Report Detail

Consumer Goods Impact of COVID-19 Outbreak on VR Headsets & Equipment, Global Market Research Report 2020

  • RnM3968520
  • |
  • 15 May, 2020
  • |
  • Global
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  • 115 Pages
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  • QYResearch
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  • Consumer Goods

This report also analyses the impact of Coronavirus COVID-19 on the VR Headsets & Equipment industry.
Prior to COVID-19, the global market for VR Headsets & Equipment was anticipated to grow from US$ XX million in 2020 to US$ XX million by 2026; it is expected to grow at a CAGR of xx% during 2021–2026, whereas post-COVID-19 scenario, the market for VR Headsets & Equipment is projected to grow from US$ XX million in 2020 (a change by ~XX% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ XX billion by 2026; it is expected to grow at a CAGR of XX% during 2021–2026.

Market Segment Analysis
The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type, the VR Headsets & Equipment market is segmented into
PC VR Headsets
All-in-one VR Headsets

Segment by Application
Entertainment
Marketing
Education
Others

Global VR Headsets & Equipment Market: Regional Analysis
The VR Headsets & Equipment market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
The key regions covered in the VR Headsets & Equipment market report are:
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Global VR Headsets & Equipment Market: Competitive Analysis
This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

The major players in global VR Headsets & Equipment market include:
Samsung
Oculus
Nintendo
HTC
Google
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido


1 VR Headsets & Equipment Market Overview

  • 1.1 Product Overview and Scope of VR Headsets & Equipment
  • 1.2 Covid-19 Implications on VR Headsets & Equipment Segment by Type
    • 1.2.1 Global VR Headsets & Equipment Sales Growth Rate Comparison by Type (2021-2026)
    • 1.2.2 PC VR Headsets
    • 1.2.3 All-in-one VR Headsets
  • 1.3 Covid-19 Implications on VR Headsets & Equipment Segment by Application
    • 1.3.1 VR Headsets & Equipment Sales Comparison by Application: 2020 VS 2026
    • 1.3.2 Entertainment
    • 1.3.3 Marketing
    • 1.3.4 Education
    • 1.3.5 Others
  • 1.4 Covid-19 Implications on Global VR Headsets & Equipment Market Size Estimates and Forecasts
    • 1.4.1 Global VR Headsets & Equipment Revenue 2015-2026
    • 1.4.2 Global VR Headsets & Equipment Sales 2015-2026
    • 1.4.3 VR Headsets & Equipment Market Size by Region: 2020 Versus 2026
  • 1.5 Coronavirus Disease 2019 (Covid-19): VR Headsets & Equipment Industry Impact
    • 1.5.1 How the Covid-19 is Affecting the VR Headsets & Equipment Industry
      • 1.5.1.1 VR Headsets & Equipment Business Impact Assessment - Covid-19
      • 1.5.1.2 Supply Chain Challenges
      • 1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.5.2 Market Trends and VR Headsets & Equipment Potential Opportunities in the COVID-19 Landscape
    • 1.5.3 Measures / Proposal against Covid-19
      • 1.5.3.1 Government Measures to Combat Covid-19 Impact
      • 1.5.3.2 Proposal for VR Headsets & Equipment Players to Combat Covid-19 Impact

    2 Covid-19 Implications on Global VR Headsets & Equipment Market Competition by Manufacturers

    • 2.1 Global VR Headsets & Equipment Sales Market Share by Manufacturers (2015-2020)
    • 2.2 Global VR Headsets & Equipment Revenue Share by Manufacturers (2015-2020)
    • 2.3 Global VR Headsets & Equipment Average Price by Manufacturers (2015-2020)
    • 2.4 Manufacturers VR Headsets & Equipment Manufacturing Sites, Area Served, Product Type
    • 2.5 VR Headsets & Equipment Market Competitive Situation and Trends
      • 2.5.1 VR Headsets & Equipment Market Concentration Rate
      • 2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
      • 2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
    • 2.7 Primary Interviews with Key VR Headsets & Equipment Players (Opinion Leaders)

    3 Covid-19 Implications on VR Headsets & Equipment Retrospective Market Scenario by Region

    • 3.1 Global VR Headsets & Equipment Retrospective Market Scenario in Sales by Region: 2015-2020
    • 3.2 Global VR Headsets & Equipment Retrospective Market Scenario in Revenue by Region: 2015-2020
    • 3.3 North America VR Headsets & Equipment Market Facts & Figures by Country
      • 3.3.1 North America VR Headsets & Equipment Sales by Country
      • 3.3.2 North America VR Headsets & Equipment Sales by Country
      • 3.3.3 U.S.
      • 3.3.4 Canada
    • 3.4 Europe VR Headsets & Equipment Market Facts & Figures by Country
      • 3.4.1 Europe VR Headsets & Equipment Sales by Country
      • 3.4.2 Europe VR Headsets & Equipment Sales by Country
      • 3.4.3 Germany
      • 3.4.4 France
      • 3.4.5 U.K.
      • 3.4.6 Italy
      • 3.4.7 Russia
    • 3.5 Asia Pacific VR Headsets & Equipment Market Facts & Figures by Region
      • 3.5.1 Asia Pacific VR Headsets & Equipment Sales by Region
      • 3.5.2 Asia Pacific VR Headsets & Equipment Sales by Region
      • 3.5.3 China
      • 3.5.4 Japan
      • 3.5.5 South Korea
      • 3.5.6 India
      • 3.5.7 Australia
      • 3.5.8 Taiwan
      • 3.5.9 Indonesia
      • 3.5.10 Thailand
      • 3.5.11 Malaysia
      • 3.5.12 Philippines
      • 3.5.13 Vietnam
    • 3.6 Latin America VR Headsets & Equipment Market Facts & Figures by Country
      • 3.6.1 Latin America VR Headsets & Equipment Sales by Country
      • 3.6.2 Latin America VR Headsets & Equipment Sales by Country
      • 3.6.3 Mexico
      • 3.6.3 Brazil
      • 3.6.3 Argentina
    • 3.7 Middle East and Africa VR Headsets & Equipment Market Facts & Figures by Country
      • 3.7.1 Middle East and Africa VR Headsets & Equipment Sales by Country
      • 3.7.2 Middle East and Africa VR Headsets & Equipment Sales by Country
      • 3.7.3 Turkey
      • 3.7.4 Saudi Arabia
      • 3.7.5 UAE

    4 Global VR Headsets & Equipment Historic Market Analysis by Type

    • 4.1 Global VR Headsets & Equipment Sales Market Share by Type (2015-2020)
    • 4.2 Global VR Headsets & Equipment Revenue Market Share by Type (2015-2020)
    • 4.3 Global VR Headsets & Equipment Price Market Share by Type (2015-2020)
    • 4.4 Global VR Headsets & Equipment Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

    5 Global VR Headsets & Equipment Historic Market Analysis by Application

    • 5.1 Global VR Headsets & Equipment Sales Market Share by Application (2015-2020)
    • 5.2 Global VR Headsets & Equipment Revenue Market Share by Application (2015-2020)
    • 5.3 Global VR Headsets & Equipment Price by Application (2015-2020)

    6 Company Profiles and Key Figures in VR Headsets & Equipment Business

    • 6.1 Samsung
      • 6.1.1 Corporation Information
      • 6.1.2 Samsung Description, Business Overview and Total Revenue
      • 6.1.3 Samsung VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.1.4 Samsung Products Offered
      • 6.1.5 Samsung Recent Development
    • 6.2 Oculus
      • 6.2.1 Oculus Corporation Information
      • 6.2.2 Oculus Description, Business Overview and Total Revenue
      • 6.2.3 Oculus VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.2.4 Oculus Products Offered
      • 6.2.5 Oculus Recent Development
    • 6.3 Nintendo
      • 6.3.1 Nintendo Corporation Information
      • 6.3.2 Nintendo Description, Business Overview and Total Revenue
      • 6.3.3 Nintendo VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.3.4 Nintendo Products Offered
      • 6.3.5 Nintendo Recent Development
    • 6.4 HTC
      • 6.4.1 HTC Corporation Information
      • 6.4.2 HTC Description, Business Overview and Total Revenue
      • 6.4.3 HTC VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.4.4 HTC Products Offered
      • 6.4.5 HTC Recent Development
    • 6.5 Google
      • 6.5.1 Google Corporation Information
      • 6.5.2 Google Description, Business Overview and Total Revenue
      • 6.5.3 Google VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.5.4 Google Products Offered
      • 6.5.5 Google Recent Development
    • 6.6 SONY
      • 6.6.1 SONY Corporation Information
      • 6.6.2 SONY Description, Business Overview and Total Revenue
      • 6.6.3 SONY VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.6.4 SONY Products Offered
      • 6.6.5 SONY Recent Development
    • 6.7 Fujitsu
      • 6.6.1 Fujitsu Corporation Information
      • 6.6.2 Fujitsu Description, Business Overview and Total Revenue
      • 6.6.3 Fujitsu VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.4.4 Fujitsu Products Offered
      • 6.7.5 Fujitsu Recent Development
    • 6.8 MI
      • 6.8.1 MI Corporation Information
      • 6.8.2 MI Description, Business Overview and Total Revenue
      • 6.8.3 MI VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.8.4 MI Products Offered
      • 6.8.5 MI Recent Development
    • 6.9 HUAWEI
      • 6.9.1 HUAWEI Corporation Information
      • 6.9.2 HUAWEI Description, Business Overview and Total Revenue
      • 6.9.3 HUAWEI VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.9.4 HUAWEI Products Offered
      • 6.9.5 HUAWEI Recent Development
    • 6.10 PiMAX
      • 6.10.1 PiMAX Corporation Information
      • 6.10.2 PiMAX Description, Business Overview and Total Revenue
      • 6.10.3 PiMAX VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.10.4 PiMAX Products Offered
      • 6.10.5 PiMAX Recent Development
    • 6.11 Royole
      • 6.11.1 Royole Corporation Information
      • 6.11.2 Royole VR Headsets & Equipment Description, Business Overview and Total Revenue
      • 6.11.3 Royole VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.11.4 Royole Products Offered
      • 6.11.5 Royole Recent Development
    • 6.12 ANTVR
      • 6.12.1 ANTVR Corporation Information
      • 6.12.2 ANTVR VR Headsets & Equipment Description, Business Overview and Total Revenue
      • 6.12.3 ANTVR VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.12.4 ANTVR Products Offered
      • 6.12.5 ANTVR Recent Development
    • 6.13 Homido
      • 6.13.1 Homido Corporation Information
      • 6.13.2 Homido VR Headsets & Equipment Description, Business Overview and Total Revenue
      • 6.13.3 Homido VR Headsets & Equipment Sales, Revenue and Gross Margin (2015-2020)
      • 6.13.4 Homido Products Offered
      • 6.13.5 Homido Recent Development

    7 VR Headsets & Equipment Manufacturing Cost Analysis

    • 7.1 VR Headsets & Equipment Key Raw Materials Analysis
      • 7.1.1 Key Raw Materials
      • 7.1.2 Key Raw Materials Price Trend
      • 7.1.3 Key Suppliers of Raw Materials
    • 7.2 Proportion of Manufacturing Cost Structure
    • 7.3 Manufacturing Process Analysis of VR Headsets & Equipment
    • 7.4 VR Headsets & Equipment Industrial Chain Analysis

    8 Marketing Channel, Distributors and Customers

    • 8.1 Marketing Channel
    • 8.2 VR Headsets & Equipment Distributors List
    • 8.3 VR Headsets & Equipment Customers

    9 Market Dynamics

    • 9.1 Market Trends
    • 9.2 Opportunities and Drivers
    • 9.3 Challenges
    • 9.4 Porter's Five Forces Analysis

    10 Global Market Forecast

    • 10.1 Global VR Headsets & Equipment Market Estimates and Projections by Type
      • 10.1.1 Global Forecasted Sales of VR Headsets & Equipment by Type (2021-2026)
      • 10.1.2 Global Forecasted Revenue of VR Headsets & Equipment by Type (2021-2026)
    • 10.2 VR Headsets & Equipment Market Estimates and Projections by Application
      • 10.2.1 Global Forecasted Sales of VR Headsets & Equipment by Application (2021-2026)
      • 10.2.2 Global Forecasted Revenue of VR Headsets & Equipment by Application (2021-2026)
    • 10.3 VR Headsets & Equipment Market Estimates and Projections by Region
      • 10.3.1 Global Forecasted Sales of VR Headsets & Equipment by Region (2021-2026)
      • 10.3.2 Global Forecasted Revenue of VR Headsets & Equipment by Region (2021-2026)
    • 10.4 North America VR Headsets & Equipment Estimates and Projections (2021-2026)
    • 10.5 Europe VR Headsets & Equipment Estimates and Projections (2021-2026)
    • 10.6 Asia Pacific VR Headsets & Equipment Estimates and Projections (2021-2026)
    • 10.7 Latin America VR Headsets & Equipment Estimates and Projections (2021-2026)
    • 10.8 Middle East and Africa VR Headsets & Equipment Estimates and Projections (2021-2026)

    11 Research Finding and Conclusion

      12 Methodology and Data Source

      • 12.1 Methodology/Research Approach
        • 12.1.1 Research Programs/Design
        • 12.1.2 Market Size Estimation
        • 12.1.3 Market Breakdown and Data Triangulation
      • 12.2 Data Source
        • 12.2.1 Secondary Sources
        • 12.2.2 Primary Sources
      • 12.3 Author List

    Summary:
    Get latest Market Research Reports on Impact of COVID-19 Outbreak on VR Headsets & Equipment. Industry analysis & Market Report on Impact of COVID-19 Outbreak on VR Headsets & Equipment is a syndicated market report, published as Impact of COVID-19 Outbreak on VR Headsets & Equipment, Global Market Research Report 2020. It is complete Research Study and Industry Analysis of Impact of COVID-19 Outbreak on VR Headsets & Equipment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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