        • 11.9.1 Company Details
        • 11.9.2 In-Store BGM Product Offered
        • 11.9.3 NSM Music. In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 NSM Music. News
      • 11.10 CSI Music
        • 11.10.1 Company Details
        • 11.10.2 In-Store BGM Product Offered
        • 11.10.3 CSI Music In-Store BGM Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 CSI Music News
      • 11.11 Easy on Hold
      • 11.12 Sunflower Music
      • 11.13 Soundjack
      • 11.14 Xenon Music Media
      • 11.15 Soundtrack Your Brand
      • 11.16 Jamendo Listening
      • 11.17 Heartbeats International
      • 11.18 SoundMachine
      • 11.19 Rockbot
      • 11.20 Jukeboxy
      • 11.21 Cloud Cover Music
      • 11.22 Custom Channels
      • 11.23 Auracle Sound
      • 11.24 Brandtrack
      • 11.25 Kasimu
      • 11.26 Soundreef
      • 11.27 Express Melody
      • 11.28 Qsic
      • 11.29 StorePlay
      • 11.30 Open Ear Music

      12 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on In-Store BGM . Industry analysis & Market Report on In-Store BGM is a syndicated market report, published as Global In-Store BGM Market Growth (Status and Outlook) 2019-2024. It is complete Research Study and Industry Analysis of In-Store BGM market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,660.00
      $5,490.00
      $7,320.00
      2,829.18
      4,243.77
      5,658.36
      3,374.52
      5,061.78
      6,749.04
      559,101.60
      838,652.40
      1,118,203.20
      307,842.60
      461,763.90
      615,685.20
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report