Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
In 2018, the global Game Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Game Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Learning development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
LearningWare
BreakAway
Lumos Labs
PlayGen.com
Corporate Internet Games
Games2Train
HealthTap
RallyOn, Inc
MAK Technologies
SCVNGR
SimuLearn
Will Interactive
Market segment by Type, the product can be split into
E-Learning Courseware
Online Audio and Video Content
Social Games
Mobile Games
Other
Market segment by Application, split into
Educational Institutions
Healthcare Organizations
Defense Organizations
Corporate Employee Training
Other
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Game Learning status, future forecast, growth opportunity, key market and key players.
To present the Game Learning development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Game Learning are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Summary:
Get latest Market Research Reports on Game Learning. Industry analysis & Market Report on Game Learning is a syndicated market report, published as Global Game Learning Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Game Learning market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.