Report Detail

Service & Software Global In-Game Advertising Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4520120
  • |
  • 14 March, 2023
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  • Global
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  • 112 Pages
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  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global In-Game Advertising market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global In-Game Advertising market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global In-Game Advertising market size and forecasts, in consumption value ($ Million), 2018-2029
Global In-Game Advertising market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global In-Game Advertising market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global In-Game Advertising market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for In-Game Advertising
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global In-Game Advertising market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Portuma, Anzu, Overwolf, Gameloft and Bidstack, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
In-Game Advertising market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Dynamic In-Game Advertising (DIGA)
Static In-Game Advertising
Advergames
Other
Market segment by Application
Food and Beverage
Automobile
Medical Health
Consumer Goods
Travel
Education
Other
Market segment by players, this report covers
Portuma
Anzu
Overwolf
Gameloft
Bidstack
Venatus
ironSource
Frameplay
Voodoo
Super League
Adverty
AdInMo
StackAdapt
Acrossmedia241
APEX Mobile Media
Eskimi
Adelphic
Interact
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe In-Game Advertising product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of In-Game Advertising, with revenue, gross margin and global market share of In-Game Advertising from 2018 to 2023.
Chapter 3, the In-Game Advertising competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and In-Game Advertising market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of In-Game Advertising.
Chapter 13, to describe In-Game Advertising research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of In-Game Advertising
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of In-Game Advertising by Type
    • 1.3.1 Overview: Global In-Game Advertising Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global In-Game Advertising Consumption Value Market Share by Type in 2022
    • 1.3.3 Dynamic In-Game Advertising (DIGA)
    • 1.3.4 Static In-Game Advertising
    • 1.3.5 Advergames
    • 1.3.6 Other
  • 1.4 Global In-Game Advertising Market by Application
    • 1.4.1 Overview: Global In-Game Advertising Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Food and Beverage
    • 1.4.3 Automobile
    • 1.4.4 Medical Health
    • 1.4.5 Consumer Goods
    • 1.4.6 Travel
    • 1.4.7 Education
    • 1.4.8 Other
  • 1.5 Global In-Game Advertising Market Size & Forecast
  • 1.6 Global In-Game Advertising Market Size and Forecast by Region
    • 1.6.1 Global In-Game Advertising Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global In-Game Advertising Market Size by Region, (2018-2029)
    • 1.6.3 North America In-Game Advertising Market Size and Prospect (2018-2029)
    • 1.6.4 Europe In-Game Advertising Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific In-Game Advertising Market Size and Prospect (2018-2029)
    • 1.6.6 South America In-Game Advertising Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa In-Game Advertising Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Portuma
    • 2.1.1 Portuma Details
    • 2.1.2 Portuma Major Business
    • 2.1.3 Portuma In-Game Advertising Product and Solutions
    • 2.1.4 Portuma In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Portuma Recent Developments and Future Plans
  • 2.2 Anzu
    • 2.2.1 Anzu Details
    • 2.2.2 Anzu Major Business
    • 2.2.3 Anzu In-Game Advertising Product and Solutions
    • 2.2.4 Anzu In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Anzu Recent Developments and Future Plans
  • 2.3 Overwolf
    • 2.3.1 Overwolf Details
    • 2.3.2 Overwolf Major Business
    • 2.3.3 Overwolf In-Game Advertising Product and Solutions
    • 2.3.4 Overwolf In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Overwolf Recent Developments and Future Plans
  • 2.4 Gameloft
    • 2.4.1 Gameloft Details
    • 2.4.2 Gameloft Major Business
    • 2.4.3 Gameloft In-Game Advertising Product and Solutions
    • 2.4.4 Gameloft In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Gameloft Recent Developments and Future Plans
  • 2.5 Bidstack
    • 2.5.1 Bidstack Details
    • 2.5.2 Bidstack Major Business
    • 2.5.3 Bidstack In-Game Advertising Product and Solutions
    • 2.5.4 Bidstack In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Bidstack Recent Developments and Future Plans
  • 2.6 Venatus
    • 2.6.1 Venatus Details
    • 2.6.2 Venatus Major Business
    • 2.6.3 Venatus In-Game Advertising Product and Solutions
    • 2.6.4 Venatus In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Venatus Recent Developments and Future Plans
  • 2.7 ironSource
    • 2.7.1 ironSource Details
    • 2.7.2 ironSource Major Business
    • 2.7.3 ironSource In-Game Advertising Product and Solutions
    • 2.7.4 ironSource In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 ironSource Recent Developments and Future Plans
  • 2.8 Frameplay
    • 2.8.1 Frameplay Details
    • 2.8.2 Frameplay Major Business
    • 2.8.3 Frameplay In-Game Advertising Product and Solutions
    • 2.8.4 Frameplay In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Frameplay Recent Developments and Future Plans
  • 2.9 Voodoo
    • 2.9.1 Voodoo Details
    • 2.9.2 Voodoo Major Business
    • 2.9.3 Voodoo In-Game Advertising Product and Solutions
    • 2.9.4 Voodoo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Voodoo Recent Developments and Future Plans
  • 2.10 Super League
    • 2.10.1 Super League Details
    • 2.10.2 Super League Major Business
    • 2.10.3 Super League In-Game Advertising Product and Solutions
    • 2.10.4 Super League In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Super League Recent Developments and Future Plans
  • 2.11 Adverty
    • 2.11.1 Adverty Details
    • 2.11.2 Adverty Major Business
    • 2.11.3 Adverty In-Game Advertising Product and Solutions
    • 2.11.4 Adverty In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Adverty Recent Developments and Future Plans
  • 2.12 AdInMo
    • 2.12.1 AdInMo Details
    • 2.12.2 AdInMo Major Business
    • 2.12.3 AdInMo In-Game Advertising Product and Solutions
    • 2.12.4 AdInMo In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 AdInMo Recent Developments and Future Plans
  • 2.13 StackAdapt
    • 2.13.1 StackAdapt Details
    • 2.13.2 StackAdapt Major Business
    • 2.13.3 StackAdapt In-Game Advertising Product and Solutions
    • 2.13.4 StackAdapt In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 StackAdapt Recent Developments and Future Plans
  • 2.14 Acrossmedia241
    • 2.14.1 Acrossmedia241 Details
    • 2.14.2 Acrossmedia241 Major Business
    • 2.14.3 Acrossmedia241 In-Game Advertising Product and Solutions
    • 2.14.4 Acrossmedia241 In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Acrossmedia241 Recent Developments and Future Plans
  • 2.15 APEX Mobile Media
    • 2.15.1 APEX Mobile Media Details
    • 2.15.2 APEX Mobile Media Major Business
    • 2.15.3 APEX Mobile Media In-Game Advertising Product and Solutions
    • 2.15.4 APEX Mobile Media In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 APEX Mobile Media Recent Developments and Future Plans
  • 2.16 Eskimi
    • 2.16.1 Eskimi Details
    • 2.16.2 Eskimi Major Business
    • 2.16.3 Eskimi In-Game Advertising Product and Solutions
    • 2.16.4 Eskimi In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Eskimi Recent Developments and Future Plans
  • 2.17 Adelphic
    • 2.17.1 Adelphic Details
    • 2.17.2 Adelphic Major Business
    • 2.17.3 Adelphic In-Game Advertising Product and Solutions
    • 2.17.4 Adelphic In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Adelphic Recent Developments and Future Plans
  • 2.18 Interact
    • 2.18.1 Interact Details
    • 2.18.2 Interact Major Business
    • 2.18.3 Interact In-Game Advertising Product and Solutions
    • 2.18.4 Interact In-Game Advertising Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Interact Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global In-Game Advertising Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of In-Game Advertising by Company Revenue
    • 3.2.2 Top 3 In-Game Advertising Players Market Share in 2022
    • 3.2.3 Top 6 In-Game Advertising Players Market Share in 2022
  • 3.3 In-Game Advertising Market: Overall Company Footprint Analysis
    • 3.3.1 In-Game Advertising Market: Region Footprint
    • 3.3.2 In-Game Advertising Market: Company Product Type Footprint
    • 3.3.3 In-Game Advertising Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global In-Game Advertising Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global In-Game Advertising Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global In-Game Advertising Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global In-Game Advertising Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America In-Game Advertising Consumption Value by Type (2018-2029)
  • 6.2 North America In-Game Advertising Consumption Value by Application (2018-2029)
  • 6.3 North America In-Game Advertising Market Size by Country
    • 6.3.1 North America In-Game Advertising Consumption Value by Country (2018-2029)
    • 6.3.2 United States In-Game Advertising Market Size and Forecast (2018-2029)
    • 6.3.3 Canada In-Game Advertising Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico In-Game Advertising Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe In-Game Advertising Consumption Value by Type (2018-2029)
  • 7.2 Europe In-Game Advertising Consumption Value by Application (2018-2029)
  • 7.3 Europe In-Game Advertising Market Size by Country
    • 7.3.1 Europe In-Game Advertising Consumption Value by Country (2018-2029)
    • 7.3.2 Germany In-Game Advertising Market Size and Forecast (2018-2029)
    • 7.3.3 France In-Game Advertising Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom In-Game Advertising Market Size and Forecast (2018-2029)
    • 7.3.5 Russia In-Game Advertising Market Size and Forecast (2018-2029)
    • 7.3.6 Italy In-Game Advertising Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific In-Game Advertising Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific In-Game Advertising Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific In-Game Advertising Market Size by Region
    • 8.3.1 Asia-Pacific In-Game Advertising Consumption Value by Region (2018-2029)
    • 8.3.2 China In-Game Advertising Market Size and Forecast (2018-2029)
    • 8.3.3 Japan In-Game Advertising Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea In-Game Advertising Market Size and Forecast (2018-2029)
    • 8.3.5 India In-Game Advertising Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia In-Game Advertising Market Size and Forecast (2018-2029)
    • 8.3.7 Australia In-Game Advertising Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America In-Game Advertising Consumption Value by Type (2018-2029)
  • 9.2 South America In-Game Advertising Consumption Value by Application (2018-2029)
  • 9.3 South America In-Game Advertising Market Size by Country
    • 9.3.1 South America In-Game Advertising Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil In-Game Advertising Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina In-Game Advertising Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa In-Game Advertising Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa In-Game Advertising Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa In-Game Advertising Market Size by Country
    • 10.3.1 Middle East & Africa In-Game Advertising Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey In-Game Advertising Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia In-Game Advertising Market Size and Forecast (2018-2029)
    • 10.3.4 UAE In-Game Advertising Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 In-Game Advertising Market Drivers
  • 11.2 In-Game Advertising Market Restraints
  • 11.3 In-Game Advertising Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 In-Game Advertising Industry Chain
  • 12.2 In-Game Advertising Upstream Analysis
  • 12.3 In-Game Advertising Midstream Analysis
  • 12.4 In-Game Advertising Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on In-Game Advertising. Industry analysis & Market Report on In-Game Advertising is a syndicated market report, published as Global In-Game Advertising Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of In-Game Advertising market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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