Report Detail

Electronics & Semiconductor Global Game Consoles Market Professional Survey Report 2019

  • RnM3769101
  • |
  • 20 September, 2019
  • |
  • Global
  • |
  • 109 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share. 

The global Game Consoles market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Game Consoles volume and value at global level, regional level and company level. From a global perspective, this report represents overall Game Consoles market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Game Consoles in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Game Consoles manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo
...

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles

Segment by Application
Household Use
Commercial Use


Table of Contents

    Executive Summary

      1 Industry Overview of Game Consoles

      • 1.1 Definition of Game Consoles
      • 1.2 Game Consoles Segment by Type
        • 1.2.1 Global Game Consoles Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Home Video Game Consoles
        • 1.2.3 Handheld Game Consoles
        • 1.2.4 Microconsoles
        • 1.2.5 Dedicated Consoles
      • 1.3 Game Consoles Segment by Applications
        • 1.3.1 Global Game Consoles Consumption Comparison by Applications (2014-2025)
        • 1.3.2 Household Use
        • 1.3.3 Commercial Use
      • 1.4 Global Game Consoles Overall Market
        • 1.4.1 Global Game Consoles Revenue (2014-2025)
        • 1.4.2 Global Game Consoles Production (2014-2025)
        • 1.4.3 North America Game Consoles Status and Prospect (2014-2025)
        • 1.4.4 Europe Game Consoles Status and Prospect (2014-2025)
        • 1.4.5 China Game Consoles Status and Prospect (2014-2025)
        • 1.4.6 Japan Game Consoles Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Game Consoles Status and Prospect (2014-2025)
        • 1.4.8 India Game Consoles Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Game Consoles
      • 2.3 Manufacturing Process Analysis of Game Consoles
      • 2.4 Industry Chain Structure of Game Consoles

      3 Development and Manufacturing Plants Analysis of Game Consoles

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Game Consoles Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Game Consoles
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Game Consoles Production and Capacity Analysis
      • 4.2 Game Consoles Revenue Analysis
      • 4.3 Game Consoles Price Analysis
      • 4.4 Market Concentration Degree

      5 Game Consoles Regional Market Analysis

      • 5.1 Game Consoles Production by Regions
        • 5.1.1 Global Game Consoles Production by Regions
        • 5.1.2 Global Game Consoles Revenue by Regions
      • 5.2 Game Consoles Consumption by Regions
      • 5.3 North America Game Consoles Market Analysis
        • 5.3.1 North America Game Consoles Production
        • 5.3.2 North America Game Consoles Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Game Consoles Import and Export
      • 5.4 Europe Game Consoles Market Analysis
        • 5.4.1 Europe Game Consoles Production
        • 5.4.2 Europe Game Consoles Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Game Consoles Import and Export
      • 5.5 China Game Consoles Market Analysis
        • 5.5.1 China Game Consoles Production
        • 5.5.2 China Game Consoles Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Game Consoles Import and Export
      • 5.6 Japan Game Consoles Market Analysis
        • 5.6.1 Japan Game Consoles Production
        • 5.6.2 Japan Game Consoles Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Game Consoles Import and Export
      • 5.7 Southeast Asia Game Consoles Market Analysis
        • 5.7.1 Southeast Asia Game Consoles Production
        • 5.7.2 Southeast Asia Game Consoles Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Game Consoles Import and Export
      • 5.8 India Game Consoles Market Analysis
        • 5.8.1 India Game Consoles Production
        • 5.8.2 India Game Consoles Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Game Consoles Import and Export

      6 Game Consoles Segment Market Analysis (by Type)

      • 6.1 Global Game Consoles Production by Type
      • 6.2 Global Game Consoles Revenue by Type
      • 6.3 Game Consoles Price by Type

      7 Game Consoles Segment Market Analysis (by Application)

      • 7.1 Global Game Consoles Consumption by Application
      • 7.2 Global Game Consoles Consumption Market Share by Application (2014-2019)

      8 Game Consoles Major Manufacturers Analysis

      • 8.1 Microsoft
        • 8.1.1 Microsoft Game Consoles Production Sites and Area Served
        • 8.1.2 Microsoft Product Introduction, Application and Specification
        • 8.1.3 Microsoft Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Nintendo
        • 8.2.1 Nintendo Game Consoles Production Sites and Area Served
        • 8.2.2 Nintendo Product Introduction, Application and Specification
        • 8.2.3 Nintendo Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Sony
        • 8.3.1 Sony Game Consoles Production Sites and Area Served
        • 8.3.2 Sony Product Introduction, Application and Specification
        • 8.3.3 Sony Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Razer
        • 8.4.1 Razer Game Consoles Production Sites and Area Served
        • 8.4.2 Razer Product Introduction, Application and Specification
        • 8.4.3 Razer Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 NVIDIA
        • 8.5.1 NVIDIA Game Consoles Production Sites and Area Served
        • 8.5.2 NVIDIA Product Introduction, Application and Specification
        • 8.5.3 NVIDIA Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 OUYA
        • 8.6.1 OUYA Game Consoles Production Sites and Area Served
        • 8.6.2 OUYA Product Introduction, Application and Specification
        • 8.6.3 OUYA Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 Tommo
        • 8.7.1 Tommo Game Consoles Production Sites and Area Served
        • 8.7.2 Tommo Product Introduction, Application and Specification
        • 8.7.3 Tommo Game Consoles Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served

      9 Development Trend of Analysis of Game Consoles Market

      • 9.1 Global Game Consoles Market Trend Analysis
        • 9.1.1 Global Game Consoles Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Game Consoles Regional Market Trend
        • 9.2.1 North America Game Consoles Forecast 2019-2025
        • 9.2.2 Europe Game Consoles Forecast 2019-2025
        • 9.2.3 China Game Consoles Forecast 2019-2025
        • 9.2.4 Japan Game Consoles Forecast 2019-2025
        • 9.2.5 Southeast Asia Game Consoles Forecast 2019-2025
        • 9.2.6 India Game Consoles Forecast 2019-2025
      • 9.3 Game Consoles Market Trend (Product Type)
      • 9.4 Game Consoles Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Game Consoles Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Game Consoles. Industry analysis & Market Report on Game Consoles is a syndicated market report, published as Global Game Consoles Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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