In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.
Based on the In-Flight Entertainment and Connectivity market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global In-Flight Entertainment and Connectivity market covered in Chapter 5:
Zodiac Aerospace
ViaSat Inc.
Thales Group
SITA (OnAir)
Panasonic Avionics
Global Eagle Entertainment Inc.
Rockwell Collins, Inc.
Kymeta Corporation
EchoStar Corporation
Thikom Solutions Inc.
Honeywell International, Inc.
Gogo Inc., Honeywell International Inc.
In Chapter 6, on the basis of types, the In-Flight Entertainment and Connectivity market from 2015 to 2025 is primarily split into:
NBA
WBA
VLA
Business Jets
In Chapter 7, on the basis of applications, the In-Flight Entertainment and Connectivity market from 2015 to 2025 covers:
OEM
Aftermarket
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Summary:
Get latest Market Research Reports on In-Flight Entertainment and Connectivity. Industry analysis & Market Report on In-Flight Entertainment and Connectivity is a syndicated market report, published as Global In-Flight Entertainment and Connectivity Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of In-Flight Entertainment and Connectivity market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.