Report Detail

Consumer Goods Global (United States, European Union and China) Gaming Headphone Market Research Report 2019-2025

  • RnM3681929
  • |
  • 19 August, 2019
  • |
  • Global
  • |
  • 118 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.
In 2019, the market size of Gaming Headphone is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Headphone.

This report studies the global market size of Gaming Headphone, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Gaming Headphone sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech
...

Market Segment by Product Type
Wired Gaming Headphone
Wireless Gaming Headphone

Market Segment by Application
Personal Use
Commercial Use

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Gaming Headphone status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Gaming Headphone manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Gaming Headphone are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Gaming Headphone Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Wired Gaming Headphone
      • 1.3.3 Wireless Gaming Headphone
    • 1.4 Market Segment by Application
      • 1.4.1 Global Gaming Headphone Market Share by Application (2019-2025)
      • 1.4.2 Personal Use
      • 1.4.3 Commercial Use
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Gaming Headphone Market Size
      • 2.1.1 Global Gaming Headphone Revenue 2014-2025
      • 2.1.2 Global Gaming Headphone Sales 2014-2025
    • 2.2 Gaming Headphone Growth Rate by Regions
      • 2.2.1 Global Gaming Headphone Sales by Regions 2014-2019
      • 2.2.2 Global Gaming Headphone Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Gaming Headphone Sales by Manufacturers
      • 3.1.1 Gaming Headphone Sales by Manufacturers 2014-2019
      • 3.1.2 Gaming Headphone Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Gaming Headphone Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Headphone Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Gaming Headphone Market Concentration Ratio (CR5 and HHI)
    • 3.3 Gaming Headphone Price by Manufacturers
    • 3.4 Key Manufacturers Gaming Headphone Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Gaming Headphone Market
    • 3.6 Key Manufacturers Gaming Headphone Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Wired Gaming Headphone Sales and Revenue (2014-2019)
      • 4.1.2 Wireless Gaming Headphone Sales and Revenue (2014-2019)
    • 4.2 Global Gaming Headphone Sales Market Share by Type
    • 4.3 Global Gaming Headphone Revenue Market Share by Type
    • 4.4 Gaming Headphone Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Gaming Headphone Sales by Application

    6 United States

    • 6.1 United States Gaming Headphone Breakdown Data by Company
    • 6.2 United States Gaming Headphone Breakdown Data by Type
    • 6.3 United States Gaming Headphone Breakdown Data by Application

    7 European Union

    • 7.1 European Union Gaming Headphone Breakdown Data by Company
    • 7.2 European Union Gaming Headphone Breakdown Data by Type
    • 7.3 European Union Gaming Headphone Breakdown Data by Application

    8 China

    • 8.1 China Gaming Headphone Breakdown Data by Company
    • 8.2 China Gaming Headphone Breakdown Data by Type
    • 8.3 China Gaming Headphone Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Gaming Headphone Breakdown Data by Company
    • 9.2 Rest of World Gaming Headphone Breakdown Data by Type
    • 9.3 Rest of World Gaming Headphone Breakdown Data by Application
    • 9.4 Rest of World Gaming Headphone Breakdown Data by Countries
      • 9.4.1 Rest of World Gaming Headphone Sales by Countries
      • 9.4.2 Rest of World Gaming Headphone Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 CORSAIR
      • 10.1.1 CORSAIR Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.1.4 Gaming Headphone Product Introduction
      • 10.1.5 CORSAIR Recent Development
    • 10.2 SteelSeries
      • 10.2.1 SteelSeries Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.2.4 Gaming Headphone Product Introduction
      • 10.2.5 SteelSeries Recent Development
    • 10.3 ROCCAT STUDIOS
      • 10.3.1 ROCCAT STUDIOS Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.3.4 Gaming Headphone Product Introduction
      • 10.3.5 ROCCAT STUDIOS Recent Development
    • 10.4 Razer
      • 10.4.1 Razer Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.4.4 Gaming Headphone Product Introduction
      • 10.4.5 Razer Recent Development
    • 10.5 Turtle Beach
      • 10.5.1 Turtle Beach Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.5.4 Gaming Headphone Product Introduction
      • 10.5.5 Turtle Beach Recent Development
    • 10.6 Sennheiser
      • 10.6.1 Sennheiser Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.6.4 Gaming Headphone Product Introduction
      • 10.6.5 Sennheiser Recent Development
    • 10.7 Logitech
      • 10.7.1 Logitech Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of Gaming Headphone
      • 10.7.4 Gaming Headphone Product Introduction
      • 10.7.5 Logitech Recent Development

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Gaming Headphone Sales Channels
      • 11.2.2 Gaming Headphone Distributors
    • 11.3 Gaming Headphone Customers

    12 Market Forecast

    • 12.1 Global Gaming Headphone Sales and Revenue Forecast 2019-2025
    • 12.2 Global Gaming Headphone Sales Forecast by Type
    • 12.3 Global Gaming Headphone Sales Forecast by Application
    • 12.4 Gaming Headphone Forecast by Regions
      • 12.4.1 Global Gaming Headphone Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Gaming Headphone Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Gaming Headphone. Industry analysis & Market Report on Gaming Headphone is a syndicated market report, published as Global (United States, European Union and China) Gaming Headphone Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Gaming Headphone market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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