Report Detail

Service & Software Global Gaming Software Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4530771
  • |
  • 16 May, 2023
  • |
  • Global
  • |
  • 110 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Gaming Software market size was valued at USD 208990 million in 2022 and is forecast to a readjusted size of USD 308530 million by 2029 with a CAGR of 5.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Tencent is the world's largest manufacturers of Gaming Software with a market share of about 13%. Other major manufacturers include Sony, Apple, Warner Bros, Microsoft and Activision Blizzard, etc. The North America region is the world's largest market for this product, has a share about 27%, followed by Asia (excluding China) and China, with share 25% and 22%, separately. In terms of product types, mobile gaming is the largest market segment, occupying for a share of about 50%. In terms of product applications, gaming software is mainly used in amateur gamer, with a market share of 80%.
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
This report is a detailed and comprehensive analysis for global Gaming Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Gaming Software market size and forecasts, in consumption value ($ Million), 2018-2029
Global Gaming Software market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Gaming Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Gaming Software market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Software
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Software market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Activision Blizzard, Electronic Arts, Microsoft, NetEase and Nintendo, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Gaming Software market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Mobile Gaming
Console Gaming
PC Gaming
Market segment by Application
Amateur Gamer
Professional Gamer
Market segment by players, this report covers
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Gaming Software product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Gaming Software, with revenue, gross margin and global market share of Gaming Software from 2018 to 2023.
Chapter 3, the Gaming Software competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Gaming Software market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Gaming Software.
Chapter 13, to describe Gaming Software research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Gaming Software
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Gaming Software by Type
    • 1.3.1 Overview: Global Gaming Software Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global Gaming Software Consumption Value Market Share by Type in 2022
    • 1.3.3 Mobile Gaming
    • 1.3.4 Console Gaming
    • 1.3.5 PC Gaming
  • 1.4 Global Gaming Software Market by Application
    • 1.4.1 Overview: Global Gaming Software Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Amateur Gamer
    • 1.4.3 Professional Gamer
  • 1.5 Global Gaming Software Market Size & Forecast
  • 1.6 Global Gaming Software Market Size and Forecast by Region
    • 1.6.1 Global Gaming Software Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global Gaming Software Market Size by Region, (2018-2029)
    • 1.6.3 North America Gaming Software Market Size and Prospect (2018-2029)
    • 1.6.4 Europe Gaming Software Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific Gaming Software Market Size and Prospect (2018-2029)
    • 1.6.6 South America Gaming Software Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa Gaming Software Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Activision Blizzard
    • 2.1.1 Activision Blizzard Details
    • 2.1.2 Activision Blizzard Major Business
    • 2.1.3 Activision Blizzard Gaming Software Product and Solutions
    • 2.1.4 Activision Blizzard Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Activision Blizzard Recent Developments and Future Plans
  • 2.2 Electronic Arts
    • 2.2.1 Electronic Arts Details
    • 2.2.2 Electronic Arts Major Business
    • 2.2.3 Electronic Arts Gaming Software Product and Solutions
    • 2.2.4 Electronic Arts Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Electronic Arts Recent Developments and Future Plans
  • 2.3 Microsoft
    • 2.3.1 Microsoft Details
    • 2.3.2 Microsoft Major Business
    • 2.3.3 Microsoft Gaming Software Product and Solutions
    • 2.3.4 Microsoft Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Microsoft Recent Developments and Future Plans
  • 2.4 NetEase
    • 2.4.1 NetEase Details
    • 2.4.2 NetEase Major Business
    • 2.4.3 NetEase Gaming Software Product and Solutions
    • 2.4.4 NetEase Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 NetEase Recent Developments and Future Plans
  • 2.5 Nintendo
    • 2.5.1 Nintendo Details
    • 2.5.2 Nintendo Major Business
    • 2.5.3 Nintendo Gaming Software Product and Solutions
    • 2.5.4 Nintendo Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Nintendo Recent Developments and Future Plans
  • 2.6 Sony
    • 2.6.1 Sony Details
    • 2.6.2 Sony Major Business
    • 2.6.3 Sony Gaming Software Product and Solutions
    • 2.6.4 Sony Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Sony Recent Developments and Future Plans
  • 2.7 Tencent
    • 2.7.1 Tencent Details
    • 2.7.2 Tencent Major Business
    • 2.7.3 Tencent Gaming Software Product and Solutions
    • 2.7.4 Tencent Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Tencent Recent Developments and Future Plans
  • 2.8 ChangYou
    • 2.8.1 ChangYou Details
    • 2.8.2 ChangYou Major Business
    • 2.8.3 ChangYou Gaming Software Product and Solutions
    • 2.8.4 ChangYou Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 ChangYou Recent Developments and Future Plans
  • 2.9 DeNA
    • 2.9.1 DeNA Details
    • 2.9.2 DeNA Major Business
    • 2.9.3 DeNA Gaming Software Product and Solutions
    • 2.9.4 DeNA Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 DeNA Recent Developments and Future Plans
  • 2.10 GungHo
    • 2.10.1 GungHo Details
    • 2.10.2 GungHo Major Business
    • 2.10.3 GungHo Gaming Software Product and Solutions
    • 2.10.4 GungHo Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 GungHo Recent Developments and Future Plans
  • 2.11 Apple
    • 2.11.1 Apple Details
    • 2.11.2 Apple Major Business
    • 2.11.3 Apple Gaming Software Product and Solutions
    • 2.11.4 Apple Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Apple Recent Developments and Future Plans
  • 2.12 Google
    • 2.12.1 Google Details
    • 2.12.2 Google Major Business
    • 2.12.3 Google Gaming Software Product and Solutions
    • 2.12.4 Google Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Google Recent Developments and Future Plans
  • 2.13 Nexon
    • 2.13.1 Nexon Details
    • 2.13.2 Nexon Major Business
    • 2.13.3 Nexon Gaming Software Product and Solutions
    • 2.13.4 Nexon Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Nexon Recent Developments and Future Plans
  • 2.14 Sega
    • 2.14.1 Sega Details
    • 2.14.2 Sega Major Business
    • 2.14.3 Sega Gaming Software Product and Solutions
    • 2.14.4 Sega Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Sega Recent Developments and Future Plans
  • 2.15 Warner Bros
    • 2.15.1 Warner Bros Details
    • 2.15.2 Warner Bros Major Business
    • 2.15.3 Warner Bros Gaming Software Product and Solutions
    • 2.15.4 Warner Bros Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Warner Bros Recent Developments and Future Plans
  • 2.16 Namco Bandai
    • 2.16.1 Namco Bandai Details
    • 2.16.2 Namco Bandai Major Business
    • 2.16.3 Namco Bandai Gaming Software Product and Solutions
    • 2.16.4 Namco Bandai Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Namco Bandai Recent Developments and Future Plans
  • 2.17 Ubisoft
    • 2.17.1 Ubisoft Details
    • 2.17.2 Ubisoft Major Business
    • 2.17.3 Ubisoft Gaming Software Product and Solutions
    • 2.17.4 Ubisoft Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Ubisoft Recent Developments and Future Plans
  • 2.18 Square Enix
    • 2.18.1 Square Enix Details
    • 2.18.2 Square Enix Major Business
    • 2.18.3 Square Enix Gaming Software Product and Solutions
    • 2.18.4 Square Enix Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Square Enix Recent Developments and Future Plans
  • 2.19 Take-Two Interactive
    • 2.19.1 Take-Two Interactive Details
    • 2.19.2 Take-Two Interactive Major Business
    • 2.19.3 Take-Two Interactive Gaming Software Product and Solutions
    • 2.19.4 Take-Two Interactive Gaming Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Take-Two Interactive Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Gaming Software Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of Gaming Software by Company Revenue
    • 3.2.2 Top 3 Gaming Software Players Market Share in 2022
    • 3.2.3 Top 6 Gaming Software Players Market Share in 2022
  • 3.3 Gaming Software Market: Overall Company Footprint Analysis
    • 3.3.1 Gaming Software Market: Region Footprint
    • 3.3.2 Gaming Software Market: Company Product Type Footprint
    • 3.3.3 Gaming Software Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Gaming Software Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global Gaming Software Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global Gaming Software Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global Gaming Software Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America Gaming Software Consumption Value by Type (2018-2029)
  • 6.2 North America Gaming Software Consumption Value by Application (2018-2029)
  • 6.3 North America Gaming Software Market Size by Country
    • 6.3.1 North America Gaming Software Consumption Value by Country (2018-2029)
    • 6.3.2 United States Gaming Software Market Size and Forecast (2018-2029)
    • 6.3.3 Canada Gaming Software Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico Gaming Software Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe Gaming Software Consumption Value by Type (2018-2029)
  • 7.2 Europe Gaming Software Consumption Value by Application (2018-2029)
  • 7.3 Europe Gaming Software Market Size by Country
    • 7.3.1 Europe Gaming Software Consumption Value by Country (2018-2029)
    • 7.3.2 Germany Gaming Software Market Size and Forecast (2018-2029)
    • 7.3.3 France Gaming Software Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom Gaming Software Market Size and Forecast (2018-2029)
    • 7.3.5 Russia Gaming Software Market Size and Forecast (2018-2029)
    • 7.3.6 Italy Gaming Software Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific Gaming Software Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific Gaming Software Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific Gaming Software Market Size by Region
    • 8.3.1 Asia-Pacific Gaming Software Consumption Value by Region (2018-2029)
    • 8.3.2 China Gaming Software Market Size and Forecast (2018-2029)
    • 8.3.3 Japan Gaming Software Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea Gaming Software Market Size and Forecast (2018-2029)
    • 8.3.5 India Gaming Software Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia Gaming Software Market Size and Forecast (2018-2029)
    • 8.3.7 Australia Gaming Software Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America Gaming Software Consumption Value by Type (2018-2029)
  • 9.2 South America Gaming Software Consumption Value by Application (2018-2029)
  • 9.3 South America Gaming Software Market Size by Country
    • 9.3.1 South America Gaming Software Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil Gaming Software Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina Gaming Software Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa Gaming Software Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa Gaming Software Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa Gaming Software Market Size by Country
    • 10.3.1 Middle East & Africa Gaming Software Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey Gaming Software Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia Gaming Software Market Size and Forecast (2018-2029)
    • 10.3.4 UAE Gaming Software Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 Gaming Software Market Drivers
  • 11.2 Gaming Software Market Restraints
  • 11.3 Gaming Software Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 Gaming Software Industry Chain
  • 12.2 Gaming Software Upstream Analysis
  • 12.3 Gaming Software Midstream Analysis
  • 12.4 Gaming Software Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Gaming Software. Industry analysis & Market Report on Gaming Software is a syndicated market report, published as Global Gaming Software Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Gaming Software market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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