The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments.The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.
Scope of the Report:
The global Gamification of Learning market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gamification of Learning.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Gamification of Learning market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gamification of Learning market by product type and applications/end industries.
Market Segment by Companies, this report covers
Microsoft
MPS Interactive Systems
Bunchball
NIIT
D2L Corporation
Cognizant
Fundamentor
Top Hat
Classcraft Studios
Recurrence
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Cloud
On-premises
Market Segment by Applications, can be divided into
Academic
Corporate Training
Summary:
Get latest Market Research Reports on Gamification of Learning. Industry analysis & Market Report on Gamification of Learning is a syndicated market report, published as "Global Gamification of Learning Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of Gamification of Learning market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.