In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
Asia Pacific region have becoming a more and more important market of automotive industry, with more than half of the global automotive production. With the development of electronic technology, car infotainment system is also more and more popular.
China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
In 2019, the market size of In-Car Entertainment is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for In-Car Entertainment.
This report studies the global market size of In-Car Entertainment, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the In-Car Entertainment production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue Group
Soling
Sony
Skypine
Roadrover
FlyAudio
Market Segment by Product Type
QNX System
WinCE System
Linux System
Other
Market Segment by Application
OEM
Aftermarket
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the In-Car Entertainment status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key In-Car Entertainment manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of In-Car Entertainment are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
Summary:
Get latest Market Research Reports on In-Car Entertainment. Industry analysis & Market Report on In-Car Entertainment is a syndicated market report, published as Global (United States, European Union and China) In-Car Entertainment Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of In-Car Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.