Report Detail

Consumer Goods Global and Japan Gaming Controllers Market Insights, Forecast to 2026

  • RnM4191547
  • |
  • 07 September, 2020
  • |
  • Global
  • |
  • 131 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming Controllers market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Controllers market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Segment by Type, the Gaming Controllers market is segmented into
Wired Gaming Controllers
Wireless Gaming Controllers

Segment by Application, the Gaming Controllers market is segmented into
PC
Smartphone
Smart TV
Other

Regional and Country-level Analysis
The Gaming Controllers market is analysed and market size information is provided by regions (countries).
The key regions covered in the Gaming Controllers market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Controllers Market Share Analysis
Gaming Controllers market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Controllers business, the date to enter into the Gaming Controllers market, Gaming Controllers product introduction, recent developments, etc.
The major vendors covered:
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
Saitek Rumble
Kinobo
Sabrent
Samsung


1 Study Coverage

  • 1.1 Gaming Controllers Product Introduction
  • 1.2 Market Segments
  • 1.3 Key Gaming Controllers Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Gaming Controllers Market Size Growth Rate by Type
    • 1.4.2 Wired Gaming Controllers
    • 1.4.3 Wireless Gaming Controllers
  • 1.5 Market by Application
    • 1.5.1 Global Gaming Controllers Market Size Growth Rate by Application
    • 1.5.2 PC
    • 1.5.3 Smartphone
    • 1.5.4 Smart TV
    • 1.5.5 Other
  • 1.6 Study Objectives
  • 1.7 Years Considered

2 Executive Summary

  • 2.1 Global Gaming Controllers Market Size, Estimates and Forecasts
    • 2.1.1 Global Gaming Controllers Revenue 2015-2026
    • 2.1.2 Global Gaming Controllers Sales 2015-2026
  • 2.2 Global Gaming Controllers, Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Gaming Controllers Historical Market Size by Region (2015-2020)
    • 2.3.1 Global Gaming Controllers Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.3.2 Global Gaming Controllers Retrospective Market Scenario in Revenue by Region: 2015-2020
  • 2.4 Gaming Controllers Market Estimates and Projections by Region (2021-2026)
    • 2.4.1 Global Gaming Controllers Sales Forecast by Region (2021-2026)
    • 2.4.2 Global Gaming Controllers Revenue Forecast by Region (2021-2026)

3 Global Gaming Controllers Competitor Landscape by Players

  • 3.1 Global Top Gaming Controllers Sales by Manufacturers
    • 3.1.1 Global Gaming Controllers Sales by Manufacturers (2015-2020)
    • 3.1.2 Global Gaming Controllers Sales Market Share by Manufacturers (2015-2020)
  • 3.2 Global Gaming Controllers Manufacturers by Revenue
    • 3.2.1 Global Gaming Controllers Revenue by Manufacturers (2015-2020)
    • 3.2.2 Global Gaming Controllers Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global Gaming Controllers Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by Gaming Controllers Revenue in 2019
    • 3.2.5 Global Gaming Controllers Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Global Gaming Controllers Price by Manufacturers
  • 3.4 Global Gaming Controllers Manufacturing Base Distribution, Product Types
    • 3.4.1 Gaming Controllers Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers Gaming Controllers Product Type
    • 3.4.3 Date of International Manufacturers Enter into Gaming Controllers Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)

  • 4.1 Global Gaming Controllers Market Size by Type (2015-2020)
    • 4.1.1 Global Gaming Controllers Sales by Type (2015-2020)
    • 4.1.2 Global Gaming Controllers Revenue by Type (2015-2020)
    • 4.1.3 Gaming Controllers Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global Gaming Controllers Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global Gaming Controllers Sales Forecast by Type (2021-2026)
    • 4.2.2 Global Gaming Controllers Revenue Forecast by Type (2021-2026)
    • 4.2.3 Gaming Controllers Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global Gaming Controllers Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)

  • 5.1 Global Gaming Controllers Market Size by Application (2015-2020)
    • 5.1.1 Global Gaming Controllers Sales by Application (2015-2020)
    • 5.1.2 Global Gaming Controllers Revenue by Application (2015-2020)
    • 5.1.3 Gaming Controllers Price by Application (2015-2020)
  • 5.2 Gaming Controllers Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global Gaming Controllers Sales Forecast by Application (2021-2026)
    • 5.2.2 Global Gaming Controllers Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global Gaming Controllers Price Forecast by Application (2021-2026)

6 Japan by Players, Type and Application

  • 6.1 Japan Gaming Controllers Market Size YoY Growth 2015-2026
    • 6.1.1 Japan Gaming Controllers Sales YoY Growth 2015-2026
    • 6.1.2 Japan Gaming Controllers Revenue YoY Growth 2015-2026
    • 6.1.3 Japan Gaming Controllers Market Share in Global Market 2015-2026
  • 6.2 Japan Gaming Controllers Market Size by Players (International and Local Players)
    • 6.2.1 Japan Top Gaming Controllers Players by Sales (2015-2020)
    • 6.2.2 Japan Top Gaming Controllers Players by Revenue (2015-2020)
  • 6.3 Japan Gaming Controllers Historic Market Review by Type (2015-2020)
    • 6.3.1 Japan Gaming Controllers Sales Market Share by Type (2015-2020)
    • 6.3.2 Japan Gaming Controllers Revenue Market Share by Type (2015-2020)
    • 6.3.3 Japan Gaming Controllers Price by Type (2015-2020)
  • 6.4 Japan Gaming Controllers Market Estimates and Forecasts by Type (2021-2026)
    • 6.4.1 Japan Gaming Controllers Sales Forecast by Type (2021-2026)
    • 6.4.2 Japan Gaming Controllers Revenue Forecast by Type (2021-2026)
    • 6.4.3 Japan Gaming Controllers Price Forecast by Type (2021-2026)
  • 6.5 Japan Gaming Controllers Historic Market Review by Application (2015-2020)
    • 6.5.1 Japan Gaming Controllers Sales Market Share by Application (2015-2020)
    • 6.5.2 Japan Gaming Controllers Revenue Market Share by Application (2015-2020)
    • 6.5.3 Japan Gaming Controllers Price by Application (2015-2020)
  • 6.6 Japan Gaming Controllers Market Estimates and Forecasts by Application (2021-2026)
    • 6.6.1 Japan Gaming Controllers Sales Forecast by Application (2021-2026)
    • 6.6.2 Japan Gaming Controllers Revenue Forecast by Application (2021-2026)
    • 6.6.3 Japan Gaming Controllers Price Forecast by Application (2021-2026)

7 North America

  • 7.1 North America Gaming Controllers Market Size YoY Growth 2015-2026
  • 7.2 North America Gaming Controllers Market Facts & Figures by Country
    • 7.2.1 North America Gaming Controllers Sales by Country (2015-2020)
    • 7.2.2 North America Gaming Controllers Revenue by Country (2015-2020)
    • 7.2.3 U.S.
    • 7.2.4 Canada

8 Europe

  • 8.1 Europe Gaming Controllers Market Size YoY Growth 2015-2026
  • 8.2 Europe Gaming Controllers Market Facts & Figures by Country
    • 8.2.1 Europe Gaming Controllers Sales by Country
    • 8.2.2 Europe Gaming Controllers Revenue by Country
    • 8.2.3 Germany
    • 8.2.4 France
    • 8.2.5 U.K.
    • 8.2.6 Italy
    • 8.2.7 Russia

9 Asia Pacific

  • 9.1 Asia Pacific Gaming Controllers Market Size YoY Growth 2015-2026
  • 9.2 Asia Pacific Gaming Controllers Market Facts & Figures by Country
    • 9.2.1 Asia Pacific Gaming Controllers Sales by Region (2015-2020)
    • 9.2.2 Asia Pacific Gaming Controllers Revenue by Region
    • 9.2.3 China
    • 9.2.4 Japan
    • 9.2.5 South Korea
    • 9.2.6 India
    • 9.2.7 Australia
    • 9.2.8 Taiwan
    • 9.2.9 Indonesia
    • 9.2.10 Thailand
    • 9.2.11 Malaysia
    • 9.2.12 Philippines
    • 9.2.13 Vietnam

10 Latin America

  • 10.1 Latin America Gaming Controllers Market Size YoY Growth 2015-2026
  • 10.2 Latin America Gaming Controllers Market Facts & Figures by Country
    • 10.2.1 Latin America Gaming Controllers Sales by Country
    • 10.2.2 Latin America Gaming Controllers Revenue by Country
    • 10.2.3 Mexico
    • 10.2.4 Brazil
    • 10.2.5 Argentina

11 Middle East and Africa

  • 11.1 Middle East and Africa Gaming Controllers Market Size YoY Growth 2015-2026
  • 11.2 Middle East and Africa Gaming Controllers Market Facts & Figures by Country
    • 11.2.1 Middle East and Africa Gaming Controllers Sales by Country
    • 11.2.2 Middle East and Africa Gaming Controllers Revenue by Country
    • 11.2.3 Turkey
    • 11.2.4 Saudi Arabia
    • 11.2.5 U.A.E

12 Company Profiles

  • 12.1 Logitech
    • 12.1.1 Logitech Corporation Information
    • 12.1.2 Logitech Description and Business Overview
    • 12.1.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
    • 12.1.4 Logitech Gaming Controllers Products Offered
    • 12.1.5 Logitech Recent Development
  • 12.2 SONY
    • 12.2.1 SONY Corporation Information
    • 12.2.2 SONY Description and Business Overview
    • 12.2.3 SONY Sales, Revenue and Gross Margin (2015-2020)
    • 12.2.4 SONY Gaming Controllers Products Offered
    • 12.2.5 SONY Recent Development
  • 12.3 Microsoft
    • 12.3.1 Microsoft Corporation Information
    • 12.3.2 Microsoft Description and Business Overview
    • 12.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
    • 12.3.4 Microsoft Gaming Controllers Products Offered
    • 12.3.5 Microsoft Recent Development
  • 12.4 Razer
    • 12.4.1 Razer Corporation Information
    • 12.4.2 Razer Description and Business Overview
    • 12.4.3 Razer Sales, Revenue and Gross Margin (2015-2020)
    • 12.4.4 Razer Gaming Controllers Products Offered
    • 12.4.5 Razer Recent Development
  • 12.5 Mad Catz
    • 12.5.1 Mad Catz Corporation Information
    • 12.5.2 Mad Catz Description and Business Overview
    • 12.5.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
    • 12.5.4 Mad Catz Gaming Controllers Products Offered
    • 12.5.5 Mad Catz Recent Development
  • 12.6 Thrustmaster
    • 12.6.1 Thrustmaster Corporation Information
    • 12.6.2 Thrustmaster Description and Business Overview
    • 12.6.3 Thrustmaster Sales, Revenue and Gross Margin (2015-2020)
    • 12.6.4 Thrustmaster Gaming Controllers Products Offered
    • 12.6.5 Thrustmaster Recent Development
  • 12.7 Saitek Rumble
    • 12.7.1 Saitek Rumble Corporation Information
    • 12.7.2 Saitek Rumble Description and Business Overview
    • 12.7.3 Saitek Rumble Sales, Revenue and Gross Margin (2015-2020)
    • 12.7.4 Saitek Rumble Gaming Controllers Products Offered
    • 12.7.5 Saitek Rumble Recent Development
  • 12.8 Kinobo
    • 12.8.1 Kinobo Corporation Information
    • 12.8.2 Kinobo Description and Business Overview
    • 12.8.3 Kinobo Sales, Revenue and Gross Margin (2015-2020)
    • 12.8.4 Kinobo Gaming Controllers Products Offered
    • 12.8.5 Kinobo Recent Development
  • 12.9 Sabrent
    • 12.9.1 Sabrent Corporation Information
    • 12.9.2 Sabrent Description and Business Overview
    • 12.9.3 Sabrent Sales, Revenue and Gross Margin (2015-2020)
    • 12.9.4 Sabrent Gaming Controllers Products Offered
    • 12.9.5 Sabrent Recent Development
  • 12.10 Samsung
    • 12.10.1 Samsung Corporation Information
    • 12.10.2 Samsung Description and Business Overview
    • 12.10.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
    • 12.10.4 Samsung Gaming Controllers Products Offered
    • 12.10.5 Samsung Recent Development
  • 12.11 Logitech
    • 12.11.1 Logitech Corporation Information
    • 12.11.2 Logitech Description and Business Overview
    • 12.11.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
    • 12.11.4 Logitech Gaming Controllers Products Offered
    • 12.11.5 Logitech Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key Gaming Controllers Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Gaming Controllers Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source
    • 16.2 Author Details

    Summary:
    Get latest Market Research Reports on Gaming Controllers. Industry analysis & Market Report on Gaming Controllers is a syndicated market report, published as Global and Japan Gaming Controllers Market Insights, Forecast to 2026. It is complete Research Study and Industry Analysis of Gaming Controllers market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,900.00
    $5,850.00
    $7,800.00
    3,014.70
    4,522.05
    6,029.40
    3,595.80
    5,393.70
    7,191.60
    595,764.00
    893,646.00
    1,191,528.00
    328,029.00
    492,043.50
    656,058.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report