In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.
According to this study, over the next five years the In-flight Entertainment (IFE) market will register a 13.7% CAGR in terms of revenue, the global market size will reach US$ 7890 million by 2024, from US$ 3650 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in In-flight Entertainment (IFE) business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key manufacturers and key regions and countries.
This study considers the In-flight Entertainment (IFE) value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
IFE Hardware
IFE Connectivity & Communication
IFE Content
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Narrow Body Aircraft
Wide Body Aircraft
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global In-flight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of In-flight Entertainment (IFE) market by identifying its various subsegments.
Focuses on the key global In-flight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the In-flight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of In-flight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
Summary:
Get latest Market Research Reports on In-flight Entertainment (IFE) . Industry analysis & Market Report on In-flight Entertainment (IFE) is a syndicated market report, published as Global In-flight Entertainment (IFE) Market Growth 2019-2024. It is complete Research Study and Industry Analysis of In-flight Entertainment (IFE) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.